[TZ]SuperDuperDaria ☂

[TZ]SuperDuperDaria ☂ — CS2 Stats

DE76561198132260879[U:1:171995151]Steam profile ↗✓ No bans

2,820Tracked matches45%Win rate2020Tracked since
CSDB Rating3.0 LearningAll-Rounder
Premier CS Rating2,647Grey band · top ~88.8% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 2,820 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 36 days played since 16 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 2,647 -786 16 Mar20 Sept · 29 days played
2,1093,433peak 3,43316 Mar20 Sept
3,678Peak Premier in tracked matches
36Days played since 2026-03-16

Premier CS Rating

  • 786 below peak (3,433)
  • -142 over 90 days
  • Next: Light Blue band at 5,000 2,353 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG[TZ]SuperDuperDaria ☂PREMIER2,647 · Grey bandcsdb.gg/stats

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Performance scores

Aim31
Positioning35
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY35623Last 10035%Win rateWLLLWWLWWW

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · +0.2pp headshot accuracy · −29ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 8%
  • Avg reaction 570ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 577ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 8%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim3.1
Utility3.3
Positioning3.5
Opening Duels1.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 74% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning3.5
Utility3.3
Mechanics5.2
Opening Duels1.5
Win Impact3.3

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time608ms−66ms
first ⅓ avg 674ms → last ⅓ avg 608ms
Headshot accuracy8.7%+0.5%
first ⅓ avg 8.2% → last ⅓ avg 8.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–3 · mirage, 28 Apr
21%Best headshot accuracy · 8–13 · ancient, 11 May
453msFastest reaction time · 15–15 · inferno, 29 Aug
13–1Biggest win · cache, 1 May

Across the last 100 tracked matches.

Highlights

4Longest win streak
711In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 67% over 9overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC2081240%-0.02
ancientD1951426%-0.02
cacheC125742%-0.04
nukeD124833%-0.04
mirageD113827%-0.03
anubisD103730%-0.02
dust2S96367%0.00
overpassD61517%-0.03
shelter1010%-0.12

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.3%Headshot accuracy
29.8%Accuracy (enemy spotted)
29.4%Spray accuracy
73.5%Counter-strafing
11.9°Preaim
612msReaction time
23.5%T opening success
41.9%CT opening success
0.42Enemies flashed / flash
1.6%Flash assists
10.90HE damage / grenade
3.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.343% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4187 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.5205% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–11-0.0211%3 Sept
cache10–13-0.025%1 Sept
mirage12–16-0.0810%1 Sept
cache5–13-0.028%1 Sept
mirage13–5-0.067%1 Sept
dust213–50.0810%1 Sept
mirage11–13-0.055%1 Sept
ancient13–3-0.0311%1 Sept
inferno16–130.0313%1 Sept
cache13–9-0.104%31 Aug
cache9–13-0.089%31 Aug
ancient13–50.034%31 Aug
ancient6–13-0.0510%29 Aug
cache13–11-0.0619%29 Aug
dust213–50.112%29 Aug
inferno15–15-0.0210%29 Aug
nuke6–13-0.035%23 Aug
nuke11–13-0.017%26 Jul
inferno13–60.0711%26 Jul
cache7–13-0.066%18 Jul
cache8–13-0.098%18 Jul
dust28–13-0.0519%18 Jul
ancient8–13-0.073%14 Jul
shelter11–13-0.1214%12 Jul
ancient10–13-0.103%23 Jun
anubis13–80.0413%23 Jun
nuke16–130.037%15 Jun
anubis8–13-0.0821%15 Jun
dust213–16-0.0113%14 Jun
inferno13–60.026%14 Jun
ancient13–11-0.018%14 Jun
anubis7–13-0.100%13 Jun
overpass9–130.013%9 Jun
dust216–13-0.057%9 Jun
nuke11–13-0.097%8 Jun
overpass13–6-0.060%8 Jun
inferno10–13-0.019%7 Jun
overpass7–13-0.087%7 Jun
anubis8–130.0212%7 Jun
anubis11–13-0.0610%7 Jun
mirage15–15-0.0610%28 May
inferno13–16-0.066%28 May
nuke16–13-0.047%28 May
ancient13–10-0.0110%25 May
inferno13–80.0213%25 May
inferno13–20.137%25 May
inferno6–13-0.056%25 May
cache13–60.028%16 May
mirage9–13-0.040%16 May
mirage10–13-0.029%16 May
ancient10–130.054%14 May
inferno6–13-0.117%14 May
dust213–5-0.010%12 May
dust211–130.037%12 May
ancient8–130.0521%11 May
ancient9–13-0.0617%10 May
cache13–60.1110%10 May
cache5–13-0.088%10 May
nuke11–13-0.135%10 May
anubis13–110.048%10 May
mirage13–7-0.046%10 May
inferno9–13-0.062%5 May
nuke14–160.008%5 May
ancient10–13-0.024%5 May
nuke13–9-0.064%1 May
cache3–13-0.0615%1 May
cache13–1-0.074%1 May
mirage13–30.139%28 Apr
inferno6–13-0.025%27 Apr
dust213–9-0.027%27 Apr
inferno8–13-0.050%26 Apr
inferno9–5-0.030%26 Apr
overpass12–16-0.055%24 Apr
dust213–11-0.0710%24 Apr
nuke4–13-0.1210%24 Apr
inferno5–13-0.058%24 Apr
ancient4–13-0.057%24 Apr
ancient6–13-0.064%24 Apr
ancient5–130.0214%21 Apr
inferno9–13-0.0413%21 Apr
inferno13–110.0316%19 Apr
ancient10–13-0.038%19 Apr
anubis5–13-0.065%19 Apr
nuke13–11-0.034%19 Apr
inferno13–9-0.025%14 Apr
nuke1–13-0.0912%14 Apr
ancient5–13-0.0111%12 Apr
nuke11–130.048%24 Mar
overpass11–13-0.017%22 Mar
inferno10–13-0.063%22 Mar
overpass7–13-0.0110%22 Mar
ancient5–130.029%22 Mar
anubis5–13-0.060%22 Mar
anubis11–130.0513%22 Mar
anubis13–50.0211%22 Mar
mirage10–13-0.0517%22 Mar
mirage8–13-0.0611%22 Mar
mirage7–13-0.057%16 Mar
inferno6–13-0.0313%16 Mar
ancient15–15-0.039%16 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →