'vecros

'vecros — CS2 Stats

76561198285086098[U:1:324820370]Steam profile ↗✓ No bans

1,267Tracked matches48%Win rate2022Tracked since
CSDB Rating4.0 DevelopingSupport
Premier CS Rating8,781Light Blue band · top ~60.7% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

+314Premier CS Rating · 8,467 → 8,781
+53Tracked matches · now 1,267
−23.3ppWin rate · 71.4% → 48.1%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 31 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 8,467 +0 31 Aug4 Sept · 3 observations
8,4678,467peak 8,46731 Aug4 Sept
8,781Peak Premier on CSDB
3Days observed since 2026-08-31

Premier CS Rating

  • At peak — 8,781
  • Next: Blue band at 10,000 1,219 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GG'vecrosPREMIER8,781 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim40
Positioning48
Utility52

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.9 against its own average).

Aim4.0
Utility5.2
Positioning4.8
Opening Duels0.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 68% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Flashes. 0.86 enemies blinded per flash — utility that consistently lands.

Areas to improve

CT openings. Opening success drops from 61% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning4.8
Utility5.2
Mechanics4.3
Opening Duels4.1
Win Impact4.4

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
26.2%Accuracy (enemy spotted)
27.3%Spray accuracy
69.2%Counter-strafing
8.9°Preaim
647msReaction time
60.7%T opening success
32.1%CT opening success
0.86Enemies flashed / flash
2.1%Flash assists
9.24HE damage / grenade
4.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.1428% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →