Pjuske

Pjuske — CS2 Stats

TZ76561198022996619[U:1:62730891]Steam profile ↗✓ No bans

3,466Tracked matches38%Win rate2020Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating6,102Light Blue band · top ~73.5% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 22 days played since 15 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 6,102 -72 15 Aug18 Sept · 21 days played
5,2256,847peak 6,84715 Aug18 Sept
7,166Peak Premier in tracked matches
22Days played since 2026-08-15

Premier CS Rating

  • 745 below peak (6,847)
  • +594 over 30 days · improving
  • Next: Blue band at 10,000 3,898 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGPjuskeFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER6,102 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning72
Utility41

0–100 skill scores via Leetify.

Recent form

COLD38593Last 10038%Win rateLWWLLLLLWT

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +0.8pp headshot accuracy · −7ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 669ms

Last 10

  • 361 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 683ms

Last 20

  • 8111 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 686ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim6.1
Utility4.1
Positioning7.2
Opening Duels6.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 697ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning7.2
Utility4.1
Mechanics6.8
Opening Duels9.0
Win Impact1.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time699ms−5ms
first ⅓ avg 704ms → last ⅓ avg 699ms
Headshot accuracy13.7%+3.2%
first ⅓ avg 10.5% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–6 · nuke, 23 Aug
28%Best headshot accuracy · 13–6 · anubis, 18 Sept
453msFastest reaction time · 8–13 · cache, 18 Aug
13–3Biggest win · nuke, 15 Sept

Across the last 100 tracked matches.

Highlights

3Longest win streak
69In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 50% over 8ancientWeakest map · 29% over 24
MapGradePlayedRecordWin rateAvg rating
nukeB26121446%0.00
ancientD2471729%-0.01
infernoB2091145%-0.01
anubisD124833%-0.02
cacheB84450%0.01
dust24040%-0.01
vertigo21150%0.00
train21150%-0.09
mirage1010%-0.01
shelter1010%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 24). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
41.7%Accuracy (enemy spotted)
36.9%Spray accuracy
80.7%Counter-strafing
11.1°Preaim
697msReaction time
68.0%T opening success
63.7%CT opening success
0.55Enemies flashed / flash
5.5%Flash assists
13.59HE damage / grenade
2.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4625% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6808 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis6–13-0.0110%18 Sept
anubis13–60.0228%18 Sept
anubis13–50.0516%18 Sept
inferno12–16-0.0115%18 Sept
ancient10–130.0413%18 Sept
inferno10–130.0013%18 Sept
nuke3–13-0.0111%18 Sept
nuke5–13-0.0517%18 Sept
inferno13–60.027%18 Sept
nuke15–15-0.0017%18 Sept
anubis13–40.0618%18 Sept
vertigo13–50.0113%17 Sept
ancient6–130.017%16 Sept
inferno13–4-0.037%16 Sept
inferno11–13-0.0419%16 Sept
ancient8–130.0217%16 Sept
nuke6–130.0412%16 Sept
nuke13–100.0313%15 Sept
nuke13–40.1417%15 Sept
nuke11–130.0317%15 Sept
cache13–9-0.0217%15 Sept
nuke8–13-0.0413%15 Sept
nuke8–13-0.038%15 Sept
nuke13–30.047%15 Sept
vertigo11–130.0011%15 Sept
ancient6–13-0.0516%13 Sept
inferno9–13-0.054%13 Sept
dust28–13-0.0315%13 Sept
train13–8-0.0511%13 Sept
nuke6–13-0.1114%12 Sept
ancient4–13-0.0418%12 Sept
inferno13–11-0.0022%12 Sept
nuke14–160.0312%12 Sept
ancient13–4-0.0016%12 Sept
ancient1–13-0.0617%11 Sept
ancient13–100.0217%11 Sept
anubis8–13-0.098%11 Sept
ancient7–13-0.0316%11 Sept
cache13–110.0918%11 Sept
nuke7–130.0213%11 Sept
ancient13–100.1213%11 Sept
ancient14–16-0.0422%11 Sept
cache13–50.0919%10 Sept
nuke13–4-0.0113%10 Sept
nuke5–13-0.0124%10 Sept
inferno13–90.0620%10 Sept
dust22–130.0123%10 Sept
ancient15–150.0312%10 Sept
ancient3–13-0.0415%10 Sept
inferno13–11-0.0216%9 Sept
ancient16–140.0319%9 Sept
nuke13–4-0.026%9 Sept
anubis3–13-0.0918%28 Aug
anubis7–13-0.0114%28 Aug
ancient9–130.0215%28 Aug
inferno10–130.0214%27 Aug
nuke13–50.045%27 Aug
anubis15–150.0515%27 Aug
anubis9–13-0.0520%26 Aug
ancient13–30.009%26 Aug
inferno8–13-0.0322%26 Aug
ancient3–130.055%25 Aug
nuke13–11-0.0413%25 Aug
train0–13-0.1311%25 Aug
inferno11–13-0.046%24 Aug
inferno8–13-0.046%24 Aug
mirage7–13-0.0116%23 Aug
inferno13–90.127%23 Aug
inferno7–130.0310%23 Aug
cache8–130.0216%23 Aug
cache13–9-0.0113%23 Aug
nuke13–60.1715%23 Aug
anubis5–13-0.0712%23 Aug
nuke13–8-0.039%23 Aug
anubis4–13-0.047%22 Aug
ancient11–130.0012%22 Aug
inferno13–60.0217%22 Aug
nuke13–10-0.018%22 Aug
cache6–13-0.067%22 Aug
shelter5–130.036%22 Aug
nuke4–130.048%22 Aug
ancient4–13-0.100%22 Aug
nuke13–5-0.030%22 Aug
inferno11–13-0.1219%21 Aug
ancient13–10-0.089%21 Aug
inferno13–10-0.015%19 Aug
cache11–13-0.0114%19 Aug
dust24–130.0217%19 Aug
ancient7–13-0.0713%19 Aug
inferno13–10-0.0313%18 Aug
cache8–13-0.0510%18 Aug
anubis13–5-0.0711%18 Aug
nuke9–13-0.0114%17 Aug
ancient13–110.0316%17 Aug
inferno4–13-0.014%17 Aug
nuke9–13-0.046%17 Aug
ancient7–13-0.0112%16 Aug
ancient4–130.029%16 Aug
dust27–13-0.0314%15 Aug
nuke13–10-0.0613%15 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →