Spoingus

Spoingus — CS2 Stats

76561198094745229[U:1:134479501]Steam profile ↗✓ No bans

423Tracked matches32%Win rate2020Tracked since
CSDB Rating3.3 LearningPositional Player
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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CSDB.GGSpoingusFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim50
Positioning32
Utility10

0–100 skill scores via Leetify.

Recent form

COLD375013Last 10037%Win rateWLTLLLLWLW

Last 10 vs previous 10: −30pp win rate · +0.02 avg rating · −3.5pp headshot accuracy · +85ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 661ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 724ms

Last 20

  • 992 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 682ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim5.0
Utility1.0
Positioning3.2
Opening Duels0.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 38% on CT to 15% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 686ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning3.2
Utility1.0
Mechanics5.8
Opening Duels1.0
Win Impact0.0

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time661ms−60ms
first ⅓ avg 721ms → last ⅓ avg 661ms
Headshot accuracy16.2%+1.9%
first ⅓ avg 14.3% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 5–0 · italy, 14 Jun
33%Best headshot accuracy · 9–13 · office, 15 Jun
422msFastest reaction time · 9–7 · inferno, 14 Jun
13–2Biggest win · stronghold, 31 May

Across the last 100 tracked matches.

Highlights

5Longest win streak
87In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 59% over 17nukeWeakest map · 8% over 12
MapGradePlayedRecordWin rateAvg rating
cacheD1861233%-0.02
infernoA1710759%-0.04
nukeD121118%-0.01
vertigoD103730%-0.04
italyB84450%0.02
officeD72529%-0.00
mirageB63350%-0.03
alpineC52340%-0.04
train42250%-0.00
dust24040%-0.06
ancient31233%-0.06
poseidon21150%-0.12
stronghold21150%-0.04
overpass21150%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (8% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

13Matches
23%Win rate
0.78Avg K/D
ADR
34%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
33.8%Accuracy (enemy spotted)
36.3%Spray accuracy
75.9%Counter-strafing
11.1°Preaim
686msReaction time
15.0%T opening success
38.4%CT opening success
0.20Enemies flashed / flash
4.3%Flash assists
4.69HE damage / grenade
1.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1987 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 15.0214% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

8% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
office13–80.0816%12 Jul
office9–13-0.0016%10 Jul
office12–12-0.0116%7 Jul
cache6–130.0117%7 Jul
cache11–13-0.0623%6 Jul
cache4–13-0.0216%6 Jul
vertigo9–13-0.0114%28 Jun
train13–80.019%18 Jun
nuke2–13-0.0417%17 Jun
italy13–3-0.0025%16 Jun
ancient6–13-0.0524%16 Jun
inferno13–4-0.0631%15 Jun
office9–13-0.0033%15 Jun
inferno9–7-0.0814%14 Jun
inferno9–7-0.1114%14 Jun
italy5–00.2014%14 Jun
inferno9–7-0.0319%14 Jun
poseidon9–6-0.0517%14 Jun
nuke12–120.0316%11 Jun
vertigo3–13-0.0619%9 Jun
italy2–13-0.0513%8 Jun
cache5–130.0413%8 Jun
vertigo6–13-0.0316%7 Jun
inferno13–11-0.016%7 Jun
alpine10–13-0.119%7 Jun
nuke7–13-0.1024%7 Jun
nuke7–130.0811%4 Jun
inferno13–60.0313%4 Jun
mirage13–110.0110%4 Jun
dust20–13-0.0515%4 Jun
alpine2–13-0.110%2 Jun
cache1–10-0.0017%2 Jun
nuke9–70.0417%31 May
stronghold13–20.0115%31 May
inferno7–9-0.150%21 May
vertigo6–9-0.1631%20 May
inferno9–20.0624%20 May
vertigo9–60.0012%20 May
inferno8–8-0.0215%20 May
nuke10–130.0224%20 May
italy5–13-0.0015%20 May
vertigo2–9-0.1120%19 May
inferno8–8-0.0218%19 May
vertigo9–50.0117%19 May
italy0–10-0.025%19 May
dust21–13-0.0417%19 May
alpine11–13-0.0424%18 May
office8–13-0.0316%18 May
nuke7–130.045%18 May
vertigo10–13-0.0911%17 May
mirage2–13-0.0820%17 May
office13–10-0.0521%17 May
cache12–120.0213%17 May
mirage13–90.0721%17 May
inferno1–130.0319%15 May
train1–130.0113%15 May
nuke6–13-0.0321%15 May
inferno13–7-0.038%12 May
cache13–80.0215%11 May
cache11–13-0.068%6 May
nuke12–12-0.0011%6 May
cache11–130.0220%5 May
inferno13–2-0.0317%5 May
cache13–6-0.0418%5 May
dust21–13-0.0914%5 May
inferno3–13-0.047%4 May
nuke11–13-0.0113%4 May
alpine7–10.0629%4 May
italy12–12-0.0111%4 May
cache2–13-0.0821%4 May
vertigo12–12-0.028%4 May
cache13–80.0112%4 May
italy13–60.1216%3 May
nuke9–13-0.0216%2 May
cache13–4-0.038%2 May
train13–110.028%2 May
cache13–10-0.0115%1 May
cache7–130.0214%1 May
overpass13–100.0214%30 Apr
poseidon8–8-0.193%30 Apr
inferno9–6-0.069%30 Apr
ancient13–11-0.0514%30 Apr
cache5–13-0.0625%29 Apr
cache13–4-0.0122%29 Apr
alpine13–40.0228%29 Apr
cache5–13-0.0429%29 Apr
train5–13-0.0511%28 Apr
overpass11–13-0.0115%28 Apr
vertigo13–70.039%28 Apr
mirage9–13-0.0715%28 Apr
ancient2–13-0.090%28 Apr
mirage8–13-0.065%28 Apr
stronghold12–12-0.1013%27 Apr
inferno12–12-0.069%27 Apr
dust212–12-0.0410%27 Apr
nuke5–9-0.0721%26 Apr
italy13–5-0.0411%26 Apr
mirage13–9-0.0629%26 Apr
office12–12-0.0015%24 Apr
inferno5–13-0.046%22 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →