Howling Mad

Howling Mad — CS2 Stats

76561198107182686[U:1:146916958]Steam profile ↗✓ No bans

933Tracked matches46%Win rate2020Tracked since
CSDB Rating3.5 LearningSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (39 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 872 → 872
+5Tracked matches · now 933
−3.6ppWin rate · 50.0% → 46.4%

Rating over time

Premier CS Rating: 9,880 -232 11 Sept – 26 Sept · 3 observations
9,88010,112peak 10,11211 Sept26 Sept
Faceit ELO: 872 +0 11 Sept – 26 Sept · 3 observations
872872peak 87211 Sept26 Sept
10,112Peak Premier on CSDB
872Highest Faceit ELO seen on CSDB
3Days observed since 2026-09-11

Faceit ELO

  • At peak — 872
  • Next: Level 4 at 901 — 29 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-11
  • Level 2 first seen 2026-09-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGHowling MadPEAK ELO872csdb.gg/stats

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Performance scores

Aim38
Positioning41
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim3.8
Utility4.7
Positioning4.1
Opening Duels0.3
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 75% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 36% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning4.1
Utility4.7
Mechanics5.1
Opening Duels0.7
Win Impact3.8

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

94Matches
46%Win rate
0.84Avg K/D
61.7ADR
34%Headshot %

Clutches & streaks

37%1v1 clutch win
6%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Inferno1547%0.7310.0
Mirage1443%0.7010.4
Dust21338%0.8112.6
Anubis633%0.7411.7
Ancient650%0.9511.3
Nuke650%0.7612.5
Overpass450%0.7211.5
Train1100%0.8012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
30.8%Accuracy (enemy spotted)
36.7%Spray accuracy
73.0%Counter-strafing
12.4°Preaim
663msReaction time
17.7%T opening success
35.9%CT opening success
0.43Enemies flashed / flash
4.3%Flash assists
9.46HE damage / grenade
5.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4419° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4836% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4321 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.