Sutol☂ — CS2 Stats
76561198156083701[U:1:195817973]Steam profile ↗
Rating over time
Faceit ELO
- At peak — 2,123
- Next: 2,500 ELO at 2,500 — 377 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-28
- Level 9 first seen 2026-08-28
Premier CS Rating
- At peak — 21,441
- Next: Red band at 25,000 — 3,559 to go
- Reached: Pink band · Purple band · Blue band · Light Blue band
- Pink band first seen 2026-08-28
- Purple band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median | vs Level 10 |
|---|---|---|---|
| Headshot rate | 51.2% | 52.8% | 1.5% short |
| Shot accuracy | 14.6% | 13.7% | above |
| Kill/death ratio | 1.12 | 1.08 | above |
| Match win rate | 47.8% | 49.2% | 1.4% short |
This profile matches the typical Level 10 player on 2 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like donk 91% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 123 | 49% | 1.10 | 16.5 |
| Inferno | 93 | 55% | 1.09 | 16.3 |
| Ancient | 78 | 46% | 1.05 | 15.8 |
| Dust2 | 37 | 43% | 0.95 | 15.1 |
| Anubis | 20 | 55% | 1.04 | 16.3 |
| Nuke | 18 | 61% | 0.93 | 14.2 |
| Train | 15 | 60% | 1.16 | 17.7 |
| Cache | 14 | 64% | 1.11 | 17.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.