Felonz

Felonz — CS2 Stats

US76561198677687043[U:1:717421315]Steam profile ↗✓ No bans

74Tracked matches46%Win rate2026Tracked since
CSDB Rating3.8 Learning
Premier CS Rating4,138Grey band · top ~82.5% of ranked players (population est.)
CSDB Leaderboard#24405 of 31491 tracked
Ladder ranks via Leetify

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CSDB.GGFelonzPREMIER4,138 · Grey bandcsdb.gg/stats

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Performance scores

Aim48
Positioning46
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY33374Last 7445%Win rateLLLWWWWLWL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating

Player DNA

Aim4.8
Aggression6.0
Utility4.2
Positioning4.6
Opening Duels1.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 80% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.6
Utility4.2
Mechanics3.8
Opening Duels2.4
Win Impact3.8

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.03
first ⅓ avg -0.04 → last ⅓ avg -0.01
Reaction time610ms−64ms
first ⅓ avg 674ms → last ⅓ avg 610ms
Headshot accuracy13.4%+4.1%
first ⅓ avg 9.3% → last ⅓ avg 13.4%

Rolling 5-match average across the last 74 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.06Best rating — dust2 13–2
130Biggest win — ancient
4Longest win streak
L3Current streak
68In matches decided by ≤2 rounds
1Overtime games

Map breakdown

dust2Best map · 52% over 27mirageWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
dust2B27141352%-0.02
cacheC114736%-0.05
mirageD102820%-0.03
infernoB105550%-0.02
anubisC52340%-0.02
ancientC52340%-0.05
train220100%0.03
nuke2020%-0.08
overpass110100%-0.05
vertigo110100%-0.06

Across the last 74 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.9%Headshot accuracy
33.1%Accuracy (enemy spotted)
34.8%Spray accuracy
67.2%Counter-strafing
9.8°Preaim
602msReaction time
23.3%T opening success
48.9%CT opening success
0.40Enemies flashed / flash
3.5%Flash assists
6.94HE damage / grenade
11.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8823% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3972 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.2754% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis11–13-0.0314%29 Aug
mirage6–13-0.0214%29 Aug
inferno14–16-0.0312%29 Aug
train13–70.028%28 Aug
cache13–4-0.0825%28 Aug
train13–40.0412%28 Aug
dust213–100.0613%28 Aug
inferno2–13-0.0420%28 Aug
mirage13–90.0213%28 Aug
mirage9–130.0210%28 Aug
ancient10–130.0123%28 Aug
dust24–13-0.0917%28 Aug
dust211–13-0.0012%28 Aug
nuke7–13-0.069%28 Aug
dust213–5-0.0017%28 Aug
cache9–13-0.0112%27 Aug
mirage3–13-0.055%27 Aug
dust213–2-0.025%27 Aug
ancient13–11-0.0111%27 Aug
dust210–130.0113%27 Aug
mirage6–13-0.0116%27 Aug
dust213–100.0115%27 Aug
dust210–70.0113%27 Aug
mirage12–12-0.0314%27 Aug
dust212–120.0316%27 Aug
cache11–13-0.058%27 Aug
inferno13–9-0.0314%27 Aug
nuke6–13-0.0917%27 Aug
mirage13–11-0.018%26 Aug
dust213–10-0.046%26 Aug
dust213–11-0.0514%26 Aug
dust211–13-0.047%26 Aug
ancient11–13-0.029%26 Aug
cache2–13-0.0914%26 Aug
mirage8–13-0.0910%26 Aug
inferno11–10.048%24 Aug
inferno11–13-0.0719%24 Aug
cache13–110.0215%23 Aug
anubis8–13-0.030%22 Aug
cache4–13-0.0128%22 Aug
dust23–13-0.1218%22 Aug
dust23–130.023%18 Aug
dust213–20.0611%18 Aug
cache6–13-0.0410%18 Aug
inferno3–13-0.1017%18 Aug
dust213–100.0116%18 Aug
dust213–6-0.0713%18 Aug
dust27–13-0.0613%18 Aug
inferno13–60.0417%17 Aug
anubis8–130.0210%17 Aug
dust211–2-0.0211%16 Aug
dust212–12-0.0112%16 Aug
anubis13–100.0510%16 Aug
mirage4–13-0.0511%15 Aug
mirage5–13-0.0716%14 Aug
ancient13–0-0.120%14 Aug
inferno7–00.000%14 Aug
dust211–130.067%13 Aug
inferno4–70.0411%13 Aug
dust213–11-0.0129%13 Aug
dust213–10-0.0115%12 Aug
dust22–13-0.070%11 Aug
dust213–80.0318%11 Aug
ancient6–13-0.103%10 Aug
inferno13–11-0.0616%10 Aug
overpass13–2-0.055%10 Aug
cache9–130.0113%4 Aug
cache13–7-0.093%4 Aug
vertigo13–8-0.0611%31 Jul
cache5–13-0.100%29 Jul
dust212–12-0.1018%29 Jul
cache13–9-0.0812%28 Jul
anubis13–7-0.084%28 Jul
dust23–13-0.070%28 Jul

Match data via Leetify.

Recent teammates

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