Sonny Deuce The Curse

Sonny Deuce The Curse — CS2 Stats

DK76561197984143541[U:1:23877813]Steam profile ↗✓ No bans

359Tracked matches64%Win rate2020Tracked since
CSDB Rating5.0 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 359
−3.6ppWin rate · 67.9% → 64.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 31 days played since 3 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,623 +979 3 Mar1 Sept · 30 days played
9,06713,094peak 13,0943 Mar1 Sept
13,094Peak Premier in tracked matches
31Days played since 2026-03-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGSonny Deuce The CurseFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim46
Positioning56
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY49465Last 10049%Win rateLLLLWWLWWW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +4.1pp headshot accuracy · +4ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 611ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 630ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim4.6
Utility2.5
Positioning5.6
Opening Duels3.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 649ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.6
Utility2.5
Mechanics5.3
Opening Duels3.1
Win Impact9.8

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time660ms−27ms
first ⅓ avg 688ms → last ⅓ avg 660ms
Headshot accuracy14.3%+0.0%
first ⅓ avg 14.2% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–0 · nuke, 5 Apr
29%Best headshot accuracy · 13–2 · inferno, 4 May
445msFastest reaction time · 9–13 · ancient, 13 Sept
13–0Biggest win · inferno, 6 Apr

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
910In matches decided by ≤2 rounds
16Overtime games

Map breakdown

mirageBest map · 67% over 6ancientWeakest map · 26% over 19
MapGradePlayedRecordWin rateAvg rating
nukeA2314961%-0.02
infernoB2091145%-0.02
ancientD1951426%-0.04
overpassB157847%-0.01
anubisA149564%-0.04
mirageS64267%-0.01
dust221150%-0.02
cache1010%-0.11

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (26% over 19). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

156Matches
49%Win rate
1.06Avg K/D
ADR
42%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Nuke333%0.8913.3
Dust2333%0.9514.7
Anubis20%1.0015.5
Vertigo10%0.547.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
32.3%Accuracy (enemy spotted)
36.9%Spray accuracy
73.7%Counter-strafing
10.8°Preaim
649msReaction time
46.1%T opening success
38.3%CT opening success
0.25Enemies flashed / flash
0.5%Flash assists
8.00HE damage / grenade
2.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6137% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2539 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.2826% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient7–130.0316%13 Sept
ancient9–13-0.0710%13 Sept
cache1–13-0.1114%13 Sept
inferno11–13-0.0318%24 Jun
nuke13–11-0.0320%24 Jun
ancient13–6-0.1213%28 May
anubis4–13-0.0913%28 May
overpass16–130.0011%27 May
anubis13–8-0.0125%27 May
inferno13–5-0.0221%27 May
nuke15–15-0.0411%17 May
overpass13–110.0318%17 May
ancient13–10-0.0210%14 May
inferno10–13-0.079%14 May
nuke16–120.0311%14 May
anubis14–16-0.0614%12 May
inferno13–110.0119%12 May
ancient7–13-0.039%12 May
nuke13–60.0110%6 May
overpass4–13-0.016%6 May
inferno13–2-0.0029%4 May
overpass13–30.0113%4 May
nuke11–13-0.0813%4 May
ancient16–13-0.0113%30 Apr
nuke13–6-0.0113%30 Apr
nuke13–20.0412%30 Apr
mirage13–5-0.002%30 Apr
ancient15–15-0.066%29 Apr
anubis13–9-0.0517%29 Apr
ancient13–11-0.0117%27 Apr
inferno10–13-0.0424%27 Apr
inferno14–16-0.0426%24 Apr
inferno13–40.037%24 Apr
nuke5–9-0.0716%24 Apr
anubis13–10-0.0514%23 Apr
nuke10–13-0.0410%23 Apr
nuke11–13-0.028%23 Apr
ancient8–13-0.106%22 Apr
inferno13–11-0.023%22 Apr
overpass1–13-0.0525%22 Apr
anubis10–13-0.0719%20 Apr
anubis13–6-0.0512%20 Apr
overpass13–60.0411%20 Apr
nuke11–13-0.0110%20 Apr
nuke13–5-0.0217%19 Apr
inferno3–13-0.0514%19 Apr
ancient6–13-0.086%18 Apr
mirage13–50.0119%18 Apr
overpass13–20.0420%14 Apr
nuke9–10.0110%14 Apr
dust213–6-0.019%14 Apr
anubis13–100.006%11 Apr
anubis8–13-0.0112%11 Apr
nuke13–8-0.0113%11 Apr
inferno7–13-0.078%10 Apr
overpass7–13-0.076%10 Apr
inferno8–13-0.0226%10 Apr
ancient5–13-0.0517%10 Apr
nuke7–13-0.0417%10 Apr
nuke13–6-0.0621%10 Apr
inferno14–160.0019%9 Apr
anubis13–80.009%9 Apr
mirage13–6-0.0116%9 Apr
inferno13–11-0.0216%8 Apr
overpass13–4-0.0120%8 Apr
inferno10–13-0.0313%7 Apr
mirage15–15-0.0121%7 Apr
nuke13–110.0113%6 Apr
inferno13–00.0314%6 Apr
overpass11–13-0.049%6 Apr
ancient7–130.0024%6 Apr
inferno5–130.0014%6 Apr
nuke13–00.1013%5 Apr
nuke9–13-0.0713%5 Apr
overpass16–13-0.0310%5 Apr
ancient8–13-0.0513%5 Apr
overpass15–150.0213%5 Apr
ancient5–13-0.0321%5 Apr
overpass8–130.0217%5 Apr
anubis13–11-0.0217%5 Apr
ancient6–13-0.059%4 Apr
mirage13–16-0.0322%4 Apr
nuke13–10-0.037%4 Apr
overpass13–16-0.0816%4 Apr
nuke13–9-0.089%3 Apr
anubis13–5-0.046%3 Apr
ancient13–7-0.0610%3 Apr
nuke11–13-0.039%3 Apr
inferno13–5-0.0324%3 Apr
anubis13–40.0117%3 Apr
overpass6–13-0.0814%3 Apr
ancient15–15-0.0622%2 Apr
nuke13–11-0.0526%2 Apr
inferno13–4-0.0413%2 Apr
inferno13–16-0.0710%2 Apr
anubis6–13-0.0610%2 Apr
dust214–16-0.0413%8 Mar
ancient6–13-0.0110%8 Mar
mirage13–50.0115%3 Mar
ancient0–8-0.0520%3 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →