glark — CS2 Stats

76561199165786823[U:1:1205521095]

197Tracked matches57%Win rate2025Tracked since
111Hours in CS
CSDB Rating4.8 Developing
Ladder ranks via Leetify

Performance scores

Aim54
Positioning45
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY53461Last 10053%Win rateLWWWLLWLLW

Last 10 vs previous 10: -30pp win rate · -0.00 avg rating

Player DNA

Aim5.4
Aggression3.9
Utility2.6
Positioning4.5
Opening Duels0.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 73% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 714ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.5
Utility2.6
Mechanics6.8
Opening Duels1.3
Win Impact7.2

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time715ms+9ms
first ⅓ avg 705ms → last ⅓ avg 715ms
Headshot accuracy22.1%+3.7%
first ⅓ avg 18.5% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — mirage 13–8
131Biggest win — dust2
5Longest win streak
125In matches decided by ≤2 rounds
13Overtime games

Map breakdown

ancientBest map · 71% over 17infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB31151648%-0.02
dust2A2012860%-0.03
nukeB20101050%-0.03
ancientS1712571%-0.02
infernoD62433%-0.03
overpass31233%-0.04
cache21150%0.07
train1010%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,003Lifetime kills
0.77K/D
295Matches
45.1%Match win rate
52.4%Headshot % · Top 25% of tracked players
0.3%Shot accuracy
519MVPs
111Hours (in match)
357Bombs planted
49Bombs defused

Most-used weapons

Lifetime map wins

612dust2
573nuke
89inferno
14vertigo
10train
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
31.2%Accuracy (enemy spotted)
33.3%Spray accuracy
80.7%Counter-strafing
10.3°Preaim
714msReaction time
22.9%T opening success
40.6%CT opening success
0.42Enemies flashed / flash
2.2%Flash assists
6.67HE damage / grenade
2.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 714.1163ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4164 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.9174% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage14–16-0.0120%6 Aug
ancient13–7-0.0415%6 Aug
mirage13–10-0.0611%24 Jul
dust213–1-0.098%24 Jul
inferno10–13-0.0331%24 Jul
ancient13–16-0.0516%20 Jul
ancient16–14-0.0135%17 Jul
inferno4–13-0.0635%1 Jul
ancient5–13-0.0319%1 Jul
mirage13–9-0.0011%30 Jun
mirage13–5-0.0213%30 Jun
dust29–13-0.1116%30 Jun
ancient13–60.0217%25 Jun
ancient13–8-0.0615%25 Jun
mirage8–13-0.0910%20 Jun
mirage13–11-0.0417%18 Jun
nuke13–5-0.0230%18 Jun
nuke13–5-0.0230%7 Jun
mirage13–50.0335%7 Jun
dust213–10-0.0316%5 Jun
nuke7–13-0.0717%5 Jun
ancient6–13-0.1033%5 Jun
nuke13–9-0.0728%4 Jun
nuke16–14-0.0730%1 Jun
inferno7–13-0.0523%1 Jun
ancient13–11-0.0534%1 Jun
dust210–130.0129%28 May
nuke13–9-0.0617%28 May
mirage9–13-0.0123%25 May
inferno2–13-0.1010%25 May
inferno13–110.0327%21 May
mirage6–13-0.0836%21 May
dust212–16-0.0424%14 May
mirage2–13-0.0544%14 May
mirage13–80.1225%11 May
nuke5–13-0.0624%10 May
mirage13–80.0422%10 May
nuke10–13-0.0220%8 May
cache3–130.0633%30 Apr
cache8–00.0829%30 Apr
nuke10–130.0424%27 Apr
inferno13–80.0027%27 Apr
dust26–13-0.058%27 Apr
mirage13–8-0.0419%22 Apr
ancient13–10.0528%22 Apr
dust29–13-0.0533%30 Mar
mirage5–13-0.0512%30 Mar
nuke13–9-0.0724%30 Mar
ancient13–11-0.0220%15 Mar
dust213–6-0.0420%15 Mar
nuke7–13-0.0620%14 Mar
dust213–20.0016%14 Mar
mirage11–130.0027%13 Mar
mirage16–14-0.0234%6 Mar
dust213–100.0136%23 Feb
nuke16–130.0422%16 Feb
mirage13–90.0635%16 Feb
mirage5–13-0.0812%11 Jan
dust26–13-0.0517%24 Dec
mirage3–13-0.0330%20 Dec
ancient10–130.0516%20 Dec
overpass6–13-0.0832%17 Dec
ancient16–14-0.0514%17 Dec
mirage8–120.0219%16 Dec
mirage13–8-0.0210%6 Dec
nuke11–13-0.0318%4 Dec
dust213–9-0.0113%3 Dec
mirage13–11-0.0323%3 Dec
nuke8–130.0216%24 Nov
mirage10–13-0.0518%24 Nov
mirage14–160.0015%19 Nov
dust216–140.0014%12 Nov
mirage6–13-0.0914%12 Nov
nuke12–50.0224%12 Nov
dust23–12-0.039%7 Nov
mirage15–15-0.0419%7 Nov
nuke13–6-0.059%6 Nov
dust213–7-0.0112%6 Nov
overpass13–10-0.0026%6 Nov
nuke7–130.0222%3 Nov
ancient13–90.0117%3 Nov
ancient13–80.0120%3 Nov
nuke4–13-0.0618%31 Oct
nuke13–6-0.0235%31 Oct
ancient13–70.0221%31 Oct
mirage16–13-0.0219%31 Oct
ancient13–8-0.0721%25 Oct
overpass11–13-0.0422%25 Oct
mirage6–13-0.096%22 Oct
mirage10–13-0.096%22 Oct
dust26–13-0.0641%22 Oct
dust213–70.0113%22 Oct
ancient7–130.0213%22 Oct
train5–13-0.0211%14 Oct
dust216–14-0.0221%14 Oct
dust213–110.0320%14 Oct
dust213–5-0.0326%8 Oct
mirage13–100.0513%8 Oct
mirage13–70.0117%8 Oct
nuke9–13-0.0326%5 Oct

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →