TJ — CS2 Stats
NO76561198001991251[U:1:41725523]Steam profile ↗✓ No bans
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like Twistzz 92% playstyle similarity
Most alike: positioning profile, opening-duel success.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Nuke | 27 | 67% | 1.22 | 16.1 |
| Inferno | 26 | 62% | 1.22 | 16.9 |
| Mirage | 24 | 58% | 1.10 | 14.1 |
| Dust2 | 17 | 53% | 1.13 | 15.5 |
| Ancient | 17 | 47% | 1.13 | 18.2 |
| Anubis | 13 | 69% | 1.41 | 18.7 |
| Vertigo | 9 | 67% | 1.04 | 14.8 |
| Overpass | 5 | 100% | 1.46 | 19.4 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4842 — below the 0.5 mark we flag
- Advanced Mechanics
Losing the first CT duel repeatedly usually means holding angles that favour the peeker.
CT opening duels 36.8407% — below the 40% mark we flag