FlavorLizard — CS2 Stats

76561199229346649[U:1:1269080921]

257Tracked matches67%Win rate2025Tracked since
573Hours in CS3Hrs last 2 wks
CSDB Rating7.3 StrongEntry Fragger
Premier CS Rating12,035Blue band · top ~44.1% of ranked players (population est.)
CSDB Leaderboard#22005 of 31590 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate37.5%41.7%44.1%6.6% short
Shot accuracy0.3%8.8%11.4%11.2% short
Kill/death ratio1.010.971.03meets
Match win rate46.8%43.8%45.2%above

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFlavorLizardPREMIER12,035 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim92
Positioning67
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY7129Last 10071%Win rateWLLWWLWWWL

Last 10 vs previous 10: -10pp win rate · -0.09 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim9.2
Aggression10.0
Utility4.2
Positioning6.7
Opening Duels6.2

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.7
Utility4.2
Mechanics9.2
Opening Duels6.2
Win Impact10.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.04
first ⅓ avg 0.02 → last ⅓ avg 0.05
Reaction time536ms−85ms
first ⅓ avg 621ms → last ⅓ avg 536ms
Headshot accuracy19.7%+2.6%
first ⅓ avg 17.1% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — dust2 7–13
131Biggest win — dust2
20Longest win streak
74In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 82% over 17infernoWeakest map · 58% over 12
MapGradePlayedRecordWin rateAvg rating
mirageS2820871%0.05
dust2S2418675%0.05
nukeS1714382%0.04
infernoA127558%0.02
ancientS107370%0.04
overpass43175%0.02
anubis31233%0.00
cache21150%0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (58% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,386Lifetime kills
1.01K/D · Top 50% of Blue band
547Matches
46.8%Match win rate · Top 25% of Blue band
37.5%Headshot %
0.3%Shot accuracy
1,197MVPs
204Hours (in match)
601Bombs planted
130Bombs defused

Most-used weapons

Lifetime map wins

1,294dust2
864nuke
533inferno
41vertigo
22train
10office
9ar_baggage
7ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
41.4%Accuracy (enemy spotted)
32.8%Spray accuracy
91.3%Counter-strafing
6.7°Preaim
535msReaction time
54.2%T opening success
55.4%CT opening success
0.57Enemies flashed / flash
9.3%Flash assists
14.06HE damage / grenade
2.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6362 — below the 4 mark we flag

    Grenade Lineups

Recent matches

MapScoreRatingHS%Date
ancient13–80.0311%20 Aug
nuke7–130.028%20 Aug
anubis7–13-0.0817%19 Aug
dust213–40.0147%5 Aug
cache13–20.0618%5 Aug
ancient12–160.0313%3 Aug
nuke13–70.0621%3 Aug
nuke13–80.0912%26 Jul
mirage4–60.0120%26 Jul
dust21–8-0.140%25 Jul
dust213–70.0618%25 Jul
dust29–130.0615%24 Jul
inferno13–40.154%24 Jul
dust213–40.2022%24 Jul
dust213–90.0718%24 Jul
ancient13–30.0720%23 Jul
mirage13–70.1024%23 Jul
cache10–130.1015%20 Jul
mirage3–130.088%20 Jul
nuke13–70.1217%20 Jul
ancient14–160.0817%1 Jul
dust213–100.0418%28 Jun
dust213–60.0224%16 Jun
mirage13–9-0.0042%15 Jun
inferno9–70.0624%13 Jun
mirage13–11-0.0113%13 Jun
nuke13–9-0.0027%12 Jun
dust210–130.0447%12 Jun
nuke13–30.1527%12 Jun
inferno13–100.0621%12 Jun
inferno9–130.0917%12 Jun
mirage9–13-0.0729%11 Jun
dust27–130.2118%11 Jun
nuke16–140.0017%10 Jun
ancient13–9-0.0120%10 Jun
inferno13–100.0435%9 Jun
dust213–100.0219%8 Jun
mirage13–60.046%8 Jun
nuke13–8-0.0224%8 Jun
mirage13–70.0111%7 Jun
dust213–7-0.028%7 Jun
inferno13–20.0622%7 Jun
mirage13–80.0318%7 Jun
dust213–10.1617%7 Jun
mirage13–60.0511%6 Jun
dust213–10.0416%6 Jun
nuke13–50.0518%6 Jun
dust213–50.038%6 Jun
mirage13–50.0528%26 May
overpass10–40.0623%26 May
inferno13–50.0119%26 May
ancient13–10.0736%26 May
nuke8–10.0911%26 May
mirage10–130.0923%26 May
dust213–80.0550%26 May
mirage13–70.0329%26 May
mirage13–50.1633%26 May
nuke16–140.0216%24 May
nuke13–60.0113%24 May
ancient13–50.1410%24 May
mirage13–60.0310%24 May
mirage13–110.066%24 May
dust213–90.0923%24 May
mirage13–60.1411%23 May
mirage13–30.1925%23 May
dust213–50.0623%23 May
overpass13–110.0316%23 May
anubis13–70.1015%23 May
mirage14–160.1116%22 May
nuke13–100.0513%22 May
dust213–40.0518%22 May
mirage13–30.0616%22 May
dust213–30.0523%22 May
nuke13–60.0817%22 May
dust213–40.0939%22 May
inferno9–13-0.0625%22 May
anubis9–130.0013%21 May
ancient13–4-0.044%21 May
inferno5–13-0.0413%21 May
ancient13–16-0.0125%20 May
dust26–130.1213%20 May
mirage11–130.1618%20 May
mirage3–13-0.065%19 May
nuke11–13-0.0616%19 May
dust28–5-0.039%19 May
overpass4–13-0.0510%18 May
mirage10–13-0.036%18 May
inferno3–12-0.0014%18 May
nuke8–13-0.0417%17 May
mirage13–100.0136%17 May
ancient13–50.0115%16 May
mirage7–110.0326%16 May
dust27–13-0.0711%16 May
mirage13–100.0516%16 May
mirage12–50.0322%15 May
overpass16–120.0324%15 May
nuke13–50.049%15 May
inferno13–6-0.0319%15 May
inferno10–13-0.0420%15 May
mirage13–70.0722%14 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches20-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →