★ | MoneyGettinTight > ﻌ < — CS2 Stats

76561198734862527[U:1:774596799]

340Tracked matches67%Win rate2026Tracked since
480Hours in CS32Hrs last 2 wks
CSDB Rating4.6 Developing
Premier CS Rating9,286Light Blue band · top ~58.3% of ranked players (population est.)
CSDB Leaderboard#14926 of 20100 tracked
WingmanSilver IV
Ladder ranks via Leetify

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CSDB.GG★ | MoneyGettinTight > ﻌ <PREMIER9,286 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim58
Positioning50
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY48439Last 10048%Win rateTTWWLLWWWL

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Aim5.8
Aggression7.0
Utility1.9
Positioning5.0
Opening Duels2.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 79% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.0
Utility1.9
Mechanics5.4
Opening Duels2.9
Win Impact10.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time591ms−36ms
first ⅓ avg 627ms → last ⅓ avg 591ms
Headshot accuracy21.6%+0.3%
first ⅓ avg 21.3% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — vertigo 9–3
130Biggest win — dust2
6Longest win streak
87In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 59% over 17infernoWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
mirageA26151158%0.00
infernoD2161529%0.00
dust2B178947%0.01
nukeA1710759%0.01
ancientB158753%0.02
vertigo31233%0.09
cache1010%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 21). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,884Lifetime kills
0.91K/D
681Matches
45.8%Match win rate
45.5%Headshot %
0.0%Shot accuracy
1,514MVPs
209Hours (in match)
797Bombs planted
149Bombs defused

Most-used weapons

Lifetime map wins

1,675dust2
1,113inferno
794nuke
164vertigo
72office
20train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
31.8%Accuracy (enemy spotted)
30.2%Spray accuracy
74.1%Counter-strafing
10.1°Preaim
596msReaction time
28.3%T opening success
53.5%CT opening success
0.24Enemies flashed / flash
7.2%Flash assists
7.85HE damage / grenade
1.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2387 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.2842% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust215–150.0212%27 Aug
ancient15–15-0.0013%27 Aug
mirage13–10-0.0920%27 Aug
mirage13–6-0.0510%27 Aug
mirage6–130.0227%26 Aug
inferno5–9-0.079%26 Aug
nuke13–9-0.0338%25 Aug
nuke13–3-0.0318%25 Aug
inferno13–90.0221%25 Aug
cache8–13-0.0715%25 Aug
mirage13–110.0040%25 Aug
mirage13–11-0.0322%25 Aug
mirage3–13-0.0714%22 Aug
ancient13–4-0.0217%22 Aug
nuke11–130.0517%22 Aug
mirage16–14-0.0126%22 Aug
dust216–120.0226%22 Aug
ancient11–13-0.0124%22 Aug
ancient13–20.0227%22 Aug
dust211–6-0.0327%22 Aug
ancient13–40.0650%21 Aug
nuke13–7-0.0514%21 Aug
mirage13–100.0113%21 Aug
dust213–00.0247%21 Aug
vertigo12–120.0420%20 Aug
nuke2–13-0.0636%16 Aug
mirage13–60.0012%16 Aug
mirage10–13-0.008%16 Aug
ancient7–130.0221%16 Aug
inferno7–13-0.096%16 Aug
nuke13–90.0616%16 Aug
mirage16–120.0214%15 Aug
mirage13–100.0533%15 Aug
dust213–9-0.0214%15 Aug
nuke13–90.0715%15 Aug
mirage10–13-0.0817%15 Aug
nuke13–11-0.0016%15 Aug
dust216–140.0125%15 Aug
dust213–30.0523%15 Aug
ancient6–13-0.0520%15 Aug
mirage10–130.0327%14 Aug
inferno6–130.0111%14 Aug
ancient15–150.0621%14 Aug
mirage13–6-0.0230%14 Aug
mirage13–70.0411%13 Aug
mirage13–110.0111%13 Aug
nuke13–00.0925%13 Aug
dust213–50.0519%13 Aug
dust24–13-0.0616%13 Aug
ancient13–50.0610%13 Aug
dust213–40.0220%9 Aug
mirage10–130.0216%9 Aug
dust26–13-0.0453%9 Aug
nuke10–130.0414%9 Aug
mirage6–130.074%9 Aug
ancient9–13-0.0521%9 Aug
ancient13–10-0.0510%9 Aug
mirage13–40.0333%8 Aug
dust28–13-0.0415%8 Aug
ancient13–100.0722%8 Aug
nuke13–16-0.0322%8 Aug
nuke13–10-0.0119%8 Aug
ancient13–20.0720%7 Aug
dust26–13-0.0419%7 Aug
mirage13–60.1035%7 Aug
dust24–130.0115%7 Aug
mirage6–13-0.0523%6 Aug
ancient13–30.1327%6 Aug
inferno6–9-0.0314%6 Aug
mirage4–13-0.0121%6 Aug
inferno7–90.0627%6 Aug
mirage16–140.0634%4 Aug
nuke6–13-0.0414%4 Aug
inferno13–30.0617%4 Aug
dust28–130.0215%4 Aug
nuke13–60.0522%4 Aug
inferno7–90.0214%3 Aug
nuke13–90.0327%3 Aug
inferno7–9-0.0017%1 Aug
inferno7–9-0.0523%1 Aug
inferno8–8-0.0726%31 Jul
inferno7–9-0.0617%31 Jul
inferno8–8-0.1413%31 Jul
inferno9–70.1623%31 Jul
vertigo3–9-0.0513%29 Jul
inferno3–9-0.1617%29 Jul
inferno6–90.0830%29 Jul
inferno8–80.0431%29 Jul
inferno9–50.1233%29 Jul
inferno9–10.0718%29 Jul
inferno8–80.0620%29 Jul
nuke8–80.0210%29 Jul
inferno9–30.0235%29 Jul
vertigo9–30.2713%29 Jul
mirage7–130.0214%29 Jul
dust20–130.0333%28 Jul
mirage7–13-0.0422%28 Jul
dust27–130.0430%28 Jul
ancient8–13-0.0313%28 Jul
nuke10–130.0919%28 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →