Paradox — CS2 Stats

76561199156473927[U:1:1196208199]

395Tracked matches50%Win rate2024Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating15,940Purple band · top ~24.7% of ranked players (population est.)
CSDB Leaderboard#23103 of 39898 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGParadoxPREMIER15,940 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning53
Utility17

0–100 skill scores via Leetify.

Recent form

COLD56395Last 10056%Win rateWLTLLWLLLL

Last 10 vs previous 10: -40pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.2
Utility1.7
Positioning5.3
Opening Duels3.2
Clutch1.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.3
Utility1.7
Mechanics6.0
Opening Duels3.2
Win Impact5.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time596ms−50ms
first ⅓ avg 646ms → last ⅓ avg 596ms
Headshot accuracy15.5%+1.5%
first ⅓ avg 14.0% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — overpass 9–3
130Biggest win — dust2
5Longest win streak
910In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 82% over 11ancientWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
dust2A26161062%0.02
mirageB26121446%-0.00
ancientC125742%0.01
nukeS119282%0.02
anubisB105550%0.02
infernoA95456%-0.00
overpass32167%0.12
vertigo21150%-0.01
office110100%-0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
1.25Avg K/D
97.6ADR
35%Headshot %

Clutches & streaks

25%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno20%1.0918.5
Dust21100%1.5819.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
35.1%Accuracy (enemy spotted)
37.7%Spray accuracy
76.9%Counter-strafing
10.8°Preaim
600msReaction time
38.6%T opening success
46.9%CT opening success
0.36Enemies flashed / flash
1.7%Flash assists
0.56HE damage / grenade
5.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3602 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.5891% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–2-0.0236%3 Aug
anubis10–130.038%27 Jul
dust212–120.0127%27 Jul
anubis10–13-0.0517%26 Jul
inferno10–13-0.046%26 Jul
mirage13–60.0212%25 Jul
mirage14–160.0314%25 Jul
ancient11–130.0314%25 Jul
anubis7–130.0515%24 Jul
dust22–13-0.0424%24 Jul
ancient11–13-0.0911%23 Jul
nuke13–160.038%23 Jul
dust213–60.0310%22 Jul
dust215–15-0.0223%17 Jul
anubis15–15-0.0415%16 Jul
mirage13–6-0.0210%15 Jul
anubis13–11-0.0110%15 Jul
nuke13–90.0219%15 Jul
ancient13–10-0.068%15 Jul
mirage13–8-0.0419%15 Jul
dust20–13-0.1212%14 Jul
mirage5–13-0.1119%13 Jul
nuke13–3-0.027%13 Jul
mirage13–11-0.0415%12 Jul
mirage13–50.1225%10 Jul
dust216–14-0.0417%9 Jul
mirage9–130.0332%9 Jul
mirage13–11-0.0312%9 Jul
overpass9–30.2613%8 Jul
vertigo12–12-0.0314%8 Jul
inferno9–60.1015%8 Jul
inferno9–60.0312%8 Jul
dust211–130.0714%8 Jul
office13–10-0.0826%8 Jul
vertigo13–60.0111%7 Jul
ancient5–13-0.0221%7 Jul
dust213–60.0624%6 Jul
anubis11–50.0026%6 Jul
nuke13–110.0310%6 Jul
dust213–70.0514%6 Jul
dust213–00.1211%6 Jul
ancient15–150.1011%5 Jul
mirage4–13-0.0110%5 Jul
nuke13–90.0011%5 Jul
nuke13–60.0116%5 Jul
anubis13–70.0211%5 Jul
ancient1–13-0.0316%4 Jul
mirage9–13-0.016%4 Jul
ancient13–90.088%4 Jul
mirage16–140.0616%3 Jul
inferno13–50.0113%3 Jul
anubis13–100.098%3 Jul
nuke13–100.0317%3 Jul
dust212–160.0412%3 Jul
dust213–90.0917%2 Jul
nuke13–50.0417%2 Jul
ancient13–100.048%2 Jul
mirage13–110.0015%2 Jul
nuke16–13-0.0011%2 Jul
mirage14–16-0.0012%1 Jul
dust213–100.0413%30 Jun
mirage3–13-0.0321%30 Jun
dust28–130.0121%30 Jun
dust213–40.0519%30 Jun
anubis8–13-0.0214%30 Jun
dust213–160.0416%29 Jun
mirage8–130.0021%28 Jun
mirage13–110.0012%28 Jun
overpass13–30.1011%27 Jun
dust213–90.0714%26 Jun
mirage13–110.0510%26 Jun
mirage10–13-0.0717%26 Jun
inferno13–10-0.0812%25 Jun
ancient10–20.0911%25 Jun
inferno9–130.039%24 Jun
mirage13–90.045%24 Jun
dust213–50.0314%23 Jun
mirage9–130.0715%23 Jun
inferno13–4-0.0317%22 Jun
mirage11–130.0417%22 Jun
ancient8–13-0.0013%22 Jun
inferno6–13-0.0016%22 Jun
dust213–3-0.0110%21 Jun
inferno9–13-0.0213%20 Jun
dust213–90.0115%19 Jun
mirage11–130.0120%17 Jun
mirage6–13-0.1012%17 Jun
dust211–13-0.0213%16 Jun
ancient10–13-0.076%16 Jun
dust211–13-0.0232%15 Jun
nuke11–130.0416%15 Jun
anubis13–70.139%15 Jun
ancient13–60.0412%15 Jun
nuke13–70.0118%14 Jun
overpass8–13-0.0121%13 Jun
dust213–50.0218%13 Jun
dust213–70.0514%12 Jun
mirage7–13-0.1011%12 Jun
mirage13–3-0.028%12 Jun
dust213–3-0.0324%10 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →