🗿⃤⃢☂vaska - 23.09.2026

🗿⃤⃢☂vaska - 23.09.2026 — CS2 Stats

76561197968169065[U:1:7903337]Steam profile ↗✓ No bans

845Tracked matches87%Win rate2023Tracked since
CSDB Rating6.0 SolidOpening Duellist
Premier CS Rating22,390Top 50% of 185,711 CSDB-tracked playersPink band · top ~5.9% of ranked players (population est.)
CSDB Leaderboard#46558 of 230913 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 845 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 2 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

22,390Peak Premier on CSDB
1Days observed since 2026-09-02

Premier CS Rating

  • At peak — 22,390
  • Next: Red band at 25,000 2,610 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GG🗿⃤⃢☂vaska - 23.09.2026PREMIER22,390 · Pink bandcsdb.gg/stats

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Performance scores

Aim81
Positioning55
Utility51

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+0.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.1
Utility5.1
Positioning5.5
Opening Duels6.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 95% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 45% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 52% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.5
Utility5.1
Mechanics0.4
Opening Duels5.7
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
38.7%Accuracy (enemy spotted)
38.2%Spray accuracy
51.6%Counter-strafing
8.3°Preaim
483msReaction time
44.6%T opening success
60.6%CT opening success
0.40Enemies flashed / flash
8.4%Flash assists
13.84HE damage / grenade
8.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4001 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →