donfee

donfee — CS2 Stats

76561197977863690[U:1:17597962]Steam profile ↗✓ No bans

703Tracked matches50%Win rate2020Tracked since
CSDB Rating3.7 LearningSupport
Premier CS Rating16,791Purple band · top ~21.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

−273Premier CS Rating · 17,064 → 16,791
+8Tracked matches · now 703
−1.7ppWin rate · 51.7% → 50.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days observed since 2 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,064 -337 2 Sept9 Sept · 2 observations
17,06417,401peak 17,4012 Sept9 Sept
17,401Peak Premier on CSDB
2Days observed since 2026-09-02

Premier CS Rating

  • 610 below peak (17,401)
  • Next: Pink band at 20,000 3,209 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGdonfeePREMIER16,791 · Purple bandcsdb.gg/stats

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Performance scores

Aim45
Positioning32
Utility34

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.2 against its own average).

Aim4.5
Utility3.4
Positioning3.2
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.5
Positioning3.2
Utility3.4
Mechanics4.4
Opening Duels0.0
Win Impact5.0

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
32.6%Accuracy (enemy spotted)
35.0%Spray accuracy
69.6%Counter-strafing
10.8°Preaim
628msReaction time
18.1%T opening success
26.3%CT opening success
0.36Enemies flashed / flash
3.2%Flash assists
9.18HE damage / grenade
4.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3729% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3587 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.1371% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →