Beercules

Beercules — CS2 Stats

DE76561198401937186[U:1:441671458]Steam profile ↗✓ No bans

1,491Tracked matches43%Win rate2020Tracked since
CSDB Rating4.6 DevelopingSupport
Premier CS Rating22,501Top 25% of 212,695 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#50061 of 259580 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,501 +1,883 20 Jun – 17 Oct · 9 days played
19,61823,283peak 23,28320 Jun17 Oct
23,283Peak Premier in tracked matches
56Days played since 2026-05-27

Premier CS Rating

  • 782 below peak (23,283)
  • Next: Red band at 25,000 — 2,499 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBeerculesFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER22,501 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim53
Positioning39
Utility70

0–100 skill scores via Leetify.

Recent form

COLD46–50–4Last 10046%Win rateWLLTLWLLLW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +12.0pp headshot accuracy · +20ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 33%
  • Avg reaction 563ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 29%
  • Avg reaction 556ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 546ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.4 against its own average).

Aim5.3
Utility7.0
Positioning3.9
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning3.9
Utility7.0
Mechanics4.2
Opening Duels2.1
Win Impact2.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time572ms−32ms
first ⅓ avg 604ms → last ⅓ avg 572ms
Headshot accuracy21.6%−0.2%
first ⅓ avg 21.8% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · overpass, 8 Aug →
100%Best headshot accuracy · 6–13 · cache, 29 Oct →
391msFastest reaction time · 2–6 · overpass, 23 Aug →
13–0Biggest win · nuke, 4 Oct →

Across the last 100 tracked matches.

Highlights

9Longest win streak
6–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

vertigoBest map · 78% over 9ancientWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
nukeB209–1145%0.00
cacheC176–1135%0.00
overpassB105–550%-0.01
vertigoS97–278%0.01
infernoA95–456%-0.02
ancientD81–713%-0.03
dust2C83–538%-0.01
anubisC73–443%-0.00
mirage—42–250%-0.03
train—42–250%0.01
boulder—21–150%-0.02
office—11–0100%-0.04
shelter—11–0100%0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

18Matches
56%Win rate
0.97Avg K/D
—ADR
37%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsWWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
31.7%Accuracy (enemy spotted)
32.2%Spray accuracy
69.0%Counter-strafing
10.8°Preaim
575msReaction time
44.0%T opening success
32.9%CT opening success
0.60Enemies flashed / flash
10.4%Flash assists
9.67HE damage / grenade
13.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.902% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–9-0.0114%30 Oct →
nuke2–13-0.0120%30 Oct →
cache6–13-0.07100%29 Oct →
cache12–120.0220%20 Oct →
ancient10–130.0214%17 Oct →
dust213–9-0.0727%14 Oct →
dust210–13-0.0411%9 Oct →
mirage3–13-0.0423%4 Oct →
ancient4–13-0.0023%4 Oct →
nuke13–0-0.0042%4 Oct →
overpass13–10-0.0315%4 Oct →
vertigo13–50.0313%4 Oct →
nuke9–13-0.0527%4 Oct →
cache13–90.0317%3 Oct →
dust213–100.0114%1 Oct →
inferno11–13-0.014%28 Sept →
inferno8–13-0.0413%28 Sept →
nuke5–13-0.0138%27 Sept →
inferno13–10.0319%26 Sept →
train8–13-0.0412%25 Sept →
cache10–130.0819%24 Sept →
vertigo13–110.0917%23 Sept →
dust212–120.0221%22 Sept →
overpass5–13-0.0618%21 Sept →
office13–1-0.0429%20 Sept →
anubis2–130.0314%20 Sept →
dust26–130.0222%16 Sept →
mirage13–11-0.0416%14 Sept →
anubis16–13-0.0121%12 Sept →
cache1–13-0.0314%12 Sept →
anubis16–120.0316%12 Sept →
ancient9–13-0.0919%12 Sept →
cache4–130.0423%12 Sept →
ancient9–130.0112%12 Sept →
nuke6–13-0.0115%12 Sept →
dust211–130.050%2 Sept →
nuke5–13-0.0110%1 Sept →
nuke13–3-0.0429%31 Aug →
cache13–60.0319%31 Aug →
nuke2–13-0.0113%31 Aug →
cache7–13-0.0515%27 Aug →
inferno13–9-0.0920%27 Aug →
cache13–90.0221%27 Aug →
dust213–60.0217%23 Aug →
vertigo13–50.0125%23 Aug →
overpass2–6-0.088%23 Aug →
vertigo13–60.1117%17 Aug →
overpass13–8-0.0013%15 Aug →
boulder13–70.0425%14 Aug →
nuke9–130.0119%12 Aug →
vertigo13–8-0.0123%10 Aug →
overpass13–50.1510%8 Aug →
train13–10.0839%8 Aug →
train3–13-0.0218%8 Aug →
nuke1–6-0.1022%5 Aug →
nuke12–120.1130%4 Aug →
nuke1–13-0.0128%3 Aug →
inferno13–60.0233%31 Jul →
vertigo8–130.0220%27 Jul →
anubis4–13-0.1340%26 Jul →
nuke13–6-0.0125%25 Jul →
nuke13–6-0.0228%24 Jul →
cache8–13-0.0129%24 Jul →
nuke13–50.1213%24 Jul →
anubis12–12-0.0026%24 Jul →
nuke13–70.0623%23 Jul →
boulder4–13-0.0713%23 Jul →
cache7–130.0315%23 Jul →
overpass1–13-0.0833%23 Jul →
nuke9–40.0522%23 Jul →
vertigo13–6-0.0111%23 Jul →
dust24–13-0.0721%23 Jul →
anubis13–9-0.0118%22 Jul →
shelter2–00.07100%17 Jul →
overpass13–40.0635%16 Jul →
train13–30.0238%16 Jul →
nuke4–10.0711%16 Jul →
mirage13–11-0.0120%16 Jul →
cache13–100.0218%16 Jul →
inferno13–110.0620%15 Jul →
vertigo13–4-0.0214%15 Jul →
overpass9–130.0721%14 Jul →
anubis9–130.0620%14 Jul →
nuke4–9-0.0433%6 Jul →
inferno8–130.0310%6 Jul →
mirage10–13-0.0413%4 Jul →
cache10–13-0.027%4 Jul →
cache13–110.0220%3 Jul →
ancient13–10-0.0217%1 Jul →
ancient6–13-0.0317%1 Jul →
nuke13–60.0116%30 Jun →
inferno3–6-0.1333%22 Jun →
ancient1–13-0.100%20 Jun →
overpass3–13-0.1013%20 Jun →
inferno13–10-0.0425%20 Jun →
ancient9–13-0.016%19 Jun →
cache10–130.0518%16 Jun →
vertigo4–13-0.140%27 May →
overpass13–9-0.0842%27 May →
cache1–13-0.0633%27 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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