Joel

Joel — CS2 Stats

76561198176562250[U:1:216296522]Steam profile ↗✓ No bans

957Tracked matches76%Win rate2020Tracked since
CSDB Rating5.3 DevelopingSupport
Premier CS Rating17,066Purple band · top ~20.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 957 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 43 days played since 6 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,066 +4,275 6 Jul13 Sept · 35 days played
9,95617,066peak 17,0666 Jul13 Sept
17,066Peak Premier in tracked matches
43Days played since 2026-07-06

Premier CS Rating

  • At peak — 17,066
  • +4,872 over 30 days · improving
  • Next: Pink band at 20,000 2,934 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-13
  • Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJoelFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,066 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning36
Utility38

0–100 skill scores via Leetify.

Recent form

HOT55432Last 10055%Win rateWWWWWWWWTL

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −0.2pp headshot accuracy · +68ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 50 · 100% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 658ms

Last 10

  • 811 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 619ms

Last 20

  • 1361 · 65% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.3 against its own average).

Aim6.8
Utility3.8
Positioning3.6
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 90% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning3.6
Utility3.8
Mechanics6.2
Opening Duels0.0
Win Impact10.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time573ms−58ms
first ⅓ avg 631ms → last ⅓ avg 573ms
Headshot accuracy17.7%+4.4%
first ⅓ avg 13.3% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–4 · ancient, 7 Aug
29%Best headshot accuracy · 13–10 · nuke, 30 Jul
430msFastest reaction time · 16–14 · cache, 4 Sept
13–2Biggest win · cache, 29 Aug

Across the last 100 tracked matches.

Highlights

8Longest win streak
W8Current streak
68In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 67% over 18ancientWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA2314961%-0.01
cacheS2013765%-0.01
infernoS1812667%-0.02
nukeC1881044%-0.02
ancientD112918%-0.01
dust2B63350%0.02
anubis32167%0.02
vertigo110100%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
31.5%Accuracy (enemy spotted)
35.9%Spray accuracy
77.8%Counter-strafing
8.6°Preaim
568msReaction time
22.5%T opening success
26.0%CT opening success
0.43Enemies flashed / flash
5.9%Flash assists
9.22HE damage / grenade
4.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4271 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.4846% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–8-0.0813%10 Sept
inferno13–80.0014%9 Sept
nuke13–11-0.0018%8 Sept
inferno13–10-0.0328%8 Sept
mirage13–6-0.0219%6 Sept
mirage13–50.0012%6 Sept
cache16–14-0.0118%4 Sept
inferno13–8-0.0713%2 Sept
inferno15–150.0420%30 Aug
dust29–13-0.0111%29 Aug
cache13–20.0212%29 Aug
ancient10–13-0.0713%28 Aug
nuke8–13-0.0716%28 Aug
inferno13–9-0.0225%28 Aug
nuke13–10-0.0622%25 Aug
dust213–5-0.0017%25 Aug
cache13–6-0.0616%24 Aug
cache9–13-0.0310%24 Aug
ancient5–130.0519%24 Aug
nuke10–13-0.0318%23 Aug
cache13–40.0226%23 Aug
ancient5–130.0013%22 Aug
inferno16–13-0.0213%21 Aug
mirage13–10-0.0224%21 Aug
nuke13–90.0217%21 Aug
inferno13–70.0422%20 Aug
cache13–110.0122%20 Aug
mirage13–50.0014%20 Aug
nuke13–90.0327%15 Aug
anubis13–90.0423%12 Aug
ancient11–13-0.0112%12 Aug
inferno5–13-0.0225%8 Aug
ancient13–40.1115%7 Aug
mirage13–6-0.0516%4 Aug
mirage8–130.0115%3 Aug
ancient11–130.0513%3 Aug
dust27–130.0316%31 Jul
mirage8–13-0.0518%31 Jul
mirage13–90.0614%31 Jul
cache6–130.0123%30 Jul
nuke13–10-0.0029%30 Jul
cache9–13-0.0812%30 Jul
nuke6–13-0.0115%30 Jul
ancient10–13-0.0520%30 Jul
mirage14–16-0.0216%30 Jul
cache13–2-0.045%29 Jul
inferno13–3-0.0314%29 Jul
nuke9–13-0.054%28 Jul
cache9–00.0713%28 Jul
nuke11–13-0.0415%26 Jul
nuke9–13-0.0115%25 Jul
mirage13–6-0.0510%25 Jul
mirage13–60.0021%25 Jul
inferno13–90.0527%25 Jul
cache13–8-0.074%25 Jul
inferno13–10-0.019%23 Jul
anubis13–110.044%23 Jul
inferno8–13-0.0613%23 Jul
nuke10–13-0.0810%23 Jul
ancient15–15-0.0718%22 Jul
inferno10–13-0.049%22 Jul
cache14–16-0.0712%22 Jul
cache13–4-0.0020%22 Jul
dust213–50.099%22 Jul
cache13–8-0.0113%22 Jul
mirage13–8-0.038%21 Jul
mirage9–13-0.0316%21 Jul
cache13–60.076%20 Jul
inferno5–13-0.0212%20 Jul
mirage13–60.017%20 Jul
inferno13–4-0.0421%20 Jul
mirage13–8-0.0114%18 Jul
dust213–5-0.0110%18 Jul
cache9–13-0.0215%17 Jul
mirage10–13-0.0216%17 Jul
mirage16–12-0.0113%17 Jul
mirage8–13-0.0313%17 Jul
dust211–13-0.0013%17 Jul
anubis11–13-0.0211%16 Jul
nuke8–13-0.0313%16 Jul
cache13–100.0114%15 Jul
nuke13–60.0112%15 Jul
ancient10–13-0.0818%14 Jul
cache13–6-0.0320%14 Jul
nuke13–50.0015%13 Jul
mirage13–110.0021%11 Jul
nuke10–130.0312%11 Jul
mirage13–70.0312%11 Jul
ancient11–13-0.0512%11 Jul
cache7–13-0.0313%11 Jul
ancient13–30.0310%10 Jul
nuke7–13-0.045%10 Jul
mirage9–130.008%10 Jul
inferno13–60.0215%9 Jul
mirage10–13-0.0526%9 Jul
cache9–13-0.0413%9 Jul
vertigo13–11-0.0215%8 Jul
inferno6–13-0.0610%7 Jul
nuke12–70.0520%6 Jul
mirage9–13-0.065%6 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →