cobweb — CS2 Stats

76561199294161689[U:1:1333895961]✓ No bans

618Tracked matches62%Win rate2023Tracked since
1,262Hours in CS2Hrs last 2 wks
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating8,067Light Blue band · top ~64.1% of ranked players (population est.)
CSDB Leaderboard#30346 of 40734 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=673), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate45.0%41.2%42.2%above
Shot accuracy3.1%12.5%11.9%8.7% short
Kill/death ratio0.720.960.980.26 short
Match win rate39.0%42.8%43.6%4.6% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGcobwebFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER8,067 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim75
Positioning59
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY49492Last 10049%Win rateWLLWWWWLLW

Last 10 vs previous 10: +10pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.5
Aggression8.4
Utility1.6
Positioning5.9
Opening Duels4.2
Clutch3.2

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 685ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.9
Utility1.6
Mechanics8.9
Opening Duels4.2
Win Impact9.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time683ms−23ms
first ⅓ avg 707ms → last ⅓ avg 683ms
Headshot accuracy18.5%+2.7%
first ⅓ avg 15.8% → last ⅓ avg 18.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–3
130Biggest win — inferno
5Longest win streak
313In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 56% over 9mirageWeakest map · 43% over 28
MapGradePlayedRecordWin rateAvg rating
mirageC28121643%0.00
infernoB168850%0.00
ancientB168850%0.00
nukeB158753%0.01
dust2B136746%0.00
anubisA95456%0.02
overpass21150%-0.06
cache110100%-0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (43% over 28). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,042Lifetime kills
0.72K/D
1,878Matches
39.0%Match win rate
45.0%Headshot % · Top 50% of Level 2 players
3.1%Shot accuracy
3,531MVPs
663Hours (in match)
485Bombs planted
371Bombs defused

Most-used weapons

Lifetime map wins

2,909dust2
1,779nuke
1,477inferno
766vertigo
180train
11office
11safehouse
8cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

55Matches
27%Win rate
0.49Avg K/D
55.4ADR
49%Headshot %

Clutches & streaks

36%1v1 clutch win
5%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1331%0.498.4
Inferno1233%0.458.2
Vertigo812%0.579.4
Anubis729%0.468.4
Dust2729%0.467.4
Ancient633%0.5110.8
Nuke10%0.386.0
Train10%0.7417.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
36.5%Accuracy (enemy spotted)
41.8%Spray accuracy
90.2%Counter-strafing
10.1°Preaim
685msReaction time
36.9%T opening success
57.0%CT opening success
0.28Enemies flashed / flash
3.1%Flash assists
11.79HE damage / grenade
1.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2756 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.8771% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache10–2-0.080%22 Aug
inferno4–9-0.1515%22 Aug
dust26–90.0428%21 Aug
mirage13–60.0431%16 Aug
nuke13–20.016%15 Aug
inferno13–80.0124%5 Aug
mirage13–80.0329%2 Aug
anubis9–130.0315%29 Jul
ancient1–13-0.1415%29 Jul
nuke13–9-0.0215%27 Jul
anubis10–130.0320%26 Jul
inferno10–13-0.0322%26 Jul
anubis13–70.0515%26 Jul
mirage13–7-0.0321%25 Jul
ancient11–130.0639%25 Jul
inferno13–8-0.0316%25 Jul
inferno13–30.0021%25 Jul
nuke13–16-0.0223%23 Jul
nuke13–100.0122%22 Jul
nuke15–150.0511%21 Jul
anubis13–70.0629%20 Jul
mirage13–60.0821%19 Jul
dust213–7-0.0016%18 Jul
dust211–13-0.0221%16 Jul
mirage13–4-0.0015%15 Jul
nuke0–3-0.020%15 Jul
ancient13–40.016%15 Jul
mirage2–13-0.0426%10 Jul
anubis13–9-0.0010%9 Jul
ancient1–13-0.1020%4 Jul
nuke13–100.0220%3 Jul
mirage13–11-0.0422%2 Jul
mirage5–130.0217%30 Jun
anubis14–160.0113%28 Jun
mirage13–11-0.0423%26 Jun
mirage10–13-0.0019%26 Jun
inferno9–130.0217%24 Jun
ancient13–90.0716%23 Jun
inferno13–00.0519%23 Jun
ancient8–130.0029%22 Jun
inferno6–13-0.0412%22 Jun
ancient4–13-0.0214%21 Jun
dust26–13-0.0819%21 Jun
dust213–70.0524%19 Jun
mirage13–50.0315%18 Jun
nuke8–60.0330%18 Jun
mirage11–130.0323%17 Jun
mirage6–13-0.0626%17 Jun
mirage13–100.0321%15 Jun
ancient13–60.0113%15 Jun
mirage11–130.0010%13 Jun
mirage14–16-0.059%11 Jun
dust213–30.0311%10 Jun
mirage13–60.0314%10 Jun
anubis13–100.0520%10 Jun
mirage10–13-0.0413%8 Jun
nuke16–12-0.0017%6 Jun
ancient15–150.0515%6 Jun
dust27–130.0323%6 Jun
ancient13–3-0.0216%6 Jun
mirage13–90.0726%5 Jun
mirage7–13-0.1011%5 Jun
anubis8–13-0.0121%4 Jun
overpass3–13-0.0811%4 Jun
inferno11–13-0.0127%4 Jun
dust211–13-0.0716%3 Jun
dust213–7-0.0015%3 Jun
dust211–130.0411%3 Jun
anubis13–90.0214%2 Jun
mirage7–13-0.0313%1 Jun
mirage4–130.0017%27 May
nuke16–130.0818%27 May
nuke5–130.0212%27 May
overpass13–8-0.0410%27 May
ancient13–11-0.039%25 May
inferno13–40.0414%25 May
ancient13–90.0520%24 May
inferno13–30.0617%24 May
ancient4–13-0.0218%24 May
nuke13–40.0730%24 May
inferno8–13-0.0223%24 May
ancient7–13-0.022%23 May
mirage8–13-0.0614%23 May
inferno13–80.0319%23 May
dust214–160.0517%23 May
dust213–7-0.0616%22 May
mirage13–16-0.0010%22 May
ancient13–60.0913%21 May
inferno5–130.0411%21 May
mirage6–120.0111%21 May
dust213–90.0633%20 May
nuke13–4-0.0117%19 May
mirage13–30.1518%18 May
inferno13–60.1013%18 May
mirage14–160.0717%18 May
ancient13–80.0315%18 May
inferno10–13-0.0718%17 May
mirage4–13-0.0021%16 May
nuke9–13-0.0016%8 May
nuke11–13-0.0315%6 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →