Don Marco

Don Marco — CS2 Stats

76561198090964692[U:1:130698964]Steam profile ↗✓ No bans

2,414Tracked matches33%Win rate2021Tracked since
CSDB Rating2.5 LearningSupport
FaceitLevel 5 · 1,063 ELOTop 67.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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CSDB.GGDon MarcoFACEITLevel 5 · 1,063 ELOSTANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim24
Positioning42
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.2 against its own average).

Aim2.4
Utility4.8
Positioning4.2
Opening Duels1.0
Clutch4.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 61% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 690ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning4.2
Utility4.8
Mechanics3.2
Opening Duels0.7
Win Impact0.0

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

19Matches
63%Win rate
0.60Avg K/D
52.8ADR
38%Headshot %

Clutches & streaks

43%1v1 clutch win
11%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno757%0.548.7
Dust2475%0.669.5
Ancient450%0.7612.3
Anubis2100%0.467.0
Overpass250%0.528.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.7%Headshot accuracy
29.1%Accuracy (enemy spotted)
32.0%Spray accuracy
64.4%Counter-strafing
12.0°Preaim
690msReaction time
27.3%T opening success
35.2%CT opening success
0.48Enemies flashed / flash
3.9%Flash assists
7.35HE damage / grenade
5.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.007° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6874% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4783 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
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