mimi — CS2 Stats
76561198283471151[U:1:323205423]
Rating over time
Faceit ELO
- At peak — 2,317
- Next: 2,500 ELO at 2,500 — 183 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-28
- Level 9 first seen 2026-08-28
Premier CS Rating
- At peak — 28,263
- Next: Gold band at 30,000 — 1,737 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-08-28
- Pink band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerExcellent counter-strafingStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 97% playstyle similarity
Most alike: opening-fight frequency, aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 97 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 56% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 785 | 52% | 1.19 | 18.2 |
| Dust2 | 357 | 51% | 0.98 | 16.2 |
| Ancient | 328 | 49% | 1.01 | 16.5 |
| Anubis | 207 | 47% | 0.98 | 16.0 |
| Nuke | 114 | 54% | 1.17 | 17.5 |
| Inferno | 75 | 52% | 1.01 | 15.0 |
| Vertigo | 41 | 56% | 1.08 | 16.3 |
| Overpass | 25 | 52% | 0.95 | 15.9 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4404 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 36.1498% — below the 40% mark we flag