𝕽𝖔𝖔𝖘_𝖁𝖎𝖇 — CS2 Stats
76561199478197884[U:1:1517932156]✓ No bans
Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +20pp win rate · -0.03 avg rating
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 83% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.0/10 (Solid, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 21 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| S | 9 | 6–3 | 67% | 0.05 | |
| — | 3 | 2–1 | 67% | 0.07 | |
| — | 2 | 1–1 | 50% | -0.05 | |
| — | 2 | 2–0 | 100% | -0.00 | |
| — | 2 | 0–2 | 0% | -0.02 | |
| — | 1 | 1–0 | 100% | -0.01 | |
| — | 1 | 1–0 | 100% | -0.00 | |
| — | 1 | 1–0 | 100% | 0.05 |
Across the last 21 tracked matches.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.369 — below the 0.5 mark we flag
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–9 | -0.01 | 26% | 23 Jun → | ||
| 13–4 | -0.05 | 25% | 23 Jun → | ||
| 13–3 | -0.00 | 39% | 23 Jun → | ||
| 13–2 | 0.12 | 35% | 23 Jun → | ||
| 13–7 | -0.06 | 21% | 22 Jun → | ||
| 13–1 | 0.01 | 30% | 22 Jun → | ||
| 8–13 | -0.00 | 20% | 22 Jun → | ||
| 12–12 | -0.04 | 23% | 22 Jun → | ||
| 13–8 | 0.05 | 36% | 21 Jun → | ||
| 13–1 | 0.09 | 21% | 21 Jun → | ||
| 2–13 | 0.15 | 34% | 19 Jun → | ||
| 13–8 | -0.07 | 24% | 19 Jun → | ||
| 6–13 | 0.04 | 18% | 19 Jun → | ||
| 13–8 | 0.09 | 35% | 19 Jun → | ||
| 13–2 | 0.07 | 38% | 18 Jun → | ||
| 6–13 | -0.02 | 23% | 17 Jun → | ||
| 13–8 | 0.07 | 22% | 3 Jun → | ||
| 6–13 | -0.04 | 14% | 22 May → | ||
| 13–1 | 0.05 | 27% | 19 May → | ||
| 13–4 | 0.05 | 31% | 19 May → | ||
| 11–13 | 0.03 | 27% | 19 May → |
Match data via Leetify.