kawai

kawai — CS2 Stats

FO76561199822451619[U:1:1862185891]Steam profile ↗✓ No bans

477Tracked matches93%Win rate2025Tracked since
CSDB Rating7.7 StrongOpening Duellist
Premier CS Rating29,546Top 1% of 215,248 CSDB-tracked playersRed band · top ~0.8% of ranked players (population est.)
CSDB Leaderboard#1142 of 261485 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Nov 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 477 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 29,546 +4,547 9 Aug – 7 Nov · 7 days played
24,99929,546peak 29,5469 Aug7 Nov
30,116Peak Premier in tracked matches
22Days played since 2026-08-09

Premier CS Rating

  • At peak — 29,546
  • 0 over 30 days · steady
  • +4,547 over 90 days
  • Next: Gold band at 30,000 — 454 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGkawaiPREMIER29,546 · Red bandcsdb.gg/stats

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Performance scores

Aim100
Positioning75
Utility17

0–100 skill scores via Leetify.

Recent form

HOT89–10–1Last 10089%Win rateWWWLWWWWWW

Last 10 vs previous 10: 0pp win rate · −0.09 avg rating · −35.4pp headshot accuracy · +173ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 628ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 36%
  • Avg reaction 430ms

Last 20

  • 18–2 · 90% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 54%
  • Avg reaction 344ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+4 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility1.7
Positioning7.5
Opening Duels9.2
Clutch2.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 54% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: higher opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 75% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning7.5
Utility1.7
Mechanics4.5
Opening Duels8.9
Win Impact10.0

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.10−0.01
first ⅓ avg 0.11 → last ⅓ avg 0.10
Reaction time345ms+19ms
first ⅓ avg 326ms → last ⅓ avg 345ms
Headshot accuracy53.9%−6.8%
first ⅓ avg 60.6% → last ⅓ avg 53.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 13–5 · dust2, 10 Aug →
100%Best headshot accuracy · 9–5 · train, 7 Oct →
78msFastest reaction time · 8–8 · inferno, 17 Sept →
13–0Biggest win · dust2, 1 Oct →

Across the last 100 tracked matches.

Highlights

21Longest win streak
W3Current streak
3–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

trainBest map · 100% over 7infernoWeakest map · 73% over 11
MapGradePlayedRecordWin rateAvg rating
mirageS2120–195%0.10
dust2S2117–481%0.12
infernoS118–373%0.06
officeS109–190%0.09
nukeS98–189%0.09
trainS77–0100%0.10
cacheS65–183%0.10
ancientS55–0100%0.15
anubis—44–0100%0.14
overpass—33–0100%0.15
vertigo—22–0100%0.08
italy—11–0100%0.18

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (73% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

72Matches
61%Win rate
1.02Avg K/D
81.7ADR
54%Headshot %

Clutches & streaks

32%1v1 clutch win
12%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3653%0.9617.0
Dust22778%1.1716.3
Inferno367%1.1922.7
Nuke367%0.7014.3
Train10%0.459.0
Ancient10%0.8214.0
Anubis10%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

50.5%Headshot accuracy
54.7%Accuracy (enemy spotted)
34.9%Spray accuracy
70.4%Counter-strafing
6.6°Preaim
360msReaction time
61.1%T opening success
74.6%CT opening success
0.15Enemies flashed / flash
1.6%Flash assists
14.86HE damage / grenade
1.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1459 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
office13–7-0.0120%28 Oct →
cache13–8-0.0212%21 Oct →
mirage13–40.0115%20 Oct →
mirage3–130.0317%20 Oct →
dust213–80.0520%20 Oct →
train13–30.0820%7 Oct →
train13–100.2034%7 Oct →
inferno9–40.0133%7 Oct →
train13–10.1391%7 Oct →
train9–5-0.03100%7 Oct →
train13–50.24100%7 Oct →
cache4–10.1775%6 Oct →
nuke13–10.0178%6 Oct →
nuke13–80.0542%6 Oct →
cache3–00.0375%5 Oct →
ancient13–30.2472%5 Oct →
anubis3–00.2467%5 Oct →
ancient12–20.1847%5 Oct →
cache3–130.1159%4 Oct →
ancient7–10.08100%4 Oct →
italy9–50.1840%4 Oct →
mirage13–90.2355%4 Oct →
nuke13–60.1155%2 Oct →
overpass4–00.11100%2 Oct →
overpass13–20.1837%2 Oct →
overpass13–10.1470%1 Oct →
dust213–00.1569%1 Oct →
office13–20.1190%30 Sept →
office13–10.1144%30 Sept →
inferno13–40.0425%30 Sept →
inferno10–00.0556%30 Sept →
mirage13–4-0.0129%24 Sept →
vertigo13–30.1332%24 Sept →
vertigo5–00.0350%24 Sept →
dust213–00.09100%19 Sept →
dust24–00.20100%19 Sept →
dust213–40.2131%17 Sept →
mirage13–50.2288%17 Sept →
mirage13–20.0673%17 Sept →
office13–30.1855%17 Sept →
inferno7–9-0.07100%17 Sept →
inferno8–8-0.0878%17 Sept →
inferno9–70.0160%17 Sept →
inferno9–00.2271%10 Sept →
inferno9–00.19100%10 Sept →
nuke3–00.20100%10 Sept →
nuke9–10.1567%10 Sept →
office13–100.2137%8 Sept →
office13–40.0444%8 Sept →
office13–00.1515%3 Sept →
office5–00.0867%3 Sept →
office13–90.0218%3 Sept →
office7–130.0119%3 Sept →
nuke9–1-0.0046%29 Aug →
cache13–20.2139%27 Aug →
cache13–30.0846%27 Aug →
train13–20.0114%12 Aug →
train13–60.0920%12 Aug →
mirage13–00.16100%12 Aug →
dust213–00.1938%12 Aug →
inferno13–80.2089%12 Aug →
dust20–10.000%11 Aug →
nuke0–20.000%11 Aug →
mirage13–30.1093%11 Aug →
mirage13–40.11100%11 Aug →
dust213–20.1638%11 Aug →
dust213–20.0955%11 Aug →
anubis13–10.0950%11 Aug →
ancient6–00.2155%11 Aug →
mirage2–00.04100%11 Aug →
dust213–10.2060%11 Aug →
dust27–30.2722%11 Aug →
mirage13–10.1692%11 Aug →
dust213–10.1932%11 Aug →
nuke13–30.2626%11 Aug →
dust20–40.0831%10 Aug →
mirage13–70.0995%10 Aug →
dust213–00.1141%10 Aug →
inferno13–00.0157%10 Aug →
inferno0–130.03100%10 Aug →
dust211–130.22100%10 Aug →
mirage13–20.1192%10 Aug →
mirage13–10.04100%10 Aug →
dust213–50.2886%10 Aug →
mirage13–10.0536%10 Aug →
dust22–130.0132%10 Aug →
dust213–110.02100%10 Aug →
mirage13–20.1685%10 Aug →
mirage6–00.1050%10 Aug →
mirage13–50.0642%10 Aug →
mirage13–00.07100%9 Aug →
anubis13–50.1889%9 Aug →
mirage13–40.1874%9 Aug →
ancient13–40.0238%9 Aug →
dust213–80.2074%9 Aug →
anubis13–70.0417%9 Aug →
mirage6–00.1275%9 Aug →
dust216–12-0.150%9 Aug →
dust213–00.0543%9 Aug →
nuke13–00.027%9 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches21-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.