Ette

Ette — CS2 Stats

DE76561197968393551[U:1:8127823]Steam profile ↗✓ No bans

2,218Tracked matches59%Win rate2020Tracked since
CSDB Rating4.3 DevelopingAll-Rounder
Premier CS Rating5,680Light Blue band · top ~75.5% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 2,218 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,680 -1,648 30 May – 16 Sept · 26 days played
4,5447,713peak 7,71330 May16 Sept
7,730Peak Premier in tracked matches
30Days played since 2026-05-30

Premier CS Rating

  • 2,033 below peak (7,713)
  • -1,205 over 90 days
  • Next: Blue band at 10,000 — 4,320 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGEtteFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER5,680 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim40
Positioning58
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateTLWLWLLLWW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +2.1pp headshot accuracy · −43ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 12%
  • Avg reaction 691ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 663ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 684ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim4.0
Utility3.5
Positioning5.8
Opening Duels5.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 75% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning5.8
Utility3.5
Mechanics4.2
Opening Duels4.7
Win Impact7.9

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time680ms+7ms
first ⅓ avg 673ms → last ⅓ avg 680ms
Headshot accuracy13.6%−3.1%
first ⅓ avg 16.7% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–3 · ancient, 25 Jul →
37%Best headshot accuracy · 7–13 · mirage, 3 Jun →
477msFastest reaction time · 13–6 · dust2, 19 Jun →
13–1Biggest win · dust2, 25 Jul →

Across the last 100 tracked matches.

Highlights

8Longest win streak
7–7In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 64% over 11infernoWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B209–1145%-0.01
nukeA1810–856%-0.01
ancientC146–843%0.01
infernoC145–936%0.02
anubisA117–464%0.02
overpassC114–736%-0.02
mirageC83–538%0.01
cache—41–325%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

55Matches
49%Win rate
0.95Avg K/D
—ADR
35%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
33.6%Accuracy (enemy spotted)
37.4%Spray accuracy
69.0%Counter-strafing
11.7°Preaim
675msReaction time
44.0%T opening success
54.0%CT opening success
0.35Enemies flashed / flash
4.2%Flash assists
9.03HE damage / grenade
4.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5122% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3465 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis15–150.079%11 Sept →
ancient11–130.109%11 Sept →
mirage16–140.0621%11 Sept →
cache5–13-0.0411%11 Sept →
anubis13–10-0.009%9 Aug →
inferno8–13-0.0110%9 Aug →
ancient8–13-0.0222%6 Aug →
dust211–13-0.0115%5 Aug →
inferno16–140.0013%5 Aug →
nuke13–6-0.0019%5 Aug →
dust27–13-0.090%30 Jul →
ancient7–13-0.0410%30 Jul →
nuke13–10-0.0211%29 Jul →
cache10–13-0.047%29 Jul →
inferno9–13-0.0212%29 Jul →
mirage13–30.0110%29 Jul →
dust213–20.0817%29 Jul →
anubis13–50.0416%28 Jul →
nuke10–130.0015%28 Jul →
inferno9–130.0218%28 Jul →
nuke13–90.0126%28 Jul →
ancient13–80.0110%27 Jul →
nuke9–13-0.0318%27 Jul →
dust213–10-0.0210%27 Jul →
nuke16–13-0.0612%27 Jul →
nuke13–70.0615%25 Jul →
ancient13–30.1816%25 Jul →
dust213–10.0317%25 Jul →
nuke13–70.0717%24 Jul →
nuke13–50.0714%24 Jul →
dust213–70.0311%24 Jul →
mirage14–16-0.0217%24 Jul →
dust25–13-0.0412%22 Jul →
anubis8–130.018%22 Jul →
ancient16–12-0.0320%22 Jul →
cache13–110.0817%20 Jul →
mirage9–13-0.044%20 Jul →
ancient11–130.0715%20 Jul →
dust213–70.0729%20 Jul →
ancient5–13-0.0413%15 Jul →
cache11–130.0417%15 Jul →
dust27–130.0023%15 Jul →
nuke2–13-0.0410%15 Jul →
inferno13–50.0513%24 Jun →
dust22–13-0.0420%24 Jun →
nuke10–13-0.087%24 Jun →
inferno9–130.0310%23 Jun →
nuke1–13-0.125%23 Jun →
dust213–7-0.045%23 Jun →
inferno10–13-0.0218%23 Jun →
overpass13–70.0121%21 Jun →
inferno16–130.0010%21 Jun →
ancient16–120.0214%20 Jun →
overpass9–130.0619%20 Jun →
anubis13–100.0020%19 Jun →
dust213–60.0116%19 Jun →
overpass13–11-0.029%19 Jun →
anubis13–8-0.039%16 Jun →
anubis13–70.0324%16 Jun →
overpass13–40.0410%12 Jun →
mirage13–50.0810%12 Jun →
nuke8–00.0620%12 Jun →
nuke7–13-0.069%11 Jun →
dust213–160.0024%11 Jun →
ancient4–13-0.0318%11 Jun →
inferno9–130.109%11 Jun →
overpass9–13-0.0314%11 Jun →
anubis13–60.048%11 Jun →
overpass2–13-0.1116%11 Jun →
overpass4–13-0.0618%10 Jun →
nuke13–110.0017%9 Jun →
mirage9–130.0124%9 Jun →
dust26–13-0.0810%9 Jun →
inferno9–5-0.0514%9 Jun →
nuke5–13-0.098%9 Jun →
dust213–3-0.019%9 Jun →
overpass3–13-0.0713%8 Jun →
ancient16–130.0012%8 Jun →
dust213–60.0023%8 Jun →
dust215–15-0.027%8 Jun →
overpass10–130.007%8 Jun →
inferno15–150.0118%7 Jun →
overpass13–11-0.0413%7 Jun →
inferno10–130.0816%7 Jun →
anubis11–130.0719%7 Jun →
ancient16–140.0114%6 Jun →
inferno13–80.0513%6 Jun →
overpass9–13-0.0117%3 Jun →
inferno10–130.0714%3 Jun →
dust26–130.0119%3 Jun →
anubis2–13-0.0618%3 Jun →
mirage7–130.0237%3 Jun →
anubis13–50.0422%2 Jun →
nuke6–13-0.0417%2 Jun →
dust26–13-0.1028%2 Jun →
ancient11–13-0.0124%2 Jun →
mirage8–13-0.0520%31 May →
ancient6–13-0.086%30 May →
nuke13–100.0219%30 May →
dust25–13-0.0032%30 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.