MetalFace — CS2 Stats
US76561198056360155[U:1:96094427]Steam profile ↗
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 86% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 165 | 56% | 1.09 | 17.9 |
| Ancient | 59 | 61% | 1.14 | 18.6 |
| Dust2 | 59 | 51% | 1.12 | 18.6 |
| Anubis | 45 | 44% | 0.98 | 16.8 |
| Vertigo | 39 | 56% | 1.24 | 19.4 |
| Inferno | 38 | 42% | 0.88 | 15.8 |
| Train | 10 | 40% | 1.16 | 20.4 |
| Nuke | 9 | 67% | 1.11 | 20.6 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 26.3304% — below the 40% mark we flag