eto

eto — CS2 Stats

76561198160873353[U:1:200607625]Steam profile ↗✓ No bans

429Tracked matches38%Win rate2020Tracked since
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 429 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 59 days played since 14 Nov 2025. Come back after the next session and the change shows above.

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Rating over time

6,648Peak Premier in tracked matches
59Days played since 2025-11-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGetoFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim65
Positioning38
Utility12

0–100 skill scores via Leetify.

Recent form

STEADY434710Last 10043%Win rateLWWLTTWWLW

Last 10 vs previous 10: +30pp win rate · +0.04 avg rating · +0.1pp headshot accuracy · −6ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 23%
  • Avg reaction 689ms

Last 10

  • 532 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 706ms

Last 20

  • 7112 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 26%
  • Avg reaction 709ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim6.5
Utility1.2
Positioning3.8
Opening Duels1.3

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 41% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 701ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning3.8
Utility1.2
Mechanics9.0
Opening Duels1.4
Win Impact1.2

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time704ms+77ms
first ⅓ avg 627ms → last ⅓ avg 704ms
Headshot accuracy25.3%−1.1%
first ⅓ avg 26.5% → last ⅓ avg 25.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · dust2, 26 Jun
67%Best headshot accuracy · 6–13 · office, 4 Dec
367msFastest reaction time · 6–13 · office, 4 Dec
13–3Biggest win · office, 25 Mar

Across the last 100 tracked matches.

Highlights

4Longest win streak
73In matches decided by ≤2 rounds
2Overtime games

Map breakdown

officeBest map · 47% over 49trainWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
officeB49232647%-0.01
trainD113827%-0.03
cacheD72529%-0.02
dust2D62433%-0.01
vertigoC52340%0.00
mirageC52340%0.01
inferno43175%-0.01
overpass43175%0.04
agency42250%0.00
anubis3030%-0.05
ancient110100%-0.00
nuke1010%-0.06

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.1%Headshot accuracy
31.8%Accuracy (enemy spotted)
29.6%Spray accuracy
90.6%Counter-strafing
10.7°Preaim
701msReaction time
25.7%T opening success
40.9%CT opening success
0.23Enemies flashed / flash
2.3%Flash assists
5.62HE damage / grenade
1.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 701.306ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.232 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.6938% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
cache6–13-0.0816%11 Aug
ancient13–5-0.0031%10 Aug
office13–11-0.0121%9 Aug
office3–13-0.0018%10 Jul
office12–12-0.0529%8 Jul
cache12–12-0.0435%1 Jul
dust213–40.1024%26 Jun
inferno13–40.0416%26 Jun
train7–13-0.0533%17 Jun
train13–90.0634%17 Jun
train3–13-0.0920%17 Jun
office9–13-0.0531%10 Jun
vertigo8–13-0.0221%9 Jun
dust211–13-0.0328%7 Jun
mirage7–13-0.0430%7 Jun
dust213–60.0525%3 Jun
office13–6-0.0623%3 Jun
dust27–13-0.0021%30 May
dust20–13-0.0821%29 May
inferno3–13-0.0735%29 May
anubis2–13-0.1011%27 May
office13–10-0.0520%20 May
office7–13-0.0331%20 May
office12–12-0.0625%20 May
office6–13-0.0025%20 May
office13–80.0337%13 May
office13–11-0.0020%6 May
office6–13-0.0227%6 May
cache12–12-0.0636%6 May
cache6–130.0626%6 May
cache13–6-0.0223%30 Apr
cache10–130.0119%30 Apr
cache13–11-0.0422%30 Apr
train5–130.0032%24 Apr
train11–13-0.0529%24 Apr
train0–13-0.0623%23 Apr
train4–13-0.0630%23 Apr
office13–40.0640%17 Apr
office3–13-0.0911%17 Apr
office8–1-0.0133%17 Apr
office8–130.0132%16 Apr
office7–13-0.0325%9 Apr
vertigo13–40.0541%9 Apr
office13–50.0031%1 Apr
office1–13-0.0763%1 Apr
office13–30.0739%25 Mar
office13–6-0.0233%25 Mar
office9–13-0.0428%18 Mar
office13–11-0.0026%18 Mar
office13–10-0.0520%15 Mar
overpass13–9-0.0047%15 Mar
train10–20.0433%1 Mar
train4–13-0.1227%1 Mar
train13–110.0427%25 Feb
office8–130.0222%18 Feb
vertigo13–100.0125%12 Feb
vertigo3–13-0.0428%12 Feb
vertigo12–120.0027%12 Feb
anubis6–13-0.0619%6 Feb
anubis1–130.0019%5 Feb
office12–120.0530%30 Jan
office9–13-0.0428%23 Jan
office13–7-0.0341%23 Jan
office9–130.0531%16 Jan
office13–9-0.0526%14 Jan
office13–60.0324%4 Jan
mirage5–130.0119%31 Dec
office12–120.0315%24 Dec
overpass13–70.0525%23 Dec
nuke5–13-0.0611%23 Dec
dust24–13-0.090%20 Dec
mirage13–60.0226%20 Dec
mirage16–130.0418%19 Dec
train5–13-0.0528%7 Dec
overpass16–120.0923%6 Dec
office13–30.0428%6 Dec
office6–13-0.0567%4 Dec
office11–13-0.0236%3 Dec
office8–30.0721%3 Dec
office1–11-0.0331%3 Dec
office12–12-0.0426%1 Dec
office12–12-0.0323%1 Dec
office4–13-0.0817%26 Nov
inferno13–6-0.0516%25 Nov
office13–4-0.0319%25 Nov
office8–130.0232%25 Nov
office13–110.0621%25 Nov
overpass4–130.0336%24 Nov
office6–13-0.0536%24 Nov
office7–130.0411%23 Nov
office13–60.0417%22 Nov
inferno13–100.0530%21 Nov
office13–90.0728%21 Nov
agency12–120.0231%21 Nov
agency13–100.0126%19 Nov
office13–10-0.0130%19 Nov
mirage4–130.0027%19 Nov
agency3–13-0.0223%16 Nov
agency7–1-0.0160%15 Nov
office13–110.0536%14 Nov

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →