Zinzer

Zinzer — CS2 Stats

CN76561198896688096[U:1:936422368]Steam profile ↗

1,172Tracked matches50%Win rate2022Tracked since
1,289Hours in CS13Hrs last 2 wks
CSDB Rating5.3 DevelopingAggressive Rifler
Premier CS Rating20,688Top 50% of 17,162 CSDB-tracked playersPink band · top ~7.7% of ranked players (population est.)
CSDB Leaderboard#13081 of 36381 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=1,146), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate45.9%47.2%49.0%3.1% short
Shot accuracy3.2%12.3%13.1%9.9% short
Kill/death ratio1.231.071.08above
Match win rate45.2%46.3%46.9%1.8% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGZinzerFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER20,688 · Pink bandcsdb.gg/stats

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Performance scores

Aim77
Positioning46
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY53416Last 10053%Win rateWLLWLWLWWW

Last 10 vs previous 10: +20pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression6.6
Utility4.3
Positioning4.6
Opening Duels2.1
Clutch5.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 87% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.6
Utility4.3
Mechanics4.4
Opening Duels2.1
Win Impact5.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time610ms+1ms
first ⅓ avg 609ms → last ⅓ avg 610ms
Headshot accuracy25.7%+3.5%
first ⅓ avg 22.1% → last ⅓ avg 25.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.25Best rating — ancient 13–5
133Biggest win — inferno
6Longest win streak
88In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 75% over 12dust2Weakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
cacheS2013765%0.02
ancientC1881044%0.04
mirageS139469%0.02
infernoS129375%0.05
nukeD93633%0.02
vertigoC73443%0.05
dust2D6060%0.03
anubisD62433%0.02
poseidon110100%0.13
eldorado1010%-0.12
debris1010%-0.05
fachwerk110100%0.11
boulder1010%0.09
overpass110100%-0.02
sanctum110100%0.11
stronghold110100%0.06
warden110100%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,343Lifetime kills
1.23K/D · Top 25% of Level 8 players
1,961Matches
45.2%Match win rate
45.9%Headshot %
3.2%Shot accuracy
4,840MVPs
726Hours (in match)
1,945Bombs planted
663Bombs defused

Most-used weapons

Lifetime map wins

2,798inferno
2,116vertigo
1,935nuke
1,924dust2
210train
118office
112italy
103cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

507Matches
52%Win rate
1.29Avg K/D
92.8ADR
48%Headshot %

Clutches & streaks

49%1v1 clutch win
25%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage11151%1.2317.1
Anubis10548%1.2318.2
Ancient8656%1.3918.4
Inferno7752%1.2318.3
Vertigo7060%1.4019.3
Nuke3142%1.3517.0
Dust21338%1.1217.9
Overpass875%1.7322.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
37.6%Accuracy (enemy spotted)
46.0%Spray accuracy
69.6%Counter-strafing
10.3°Preaim
617msReaction time
39.0%T opening success
37.7%CT opening success
0.46Enemies flashed / flash
3.7%Flash assists
7.43HE damage / grenade
9.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4619 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.9747% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–8-0.0413%28 Aug
dust26–13-0.0322%28 Aug
inferno6–130.0220%28 Aug
anubis13–110.0321%22 Aug
mirage1–13-0.0333%22 Aug
inferno13–50.0422%22 Aug
mirage3–130.0514%21 Aug
mirage13–100.0017%20 Aug
poseidon9–50.1321%18 Aug
inferno9–70.1726%18 Aug
vertigo2–130.0436%16 Aug
cache5–130.0142%14 Aug
vertigo13–40.1065%14 Aug
nuke8–130.0031%14 Aug
inferno9–60.1544%13 Aug
cache13–90.0430%12 Aug
cache0–13-0.0717%9 Aug
ancient13–50.2516%9 Aug
ancient11–130.1425%8 Aug
ancient7–130.0217%7 Aug
inferno7–130.0214%7 Aug
nuke9–13-0.0127%7 Aug
vertigo6–130.0531%7 Aug
inferno13–70.0337%7 Aug
inferno13–70.0416%6 Aug
ancient13–110.0510%5 Aug
cache13–5-0.0245%4 Aug
cache13–6-0.0011%2 Aug
cache13–16-0.0322%1 Aug
inferno13–30.0226%1 Aug
ancient2–130.0118%31 Jul
cache4–3-0.0225%31 Jul
nuke13–60.1132%31 Jul
mirage6–13-0.0013%30 Jul
dust212–120.1223%30 Jul
vertigo9–40.1250%30 Jul
vertigo11–130.0432%30 Jul
mirage13–70.0319%27 Jul
mirage16–140.0016%26 Jul
ancient7–9-0.0216%26 Jul
ancient1–4-0.090%26 Jul
eldorado1–9-0.1210%25 Jul
cache9–40.0315%25 Jul
ancient13–70.1225%21 Jul
mirage13–9-0.0113%21 Jul
ancient13–80.0411%21 Jul
dust28–13-0.0216%21 Jul
ancient6–13-0.0215%21 Jul
cache13–100.0726%20 Jul
cache13–7-0.0316%20 Jul
nuke13–90.0117%20 Jul
debris8–8-0.0513%18 Jul
dust24–13-0.0231%18 Jul
ancient11–13-0.0426%17 Jul
mirage13–7-0.0117%17 Jul
anubis15–150.0011%14 Jul
cache6–10.0429%13 Jul
anubis6–13-0.0129%13 Jul
ancient13–9-0.0115%12 Jul
nuke13–70.0023%12 Jul
inferno13–11-0.0332%12 Jul
fachwerk13–50.1132%10 Jul
boulder11–130.0920%10 Jul
cache13–100.0620%9 Jul
cache13–80.0633%8 Jul
dust29–130.0732%8 Jul
cache12–12-0.0224%4 Jul
cache11–13-0.0011%4 Jul
nuke7–130.0330%26 Jun
mirage13–50.0720%26 Jun
overpass13–10-0.0218%25 Jun
ancient13–70.0716%23 Jun
cache10–130.0713%21 Jun
mirage15–150.0625%20 Jun
cache11–130.0218%20 Jun
dust22–130.0317%10 Jun
nuke6–13-0.0140%7 Jun
vertigo9–130.0025%3 Jun
ancient8–13-0.0017%3 Jun
anubis13–80.0516%3 Jun
inferno13–70.0833%30 May
nuke6–130.0216%30 May
ancient16–130.0223%29 May
mirage13–110.0318%28 May
inferno6–9-0.023%28 May
sanctum9–30.1147%28 May
anubis10–130.1119%27 May
mirage13–90.0719%27 May
ancient11–130.0514%27 May
anubis15–15-0.0512%25 May
cache13–30.1028%25 May
ancient3–130.0723%25 May
ancient13–3-0.0111%25 May
mirage13–40.0126%25 May
stronghold13–100.0613%25 May
warden13–50.0323%24 May
cache13–80.0438%24 May
vertigo9–70.0056%24 May
nuke9–130.0223%24 May
inferno13–60.0822%24 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →