de4d_sh0t

de4d_sh0t — CS2 Stats

VN76561199000922157[U:1:1040656429]Steam profile ↗

2,169Tracked matches45%Win rate2020Tracked since
1,093Hours in CS
CSDB Rating4.9 Developing
Premier CS Rating13,363Blue band · top ~37.1% of ranked players (population est.)
CSDB Leaderboard#22295 of 33418 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate58.1%41.7%44.1%above
Shot accuracy1.8%8.8%11.4%9.7% short
Kill/death ratio0.960.971.030.07 short
Match win rate42.0%43.8%45.2%3.2% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGde4d_sh0tPREMIER13,363 · Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning58
Utility59

0–100 skill scores via Leetify.

Recent form

COLD46513Last 10046%Win rateLWLLLLWWLL

Last 10 vs previous 10: -30pp win rate · +0.02 avg rating

Player DNA

Aim4.6
Aggression8.4
Utility5.9
Positioning5.8
Opening Duels3.2
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 86% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.85 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 694ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.8
Utility5.9
Mechanics6.9
Opening Duels3.2
Win Impact3.3

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time703ms+30ms
first ⅓ avg 673ms → last ⅓ avg 703ms
Headshot accuracy26.5%−0.2%
first ⅓ avg 26.6% → last ⅓ avg 26.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — inferno 9–6
130Biggest win — inferno
5Longest win streak
49In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 64% over 11mirageWeakest map · 32% over 25
MapGradePlayedRecordWin rateAvg rating
dust2A31191261%0.01
mirageD2581732%0.01
infernoD1861233%-0.04
nukeA117464%0.02
ancientB84450%0.01
anubis42250%0.03
cache3030%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 25). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,438Lifetime kills
0.96K/D
3,399Matches
42.0%Match win rate
58.1%Headshot % · Top 5% of Blue band
1.8%Shot accuracy
9,082MVPs
1,093Hours (in match)
2,741Bombs planted
611Bombs defused

Most-used weapons

Lifetime map wins

6,991inferno
5,200dust2
2,670nuke
1,508vertigo
159train
146office
72lake
11italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
44%Win rate
1.24Avg K/D
89.8ADR
66%Headshot %

Clutches & streaks

40%1v1 clutch win
33%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno250%1.6619.0
Nuke250%0.8819.0
Mirage20%0.7012.5
Ancient1100%1.1820.0
Anubis10%0.7213.0
Dust21100%2.7825.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.0%Headshot accuracy
25.1%Accuracy (enemy spotted)
25.5%Spray accuracy
81.3%Counter-strafing
10.4°Preaim
694msReaction time
43.0%T opening success
43.0%CT opening success
0.85Enemies flashed / flash
9.9%Flash assists
12.36HE damage / grenade
3.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.801 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage5–13-0.1124%29 Aug
anubis12–20.0534%28 Aug
dust25–130.1532%28 Aug
mirage6–13-0.0319%28 Aug
dust210–130.0223%28 Aug
dust210–13-0.0223%27 Aug
dust213–9-0.0422%27 Aug
inferno13–00.0741%27 Aug
ancient14–16-0.0233%27 Aug
mirage8–130.0024%27 Aug
dust213–4-0.0438%27 Aug
ancient13–110.0325%27 Aug
mirage10–40.1117%27 Aug
dust213–20.0130%27 Aug
dust213–00.0434%27 Aug
dust25–13-0.0422%27 Aug
dust28–13-0.0825%26 Aug
inferno3–9-0.1444%26 Aug
mirage9–13-0.0226%26 Aug
dust213–9-0.0521%26 Aug
nuke13–10.1133%26 Aug
dust213–10-0.0620%26 Aug
anubis7–13-0.0720%26 Aug
nuke7–90.0222%26 Aug
mirage13–20.0425%25 Aug
dust213–20.0543%25 Aug
cache5–13-0.0721%25 Aug
anubis15–15-0.0225%25 Aug
inferno10–130.0129%25 Aug
nuke11–130.0727%24 Aug
inferno11–13-0.0622%24 Aug
inferno9–2-0.0712%24 Aug
mirage7–13-0.0216%24 Aug
dust213–90.0028%24 Aug
dust211–130.0230%24 Aug
dust25–130.0424%23 Aug
ancient13–90.0125%23 Aug
nuke13–9-0.0120%23 Aug
nuke13–100.0251%23 Aug
inferno9–60.1916%23 Aug
dust212–12-0.0528%23 Aug
mirage0–13-0.0729%23 Aug
inferno9–13-0.0921%23 Aug
inferno3–13-0.0440%23 Aug
nuke13–30.0522%23 Aug
mirage13–100.0130%23 Aug
ancient13–70.0637%23 Aug
inferno1–9-0.1619%23 Aug
inferno9–70.0935%22 Aug
dust213–30.0122%22 Aug
dust23–13-0.0048%22 Aug
inferno13–50.0227%22 Aug
cache3–13-0.0413%22 Aug
mirage8–130.0322%22 Aug
dust213–40.0025%22 Aug
nuke13–90.0418%21 Aug
dust213–30.0931%21 Aug
inferno4–110.0143%21 Aug
dust213–50.0238%21 Aug
nuke9–13-0.0330%21 Aug
mirage13–110.0315%21 Aug
inferno13–60.0329%21 Aug
mirage1–13-0.0122%21 Aug
mirage8–13-0.0016%20 Aug
mirage7–13-0.0617%20 Aug
mirage10–130.1835%20 Aug
ancient6–130.0429%20 Aug
dust213–60.1127%20 Aug
anubis13–80.1525%19 Aug
mirage13–9-0.0120%19 Aug
dust213–20.0830%19 Aug
inferno2–9-0.1440%19 Aug
dust213–80.0432%19 Aug
mirage13–10-0.0329%19 Aug
mirage11–13-0.0122%19 Aug
mirage13–50.0337%18 Aug
dust213–6-0.0631%18 Aug
mirage14–160.0824%18 Aug
cache1–13-0.075%18 Aug
nuke13–9-0.0133%18 Aug
inferno2–9-0.2213%18 Aug
nuke16–140.0417%18 Aug
inferno6–130.0221%16 Aug
dust213–60.0438%16 Aug
ancient8–13-0.0326%16 Aug
mirage13–6-0.0427%16 Aug
inferno3–9-0.1920%16 Aug
mirage6–130.0322%16 Aug
dust213–40.0929%16 Aug
mirage10–130.0331%15 Aug
dust213–80.0430%15 Aug
dust215–150.0734%15 Aug
nuke4–13-0.0236%15 Aug
dust211–13-0.0122%15 Aug
mirage10–130.0226%15 Aug
ancient6–13-0.0334%15 Aug
ancient13–6-0.0019%14 Aug
mirage4–13-0.0222%14 Aug
dust26–13-0.0729%14 Aug
inferno7–90.0326%14 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →