gremmyau

gremmyau — CS2 Stats

76561198886454393[U:1:926188665]Steam profile ↗✓ No bans

733Tracked matches44%Win rate2020Tracked since
1,482Hours in CS40Hrs last 2 wks
CSDB Rating4.6 DevelopingPositional Player
Ladder ranks via Leetify

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches40——
Win rate38%——
K/D0.73——
Headshot %43%——

Measured 11 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim66
Positioning35
Utility25

0–100 skill scores via Leetify.

Recent form

COLD38–48–14Last 10038%Win rateWLWLLLLLWT

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −2.9pp headshot accuracy · −45ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 616ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 611ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.6
Utility2.5
Positioning3.5
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning3.5
Utility2.5
Mechanics8.2
Opening Duels0.0
Win Impact3.1

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time641ms−100ms
first ⅓ avg 741ms → last ⅓ avg 641ms
Headshot accuracy15.2%−5.8%
first ⅓ avg 20.9% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–1 · cache, 3 May →
50%Best headshot accuracy · 1–4 · train, 27 Jul →
445msFastest reaction time · 1–13 · inferno, 5 Oct →
13–1Biggest win · mirage, 2 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
4–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 63% over 8vertigoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC2510–1540%-0.02
cacheC166–1038%-0.00
dust2B137–654%-0.05
anubisD103–730%-0.05
nukeD102–820%-0.03
infernoA85–363%-0.05
vertigoD61–517%-0.01
train—42–250%-0.05
office—32–167%-0.04
overpass—20–20%0.00
ancient—20–20%-0.03
shelter—10–10%-0.05

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

37,442Lifetime kills
1.02K/D · Top 50% of tracked players
2,399Matches
35.1%Match win rate
34.3%Headshot %
15.9%Shot accuracy · Top 25% of tracked players
2,709MVPs
729Hours (in match)
1,802Bombs planted
388Bombs defused

Most-used weapons

Lifetime map wins

2,597dust2
2,314inferno
1,498nuke
552train
380vertigo
167office
135cbble
22ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
32.8%Accuracy (enemy spotted)
33.2%Spray accuracy
86.8%Counter-strafing
8.2°Preaim
637msReaction time
28.5%T opening success
27.0%CT opening success
0.32Enemies flashed / flash
2.2%Flash assists
5.08HE damage / grenade
5.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3166 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.4539% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–4-0.0529%10 Oct →
cache9–13-0.0311%10 Oct →
inferno13–10-0.0218%10 Oct →
mirage0–5-0.010%10 Oct →
dust26–13-0.078%10 Oct →
cache8–130.019%9 Oct →
mirage7–13-0.0118%7 Oct →
inferno1–13-0.1013%5 Oct →
dust213–90.0116%5 Oct →
anubis15–15-0.0315%2 Oct →
nuke15–15-0.049%2 Oct →
dust213–7-0.0817%2 Oct →
inferno16–140.0113%2 Oct →
mirage13–10.0229%2 Oct →
dust25–13-0.0210%2 Oct →
nuke13–160.0021%2 Oct →
cache13–3-0.0016%2 Oct →
anubis11–13-0.0616%2 Oct →
cache11–13-0.0121%1 Oct →
overpass11–130.0313%1 Oct →
mirage13–40.049%1 Oct →
mirage6–13-0.063%1 Oct →
cache12–12-0.0120%1 Oct →
inferno3–13-0.0713%1 Oct →
anubis13–9-0.0118%1 Oct →
cache13–4-0.005%30 Sept →
nuke3–13-0.1021%30 Sept →
inferno13–5-0.0929%30 Sept →
vertigo1–13-0.0325%30 Sept →
office13–10-0.0514%30 Sept →
office13–4-0.0217%30 Sept →
cache10–13-0.0426%30 Sept →
cache5–1-0.070%30 Sept →
overpass12–12-0.0210%30 Sept →
anubis7–13-0.1017%29 Sept →
mirage10–13-0.0525%29 Sept →
mirage7–13-0.0913%29 Sept →
dust216–14-0.0724%16 Aug →
inferno13–70.027%16 Aug →
mirage2–130.0417%31 Jul →
nuke1–13-0.0544%27 Jul →
anubis9–13-0.0911%27 Jul →
anubis13–9-0.0416%27 Jul →
train1–4-0.0750%27 Jul →
mirage13–10-0.0522%27 Jul →
shelter6–13-0.0511%26 Jul →
vertigo7–130.0638%26 Jul →
train13–3-0.0726%26 Jul →
mirage12–120.0426%26 Jul →
anubis12–12-0.0322%26 Jul →
cache11–13-0.0214%26 Jul →
office8–13-0.0513%26 Jul →
vertigo6–13-0.0619%25 Jul →
train7–13-0.0433%25 Jul →
mirage13–80.0218%25 Jul →
mirage12–12-0.0624%25 Jul →
nuke13–9-0.0016%25 Jul →
nuke11–130.0112%25 Jul →
dust26–13-0.0022%25 Jul →
vertigo13–20.1025%25 Jul →
anubis7–13-0.0723%25 Jul →
mirage3–130.0226%25 Jul →
vertigo3–13-0.054%25 Jul →
anubis13–11-0.0719%25 Jul →
mirage13–6-0.0315%22 Jul →
cache8–13-0.0220%22 Jul →
nuke6–13-0.0619%22 Jul →
train13–10-0.0120%22 Jul →
mirage13–50.0318%22 Jul →
mirage10–13-0.0815%22 Jul →
anubis6–13-0.0019%22 Jul →
inferno13–11-0.0210%20 Jul →
mirage1–13-0.0239%20 Jul →
nuke13–8-0.0214%20 Jul →
cache13–8-0.0441%20 Jul →
vertigo8–13-0.0729%20 Jul →
mirage13–9-0.1132%20 Jul →
mirage7–13-0.0128%19 Jul →
ancient6–13-0.1116%19 Jul →
mirage12–120.0346%19 Jul →
nuke12–12-0.0317%19 Jul →
inferno7–13-0.0832%18 Jul →
cache7–130.0923%18 Jul →
ancient5–130.0530%18 Jul →
dust29–13-0.0419%18 Jul →
dust26–13-0.1211%17 Jul →
mirage12–12-0.1216%17 Jul →
nuke12–12-0.0414%17 Jul →
dust213–9-0.059%17 Jul →
dust213–9-0.035%17 Jul →
mirage12–12-0.0322%17 Jul →
mirage13–5-0.1122%17 Jul →
mirage13–3-0.0214%17 Jul →
dust212–12-0.0825%17 Jul →
cache9–130.0115%3 May →
cache13–2-0.0410%3 May →
cache13–10.1011%3 May →
cache12–120.0422%3 May →
dust213–6-0.0622%3 May →
mirage13–40.0325%3 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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