mio

mio — CS2 Stats

76561198189515243[U:1:229249515]Steam profile ↗✓ No bans

3,077Tracked matches59%Win rate2020Tracked since
3,364Hours in CS
CSDB Rating4.1 Developing
Premier CS Rating11,191Blue band · top ~48.6% of ranked players (population est.)
CSDB Leaderboard#40610 of 58219 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=1,851), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.1%41.8%42.7%6.6% short
Shot accuracy14.4%11.9%10.8%above
Kill/death ratio0.550.971.000.45 short
Match win rate38.7%43.5%44.1%5.4% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmioFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER11,191 · Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning39
Utility21

0–100 skill scores via Leetify.

Player DNA

Aim5.1
Aggression3.6
Utility2.1
Positioning3.9
Opening Duels1.0
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 693ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning3.9
Utility2.1
Mechanics4.9
Opening Duels1.3
Win Impact8.1

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

93,694Lifetime kills
0.55K/D
8,228Matches
38.7%Match win rate
36.1%Headshot %
14.4%Shot accuracy · Top 50% of Level 3 players
9,411MVPs
3,364Hours (in match)
10,499Bombs planted
864Bombs defused

Most-used weapons

AK-4718,325
P9010,694
MP76,827
AWP4,409
P2502,842

Lifetime map wins

14,144inferno
12,146dust2
7,267nuke
4,802vertigo
1,871train
1,228office
136cbble
103lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

69Matches
45%Win rate
0.52Avg K/D
66.2ADR
35%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno367%1.0311.3
Vertigo333%0.7713.3
Mirage30%0.7412.0
Ancient3100%1.2515.0
Overpass250%0.407.0
Nuke250%1.0418.0
Anubis2100%0.7915.0
Dust210%0.7311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
35.2%Accuracy (enemy spotted)
38.5%Spray accuracy
72.0%Counter-strafing
10.4°Preaim
693msReaction time
27.7%T opening success
40.1%CT opening success
0.23Enemies flashed / flash
3.1%Flash assists
7.21HE damage / grenade
2.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2308 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.6906% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →