RecoilWater

RecoilWater — CS2 Stats

DK76561198170400894[U:1:210135166]Steam profile ↗✓ No bans

213Tracked matches57%Win rate2020Tracked since
CSDB Rating6.1 SolidSupport
Premier CS Rating16,877Purple band · top ~20.9% of ranked players (population est.)
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 213 tracked matches. Play, then come back: the next observation lands here.

Rating over time

16,877Peak Premier on CSDB
33Days played since 2023-05-22

Premier CS Rating

  • At peak — 16,877
  • Next: Pink band at 20,000 — 3,123 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-22
  • Blue band first seen 2026-09-22

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGRecoilWaterFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER16,877 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning45
Utility80

0–100 skill scores via Leetify.

Recent form

STEADY58–41–1Last 10058%Win rateLWLLWWLWWL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +2.7pp headshot accuracy · −48ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 608ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 601ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 625ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.1 against its own average).

Aim6.8
Utility8.0
Positioning4.5
Opening Duels2.2

High utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 74% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Utility. Utility score of 80 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 40% on CT to 0% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.5
Utility8.0
Mechanics7.4
Opening Duels1.3
Win Impact7.2

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time633ms+126ms
first ⅓ avg 506ms → last ⅓ avg 633ms
Headshot accuracy18.1%+1.8%
first ⅓ avg 16.3% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 16–2 · mirage, 29 Aug →
44%Best headshot accuracy · 13–7 · nuke, 17 Sept →
422msFastest reaction time · 16–6 · inferno, 15 Jun →
16–2Biggest win · mirage, 29 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–4In matches decided by ≤2 rounds
50Overtime games

Map breakdown

vertigoBest map · 72% over 18overpassWeakest map · 45% over 20
MapGradePlayedRecordWin rateAvg rating
infernoA2212–1055%0.01
overpassB209–1145%0.02
vertigoS1813–572%0.02
mirageB178–947%-0.00
nukeS1711–665%0.02
ancient—44–0100%0.04
dust2—21–150%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (45% over 20). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

342Matches
58%Win rate
1.33Avg K/D
—ADR
40%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno30%0.6911.0
Overpass250%1.5822.5
Nuke2100%1.0315.5
Vertigo1100%1.7017.0
Mirage10%1.0014.0
Ancient1100%1.148.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
35.5%Accuracy (enemy spotted)
35.9%Spray accuracy
83.2%Counter-strafing
9.7°Preaim
632msReaction time
0.0%T opening success
40.1%CT opening success
0.64Enemies flashed / flash
9.2%Flash assists
11.15HE damage / grenade
9.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 0% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–12-0.0528%1 Feb →
ancient13–1-0.0128%1 Feb →
mirage10–130.0133%1 Feb →
inferno6–13-0.0410%16 Jan →
overpass13–90.1123%16 Jan →
nuke13–11-0.0426%27 Sept →
inferno8–13-0.0410%27 Sept →
vertigo13–90.0416%26 Sept →
nuke13–10-0.0123%26 Sept →
mirage6–13-0.0316%26 Sept →
vertigo16–14-0.0513%25 Sept →
inferno13–11-0.0219%25 Sept →
nuke13–70.0120%25 Sept →
vertigo13–30.0917%25 Sept →
mirage5–13-0.0315%25 Sept →
overpass3–13-0.0617%24 Sept →
inferno13–90.0923%24 Sept →
vertigo5–130.0328%23 Sept →
inferno13–110.0420%23 Sept →
mirage5–13-0.0713%23 Sept →
nuke13–30.000%23 Sept →
mirage13–5-0.0311%22 Sept →
vertigo12–16-0.0211%22 Sept →
ancient16–14-0.028%22 Sept →
nuke10–130.0317%22 Sept →
vertigo8–130.0118%22 Sept →
vertigo13–7-0.0416%22 Sept →
overpass11–13-0.0310%22 Sept →
nuke13–90.0419%21 Sept →
mirage13–11-0.0321%21 Sept →
mirage3–13-0.0431%20 Sept →
inferno14–16-0.0018%20 Sept →
mirage13–50.0420%20 Sept →
nuke13–7-0.0144%17 Sept →
vertigo13–40.0127%17 Sept →
nuke13–80.0515%15 Sept →
overpass13–60.0024%15 Sept →
inferno13–20.0716%15 Sept →
nuke7–13-0.0716%15 Sept →
overpass7–13-0.0128%15 Sept →
vertigo13–40.0120%14 Sept →
overpass5–13-0.0729%14 Sept →
inferno13–70.0015%14 Sept →
mirage13–7-0.0417%14 Sept →
inferno5–13-0.0525%12 Sept →
mirage4–13-0.0513%12 Sept →
inferno13–7-0.0117%12 Sept →
mirage10–13-0.029%11 Sept →
overpass12–16-0.078%11 Sept →
inferno8–130.0114%11 Sept →
nuke13–20.0411%11 Sept →
mirage13–10-0.0129%11 Sept →
vertigo13–100.0126%10 Sept →
ancient13–100.0620%10 Sept →
mirage15–150.0316%10 Sept →
vertigo13–4-0.0414%10 Sept →
overpass7–160.0315%3 Sept →
nuke16–60.098%3 Sept →
inferno16–90.0613%3 Sept →
inferno16–140.0921%30 Aug →
mirage16–80.1116%30 Aug →
overpass16–13-0.0114%29 Aug →
overpass9–160.0117%29 Aug →
mirage16–20.1416%29 Aug →
overpass16–110.0719%29 Aug →
nuke10–160.0313%20 Aug →
inferno16–140.0716%20 Aug →
overpass12–160.029%21 Jul →
inferno11–160.0417%21 Jul →
vertigo11–16-0.0117%21 Jul →
mirage13–16-0.0413%21 Jul →
vertigo16–60.1121%11 Jul →
inferno12–16-0.0111%11 Jul →
nuke8–160.048%11 Jul →
vertigo16–60.019%21 Jun →
dust216–100.0118%15 Jun →
inferno16–60.0524%15 Jun →
mirage16–20.0521%15 Jun →
overpass19–160.0619%14 Jun →
overpass16–80.0514%14 Jun →
inferno7–16-0.073%14 Jun →
inferno16–13-0.0318%12 Jun →
nuke16–110.0213%12 Jun →
overpass6–16-0.0213%12 Jun →
vertigo16–100.0511%7 Jun →
vertigo3–16-0.0625%30 May →
overpass17–190.0411%30 May →
inferno11–16-0.0127%30 May →
overpass16–110.0216%29 May →
ancient16–90.1117%29 May →
overpass16–120.0614%28 May →
nuke13–16-0.0120%28 May →
vertigo16–110.1117%27 May →
nuke13–160.0420%27 May →
overpass13–160.1319%27 May →
inferno16–90.0724%27 May →
dust220–22-0.0317%27 May →
nuke16–100.0315%25 May →
vertigo16–50.0618%25 May →
overpass28–250.0518%22 May →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 10100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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