bob — CS2 Stats
76561198126127001[U:1:165861273]✓ No bans
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 93% playstyle similarity
Most alike: opening-duel success, positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Preaim. Mechanical aim is strong but the crosshair sits 11.7° off target when enemies appear — placement, not flicking, is the bigger win available.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Thera | 30 | 47% | 1.28 | 17.7 |
| Mirage | 28 | 39% | 1.00 | 14.9 |
| Vertigo | 21 | 38% | 0.91 | 13.3 |
| Cache | 17 | 47% | 1.19 | 15.5 |
| Breach 3.0 | 16 | 38% | 1.24 | 17.2 |
| Anubis | 16 | 50% | 1.28 | 16.4 |
| Mills | 16 | 50% | 1.38 | 18.6 |
| Ancient | 15 | 33% | 1.03 | 13.2 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 39.6199% — below the 40% mark we flag