260 lean

260 lean — CS2 Stats

CA76561198804432014[U:1:844166286]Steam profile ↗✓ No bans

1,151Tracked matches60%Win rate2023Tracked since
CSDB Rating6.5 SolidAggressive Rifler
Premier CS Rating17,626Purple band · top ~17.9% of ranked players (population est.)
CSDB Leaderboard#18755 of 36207 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

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CSDB.GG260 leanPREMIER17,626 · Purple bandcsdb.gg/stats

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Performance scores

Aim74
Positioning67
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY52471Last 10052%Win rateLLLWLWWLWW

Last 10 vs previous 10: -30pp win rate · -0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.4
Aggression9.6
Utility4.1
Positioning6.7
Opening Duels3.5

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.7
Utility4.1
Mechanics7.9
Opening Duels3.5
Win Impact8.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time594ms−41ms
first ⅓ avg 635ms → last ⅓ avg 594ms
Headshot accuracy18.8%−1.3%
first ⅓ avg 20.1% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — nuke 9–3
132Biggest win — cache
5Longest win streak
L3Current streak
76In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 64% over 22ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
nukeA2214864%0.01
infernoA159660%-0.01
dust2A149564%0.01
mirageC125742%0.00
cacheC114736%-0.02
anubisB115645%-0.01
ancientD93633%0.01
overpassB63350%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
31.2%Accuracy (enemy spotted)
31.4%Spray accuracy
85.5%Counter-strafing
7.7°Preaim
579msReaction time
32.4%T opening success
55.3%CT opening success
0.45Enemies flashed / flash
4.6%Flash assists
11.74HE damage / grenade
7.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4498 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.4219% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno5–13-0.0329%29 Aug
nuke14–160.0123%29 Aug
dust25–13-0.0820%29 Aug
inferno13–8-0.0536%29 Aug
mirage2–9-0.0629%28 Aug
dust213–7-0.0122%28 Aug
nuke13–8-0.0224%28 Aug
cache11–13-0.0122%27 Aug
nuke13–11-0.0226%27 Aug
mirage16–12-0.0119%27 Aug
nuke13–100.0425%26 Aug
mirage16–13-0.0511%26 Aug
mirage13–7-0.0010%26 Aug
cache11–13-0.0611%26 Aug
inferno13–50.1137%25 Aug
nuke13–9-0.0021%25 Aug
ancient9–13-0.0518%25 Aug
dust213–9-0.0330%25 Aug
ancient13–60.0713%25 Aug
dust213–30.1226%25 Aug
inferno13–3-0.0116%25 Aug
mirage13–30.0622%25 Aug
mirage0–2-0.010%25 Aug
ancient8–13-0.0410%24 Aug
anubis9–130.0316%24 Aug
cache7–13-0.0113%24 Aug
dust213–110.0116%24 Aug
cache10–130.0317%24 Aug
inferno13–10-0.029%24 Aug
anubis13–8-0.0421%23 Aug
mirage10–130.0611%23 Aug
inferno13–5-0.053%23 Aug
inferno13–80.0015%21 Aug
nuke6–11-0.0419%21 Aug
mirage7–130.0117%21 Aug
cache4–13-0.0625%21 Aug
dust216–120.0723%20 Aug
mirage0–90.0228%20 Aug
dust213–60.0226%20 Aug
nuke16–140.0518%20 Aug
nuke13–80.0724%20 Aug
anubis6–130.039%19 Aug
mirage8–130.0229%19 Aug
dust28–13-0.0033%19 Aug
nuke14–160.0128%19 Aug
anubis10–13-0.0412%18 Aug
cache13–10-0.0120%14 Aug
nuke13–8-0.0212%14 Aug
dust22–70.1232%13 Aug
anubis13–6-0.0519%13 Aug
cache13–2-0.0035%12 Aug
nuke13–7-0.0029%11 Aug
nuke7–13-0.0521%31 Jul
anubis10–13-0.0126%31 Jul
nuke13–10-0.0757%30 Jul
nuke13–70.0119%30 Jul
nuke13–100.0816%29 Jul
inferno8–8-0.0717%29 Jul
nuke9–30.1219%29 Jul
ancient6–130.0011%16 Jul
cache13–40.0426%16 Jul
anubis13–90.0729%1 Jul
ancient7–130.0718%1 Jul
nuke10–13-0.0112%29 Jun
mirage13–8-0.0023%26 Jun
inferno2–13-0.0629%26 Jun
ancient13–70.0222%25 Jun
anubis13–11-0.0420%25 Jun
anubis5–13-0.059%24 Jun
inferno3–130.0220%24 Jun
anubis13–20.0520%24 Jun
mirage2–13-0.0212%23 Jun
ancient7–12-0.0114%21 Jun
overpass6–13-0.0716%21 Jun
inferno9–13-0.0845%23 May
dust213–11-0.0617%22 May
dust24–13-0.0736%21 May
overpass13–70.0020%21 May
cache13–9-0.0122%16 May
inferno16–140.0221%16 May
dust213–11-0.0124%8 May
nuke13–80.0113%8 May
cache0–4-0.060%2 May
dust26–130.0531%2 May
nuke10–13-0.0127%1 May
ancient13–70.0924%1 May
nuke8–13-0.0119%1 May
inferno16–130.0419%30 Apr
cache5–13-0.0226%30 Apr
ancient1–9-0.0211%24 Apr
overpass13–6-0.0216%24 Apr
overpass13–10-0.0312%29 Mar
nuke8–13-0.0319%6 Mar
inferno16–13-0.0215%27 Feb
dust213–80.0417%26 Feb
overpass11–13-0.0432%24 Feb
inferno5–13-0.0021%21 Feb
nuke13–70.0228%21 Feb
overpass5–13-0.0811%17 Feb
anubis3–6-0.0630%16 Feb

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →