Benny_888

Benny_888 — CS2 Stats

76561198096798081[U:1:136532353]Steam profile ↗✓ No bans

1,880Tracked matches43%Win rate2020Tracked since
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating12,415Blue band · top ~42.1% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGBenny_888PREMIER12,415 · Blue bandcsdb.gg/stats

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Performance scores

Aim77
Positioning50
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.7
Utility3.9
Positioning5.0
Opening Duels3.4
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.0
Utility3.9
Mechanics6.6
Opening Duels2.3
Win Impact2.8

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

458Matches
53%Win rate
0.98Avg K/D
81.0ADR
42%Headshot %

Clutches & streaks

33%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage5857%1.0116.2
Anubis3450%0.8113.3
Ancient3253%0.9014.7
Dust22945%0.9314.8
Inferno2850%0.8813.8
Nuke1776%0.9714.6
Vertigo1650%0.8915.4
Overpass1533%0.9815.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
37.7%Accuracy (enemy spotted)
38.4%Spray accuracy
79.6%Counter-strafing
8.6°Preaim
601msReaction time
37.7%T opening success
40.8%CT opening success
0.57Enemies flashed / flash
4.8%Flash assists
5.14HE damage / grenade
4.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.7371% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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