Stulle

Stulle — CS2 Stats

76561198236316468[U:1:276050740]Steam profile ↗✓ No bans

992Tracked matches28%Win rate2024Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating21,177Top 50% of 201,122 CSDB-tracked playersPink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#64156 of 247968 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,177 +2,312 12 Jun – 1 Oct · 26 days played
18,56723,077peak 23,07712 Jun1 Oct
23,077Peak Premier in tracked matches
37Days played since 2026-06-12

Premier CS Rating

  • 1,900 below peak (23,077)
  • +85 over 30 days · steady
  • +723 over 90 days
  • Next: Red band at 25,000 — 3,823 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGStulleFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER21,177 · Pink bandcsdb.gg/stats

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Performance scores

Aim73
Positioning58
Utility49

0–100 skill scores via Leetify.

Recent form

COLD52–46–2Last 10052%Win rateLLWWTLLLLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +1.8pp headshot accuracy · +18ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 30%
  • Avg reaction 594ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 29%
  • Avg reaction 626ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 617ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.3
Utility4.9
Positioning5.8
Opening Duels5.6
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.8
Utility4.9
Mechanics8.0
Opening Duels5.3
Win Impact0.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time631ms−23ms
first ⅓ avg 654ms → last ⅓ avg 631ms
Headshot accuracy27.5%+6.0%
first ⅓ avg 21.5% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 7–13 · nuke, 20 Jul →
50%Best headshot accuracy · 7–13 · nuke, 17 Aug →
445msFastest reaction time · 16–13 · mirage, 23 Jun →
13–1Biggest win · cache, 18 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
11–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 71% over 14anubisWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
nukeB2613–1350%0.02
cacheS1410–471%0.02
anubisD134–931%0.02
mirageB136–746%0.00
ancientC114–736%0.01
infernoA117–464%0.02
dust2S75–271%0.03
overpassA53–260%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

92Matches
51%Win rate
1.21Avg K/D
86.0ADR
58%Headshot %

Clutches & streaks

33%1v1 clutch win
20%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1759%1.3516.3
Mirage1656%1.1618.1
Anubis1547%0.9915.2
Dust21464%1.2720.1
Nuke1436%1.3118.6
Ancient1354%1.1716.8
Train20%0.9519.5
Overpass10%1.4021.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.0%Spray accuracy
85.8%Counter-strafing
11.1°Preaim
628msReaction time
44.6%T opening success
57.8%CT opening success
0.49Enemies flashed / flash
4.4%Flash assists
8.84HE damage / grenade
6.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4943 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient4–130.0242%1 Oct →
anubis8–130.0023%18 Sept →
cache13–10.0520%18 Sept →
nuke13–8-0.0137%18 Sept →
mirage15–15-0.0327%4 Sept →
anubis7–13-0.0322%29 Aug →
anubis7–13-0.0122%27 Aug →
nuke10–130.0424%21 Aug →
nuke7–130.0850%17 Aug →
dust28–13-0.0623%14 Aug →
nuke6–130.0218%14 Aug →
nuke9–130.0028%8 Aug →
cache16–14-0.0215%4 Aug →
inferno8–130.0127%31 Jul →
cache10–13-0.0524%28 Jul →
cache13–80.0541%28 Jul →
anubis10–130.0225%28 Jul →
anubis10–13-0.0321%21 Jul →
cache13–7-0.0133%21 Jul →
anubis6–130.0241%21 Jul →
ancient4–13-0.0225%21 Jul →
mirage13–11-0.0238%20 Jul →
ancient16–140.0417%20 Jul →
mirage2–13-0.0424%20 Jul →
nuke7–130.1441%20 Jul →
cache9–13-0.0138%19 Jul →
mirage8–13-0.0019%16 Jul →
mirage3–130.1018%16 Jul →
inferno13–90.0326%15 Jul →
ancient8–13-0.0120%14 Jul →
cache16–130.0623%13 Jul →
mirage13–80.0932%13 Jul →
ancient8–130.0425%13 Jul →
anubis10–13-0.0727%13 Jul →
cache6–13-0.0827%11 Jul →
cache13–60.0238%11 Jul →
inferno13–9-0.0013%11 Jul →
cache13–40.0132%11 Jul →
nuke13–90.0422%9 Jul →
cache13–30.0420%7 Jul →
nuke13–16-0.0027%6 Jul →
anubis8–130.0131%6 Jul →
ancient14–160.0118%6 Jul →
mirage13–100.0026%29 Jun →
mirage12–80.0322%26 Jun →
nuke10–13-0.0617%26 Jun →
overpass13–8-0.0021%26 Jun →
mirage11–13-0.0020%26 Jun →
dust213–50.0818%26 Jun →
inferno10–13-0.0425%24 Jun →
nuke13–8-0.0318%24 Jun →
mirage16–13-0.0224%23 Jun →
nuke13–70.1335%23 Jun →
anubis6–130.0829%22 Jun →
inferno13–160.0521%21 Jun →
nuke4–13-0.0923%21 Jun →
nuke3–100.0622%20 Jun →
ancient13–80.0719%20 Jun →
inferno13–70.0524%20 Jun →
nuke13–11-0.0627%20 Jun →
ancient13–11-0.0432%18 Jun →
mirage10–13-0.0217%18 Jun →
inferno10–13-0.0120%18 Jun →
nuke9–130.0222%17 Jun →
anubis13–10.0612%17 Jun →
ancient13–80.0626%17 Jun →
overpass11–13-0.0320%17 Jun →
anubis13–110.0422%17 Jun →
inferno13–11-0.0210%17 Jun →
nuke16–130.0222%17 Jun →
overpass10–130.0123%17 Jun →
inferno13–110.0930%16 Jun →
nuke13–50.0233%16 Jun →
nuke10–130.0117%16 Jun →
nuke13–90.0317%16 Jun →
nuke3–7-0.1121%15 Jun →
mirage13–7-0.0215%15 Jun →
mirage9–13-0.0130%15 Jun →
dust211–130.0224%14 Jun →
nuke9–130.0118%14 Jun →
nuke13–70.0214%14 Jun →
nuke13–110.0530%13 Jun →
nuke13–20.0217%13 Jun →
cache13–70.0643%13 Jun →
cache12–120.0416%13 Jun →
inferno9–70.0318%13 Jun →
cache13–50.1421%13 Jun →
overpass13–10-0.0115%12 Jun →
inferno13–80.0631%12 Jun →
dust213–60.0521%12 Jun →
anubis13–20.0819%12 Jun →
overpass13–20.0721%12 Jun →
ancient9–130.0122%12 Jun →
nuke16–120.0318%12 Jun →
dust213–4-0.0213%12 Jun →
ancient7–13-0.0711%12 Jun →
dust213–30.0827%12 Jun →
dust213–110.0824%12 Jun →
anubis13–100.0522%12 Jun →
nuke13–80.0225%12 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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