fergus14 — CS2 Stats

76561198354459219[U:1:394193491]✓ No bans

480Tracked matches43%Win rate2020Tracked since
2,014Hours in CS4Hrs last 2 wks
CSDB Rating5.8 SolidEntry Fragger
Premier CS Rating12,276Blue band · top ~42.8% of ranked players (population est.)
CSDB Leaderboard#33362 of 49146 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=2,468), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate35.8%41.4%44.2%8.5% short
Shot accuracy14.7%9.0%11.6%above
Kill/death ratio1.060.971.03above
Match win rate42.6%43.7%45.2%2.6% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGfergus14PREMIER12,276 · Blue bandcsdb.gg/stats

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Performance scores

Aim77
Positioning75
Utility21

0–100 skill scores via Leetify.

Recent form

COLD48493Last 10048%Win rateLWTLLLWWLL

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim7.7
Aggression10.0
Utility2.1
Positioning7.5
Opening Duels6.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning7.5
Utility2.1
Mechanics6.8
Opening Duels6.8
Win Impact2.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.04
first ⅓ avg 0.01 → last ⅓ avg 0.05
Reaction time556ms−33ms
first ⅓ avg 590ms → last ⅓ avg 556ms
Headshot accuracy16.5%−2.2%
first ⅓ avg 18.6% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — ancient 13–6
130Biggest win — inferno
5Longest win streak
77In matches decided by ≤2 rounds
7Overtime games

Map breakdown

vertigoBest map · 80% over 5dust2Weakest map · 25% over 16
MapGradePlayedRecordWin rateAvg rating
mirageA2113862%0.01
ancientC1881044%0.04
nukeB179853%0.02
dust2D1641225%0.04
infernoC145936%0.04
cacheC73443%0.04
vertigoS54180%0.08
overpass110100%0.02
anubis110100%-0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 16). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,638Lifetime kills
1.06K/D · Top 50% of Blue band
1,884Matches
42.6%Match win rate
35.8%Headshot %
14.7%Shot accuracy · Top 25% of Blue band
3,491MVPs
710Hours (in match)
1,030Bombs planted
367Bombs defused

Most-used weapons

Lifetime map wins

4,099dust2
1,077nuke
641inferno
354vertigo
201ar_shoots
114safehouse
109lake
48train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
36.7%Accuracy (enemy spotted)
36.7%Spray accuracy
80.8%Counter-strafing
8.9°Preaim
554msReaction time
50.1%T opening success
64.6%CT opening success
0.29Enemies flashed / flash
2.8%Flash assists
6.72HE damage / grenade
2.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2947 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.0112%24 Aug
ancient13–60.1818%21 Aug
dust212–120.1031%21 Aug
cache11–130.0319%19 Aug
dust27–13-0.0530%19 Aug
cache10–130.0720%13 Aug
nuke13–6-0.0115%13 Aug
inferno13–40.0620%13 Aug
ancient6–130.097%10 Aug
inferno6–130.1315%10 Aug
vertigo13–20.179%10 Aug
ancient12–12-0.023%10 Aug
vertigo13–50.0013%7 Aug
ancient13–30.0519%7 Aug
dust211–130.118%7 Aug
mirage14–160.0122%6 Aug
ancient13–7-0.0221%6 Aug
dust24–130.0013%1 Aug
vertigo13–100.1719%1 Aug
dust211–130.0017%27 Jul
ancient7–130.0017%27 Jul
mirage13–100.0425%24 Jul
dust213–10.1422%24 Jul
inferno10–13-0.0410%24 Jul
nuke5–130.0821%22 Jul
dust213–50.0914%22 Jul
ancient13–160.0624%20 Jul
ancient10–130.1114%19 Jul
nuke1–13-0.030%19 Jul
cache13–110.0414%19 Jul
ancient16–140.0616%17 Jul
mirage13–6-0.0222%17 Jul
mirage15–15-0.0114%14 Jul
nuke0–13-0.076%12 Jul
ancient7–130.0840%12 Jul
cache13–6-0.0045%12 Jul
dust213–90.0611%9 Jul
cache2–130.0922%9 Jul
ancient3–13-0.0325%3 Jul
inferno4–130.007%1 Jul
ancient5–13-0.0315%1 Jul
nuke13–80.0312%1 Jul
mirage13–90.0317%30 Jun
mirage13–5-0.0316%30 Jun
dust29–130.0141%30 Jun
inferno4–90.0227%28 Jun
inferno6–90.0510%28 Jun
vertigo13–20.1516%28 Jun
nuke7–13-0.0517%28 Jun
dust210–130.008%28 Jun
ancient13–60.027%25 Jun
ancient13–80.0114%25 Jun
mirage8–130.0422%20 Jun
mirage13–110.0519%18 Jun
nuke13–50.0816%18 Jun
nuke13–50.0114%7 Jun
mirage13–50.0411%7 Jun
dust213–100.0426%5 Jun
nuke7–130.0220%5 Jun
ancient6–13-0.0338%5 Jun
nuke13–70.0531%4 Jun
nuke13–90.0627%4 Jun
nuke16–140.0317%1 Jun
inferno7–130.0337%1 Jun
ancient13–110.0324%1 Jun
dust210–130.069%28 May
nuke13–90.0414%28 May
overpass13–100.0215%28 May
mirage10–13-0.0124%28 May
mirage9–13-0.0117%25 May
inferno2–130.0215%25 May
mirage13–9-0.0331%23 May
inferno13–110.0528%21 May
mirage6–13-0.0413%21 May
vertigo5–9-0.100%20 May
inferno4–13-0.0414%20 May
dust212–160.0114%14 May
mirage2–13-0.0312%14 May
mirage13–80.0115%11 May
nuke5–13-0.0243%10 May
mirage13–80.0517%10 May
nuke10–130.0213%8 May
mirage13–90.0628%6 May
inferno13–5-0.0426%6 May
dust211–13-0.0012%6 May
mirage13–40.0221%5 May
inferno11–130.0524%5 May
inferno13–00.0642%5 May
ancient9–13-0.0015%5 May
mirage13–5-0.010%5 May
anubis13–10-0.0610%4 May
cache3–13-0.0413%30 Apr
cache8–00.0641%30 Apr
dust214–16-0.0022%30 Apr
nuke13–11-0.019%30 Apr
nuke10–130.0512%27 Apr
inferno13–80.1414%27 Apr
dust26–130.0820%27 Apr
mirage13–80.0619%22 Apr
ancient13–10.0817%22 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →