benni

benni — CS2 Stats

DE76561197985305074[U:1:25039346]Steam profile ↗✓ No bans

1,630Tracked matches46%Win rate2020Tracked since
CSDB Rating6.2 SolidPositional Player
WingmanMaster Guardian I
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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Performance scores

Aim84
Positioning57
Utility56

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim8.4
Utility5.6
Positioning5.7
Opening Duels2.9
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.7
Utility5.6
Mechanics7.4
Opening Duels2.4
Win Impact3.8

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

155Matches
59%Win rate
1.43Avg K/D
87.2ADR
50%Headshot %

Clutches & streaks

35%1v1 clutch win
12%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient4065%1.6618.4
Anubis3253%1.2618.7
Inferno2854%1.3417.8
Nuke1958%1.5319.8
Dust21656%1.2618.8
Cache475%1.4320.0
Overpass3100%1.7016.3
Vertigo2100%1.7217.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
35.5%Accuracy (enemy spotted)
39.6%Spray accuracy
83.5%Counter-strafing
8.0°Preaim
573msReaction time
31.4%T opening success
47.7%CT opening success
0.47Enemies flashed / flash
4.4%Flash assists
9.98HE damage / grenade
7.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4742 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.4204% — below the 40% mark we flag

Milestones

1,000 Matches
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