FiskerT3rkel

FiskerT3rkel — CS2 Stats

76561197960992663[U:1:726935]Steam profile ↗VAC banned

605Tracked matches48%Win rate2021Tracked since
CSDB Rating3.8 LearningPositional Player
Premier CS Rating5,492Light Blue band · top ~76.4% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 2 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 5,492 -2,114 6 Mar14 Sept · 22 days played
4,6109,016peak 9,0166 Mar14 Sept
9,184Peak Premier in tracked matches
33Days played since 2026-03-02

Premier CS Rating

  • 3,524 below peak (9,016)
  • -2,697 over 90 days
  • Next: Blue band at 10,000 4,508 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGFiskerT3rkelFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER5,492 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim43
Positioning53
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY46477Last 10046%Win rateWLLLLWWWWL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −2.8pp headshot accuracy · +38ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 6%
  • Avg reaction 642ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 621ms

Last 20

  • 119 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim4.3
Utility3.3
Positioning5.3
Opening Duels1.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 78% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 639ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning5.3
Utility3.3
Mechanics4.7
Opening Duels2.5
Win Impact4.4

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time628ms−48ms
first ⅓ avg 676ms → last ⅓ avg 628ms
Headshot accuracy9.1%+0.9%
first ⅓ avg 8.2% → last ⅓ avg 9.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–5 · anubis, 10 Aug
26%Best headshot accuracy · 12–12 · ancient, 27 Jun
445msFastest reaction time · 6–9 · inferno, 26 Aug
13–1Biggest win · nuke, 7 Sept

Across the last 100 tracked matches.

Highlights

4Longest win streak
67In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 63% over 19ancientWeakest map · 35% over 20
MapGradePlayedRecordWin rateAvg rating
infernoB34171750%-0.02
ancientC2071335%-0.04
anubisB1991047%-0.01
nukeA1912763%0.00
overpass3030%-0.01
dust22020%-0.02
mirage21150%-0.01
cache1010%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (35% over 20). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.4%Headshot accuracy
35.6%Accuracy (enemy spotted)
34.2%Spray accuracy
71.3%Counter-strafing
10.3°Preaim
639msReaction time
27.4%T opening success
49.8%CT opening success
0.28Enemies flashed / flash
2.3%Flash assists
14.81HE damage / grenade
1.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.4412% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2779 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.4407% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–60.057%14 Sept
inferno9–13-0.065%14 Sept
ancient4–13-0.086%14 Sept
nuke11–13-0.065%11 Sept
nuke10–130.028%7 Sept
inferno13–4-0.066%7 Sept
nuke13–10.0811%7 Sept
inferno13–80.0112%7 Sept
inferno16–130.0111%31 Aug
inferno7–13-0.068%31 Aug
inferno13–50.0512%30 Aug
ancient16–13-0.077%30 Aug
cache11–130.0111%29 Aug
anubis13–11-0.0611%29 Aug
anubis9–1-0.0325%29 Aug
dust211–130.004%28 Aug
anubis13–10-0.065%28 Aug
nuke9–50.056%28 Aug
inferno6–90.0719%26 Aug
inferno4–9-0.016%26 Aug
inferno0–9-0.2111%26 Aug
inferno13–11-0.0611%24 Aug
ancient9–13-0.066%17 Aug
anubis10–13-0.055%17 Aug
nuke13–100.0310%17 Aug
ancient7–13-0.1310%14 Aug
anubis13–50.096%10 Aug
inferno9–13-0.0610%10 Aug
ancient8–13-0.017%10 Aug
nuke11–13-0.089%7 Aug
mirage15–15-0.027%26 Jul
ancient0–13-0.0512%26 Jul
inferno8–13-0.068%26 Jul
nuke4–13-0.082%26 Jul
nuke10–13-0.037%26 Jul
inferno6–13-0.0614%26 Jul
inferno13–20.008%26 Jul
anubis13–7-0.020%6 Jul
ancient12–12-0.0526%27 Jun
inferno13–8-0.0711%22 Jun
nuke13–10-0.007%22 Jun
overpass6–130.032%22 Jun
ancient5–13-0.076%15 Jun
anubis15–15-0.0220%15 Jun
nuke13–90.016%15 Jun
ancient15–15-0.027%8 Jun
anubis6–13-0.046%8 Jun
nuke13–11-0.027%8 Jun
inferno13–40.028%1 Jun
ancient15–15-0.038%1 Jun
inferno15–150.014%1 Jun
inferno13–7-0.087%25 May
anubis13–16-0.0811%25 May
inferno13–5-0.078%25 May
inferno8–13-0.004%11 May
inferno7–13-0.020%11 May
inferno13–4-0.026%11 May
nuke13–40.0113%4 May
ancient8–1-0.056%4 May
nuke13–60.0411%4 May
inferno6–13-0.018%4 May
mirage13–50.015%3 May
anubis4–13-0.0110%3 May
anubis10–13-0.024%27 Apr
inferno13–110.015%27 Apr
inferno3–13-0.029%27 Apr
overpass15–15-0.0113%20 Apr
ancient13–9-0.052%20 Apr
ancient13–50.068%13 Apr
anubis9–130.0416%13 Apr
nuke8–13-0.037%13 Apr
inferno13–110.0812%10 Apr
nuke16–13-0.023%16 Mar
ancient13–9-0.037%16 Mar
nuke13–100.035%16 Mar
ancient11–13-0.078%9 Mar
overpass6–13-0.045%9 Mar
nuke8–130.0213%9 Mar
dust24–13-0.056%7 Mar
nuke13–70.037%7 Mar
inferno13–30.026%7 Mar
anubis13–80.0212%7 Mar
inferno11–13-0.0213%7 Mar
ancient9–13-0.0611%7 Mar
inferno13–10-0.035%7 Mar
inferno13–80.0310%7 Mar
nuke13–70.008%7 Mar
inferno14–160.0315%7 Mar
ancient13–50.063%7 Mar
inferno13–100.028%7 Mar
anubis9–13-0.017%7 Mar
inferno6–13-0.074%7 Mar
inferno4–13-0.113%6 Mar
anubis16–14-0.018%6 Mar
anubis9–130.078%6 Mar
ancient13–5-0.0314%6 Mar
anubis13–50.019%6 Mar
ancient5–13-0.057%6 Mar
ancient8–13-0.083%6 Mar
anubis9–13-0.0414%2 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →