bob — CS2 Stats

76561198379363410[U:1:419097682]

140Tracked matches45%Win rate2025Tracked since
115Hours in CS37Hrs last 2 wks
CSDB Rating4.7 DevelopingHybrid Rifler
Premier CS Rating5,528Light Blue band · top ~76.3% of ranked players (population est.)
CSDB Leaderboard#14981 of 19607 tracked
WingmanSilver Elite Master
Ladder ranks via Leetify

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CSDB.GGbobPREMIER5,528 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning58
Utility25

0–100 skill scores via Leetify.

Recent form

HOT51445Last 10051%Win rateLWWLLWWWWW

Last 10 vs previous 10: +50pp win rate · +0.05 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression8.3
Utility2.5
Positioning5.8
Opening Duels4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.8
Utility2.5
Mechanics5.8
Opening Duels4.6
Win Impact3.3

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time596ms−73ms
first ⅓ avg 669ms → last ⅓ avg 596ms
Headshot accuracy14.6%−0.9%
first ⅓ avg 15.6% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — ancient 13–0
130Biggest win — ancient
8Longest win streak
76In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 67% over 6infernoWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A34201459%0.02
nukeB1991047%0.05
mirageB1991047%0.03
infernoD7070%-0.02
ancientS64267%0.06
trainA53260%-0.03
anubis42250%-0.00
cache31233%-0.02
vertigo220100%0.03
overpass110100%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,755Lifetime kills
1.15K/D · Top 50% of tracked players
171Matches
53.8%Match win rate · Top 10% of tracked players
36.3%Headshot %
0.0%Shot accuracy
445MVPs
60Hours (in match)
162Bombs planted
39Bombs defused

Most-used weapons

Lifetime map wins

520dust2
345nuke
124vertigo
66inferno
52train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
37.6%Accuracy (enemy spotted)
36.1%Spray accuracy
76.2%Counter-strafing
9.3°Preaim
593msReaction time
41.5%T opening success
55.4%CT opening success
0.43Enemies flashed / flash
1.9%Flash assists
6.81HE damage / grenade
3.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9148% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4281 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke12–160.0410%26 Aug
mirage13–30.0114%26 Aug
nuke13–50.0611%26 Aug
mirage9–130.0818%26 Aug
dust211–130.0819%25 Aug
dust213–20.0312%25 Aug
dust213–2-0.0070%25 Aug
dust213–100.0321%25 Aug
dust213–110.0521%25 Aug
ancient13–00.1820%25 Aug
mirage6–130.0018%25 Aug
nuke10–130.105%25 Aug
dust212–160.0312%24 Aug
nuke13–40.0814%24 Aug
cache2–13-0.0317%23 Aug
train6–13-0.118%23 Aug
train13–70.0317%23 Aug
dust27–13-0.0214%23 Aug
mirage9–13-0.0210%23 Aug
anubis8–130.0312%22 Aug
dust214–160.0813%22 Aug
inferno13–160.0313%22 Aug
nuke6–130.0118%21 Aug
dust215–15-0.0417%21 Aug
nuke8–130.0511%21 Aug
dust213–40.1022%21 Aug
nuke11–00.096%21 Aug
nuke7–13-0.005%21 Aug
dust213–30.084%21 Aug
cache13–50.019%21 Aug
inferno14–16-0.027%20 Aug
mirage6–13-0.052%20 Aug
dust210–130.0114%20 Aug
nuke13–90.0010%20 Aug
dust213–11-0.0016%19 Aug
dust213–7-0.0515%19 Aug
dust27–130.006%19 Aug
nuke2–50.1518%19 Aug
nuke13–70.0711%19 Aug
inferno13–160.0214%18 Aug
dust24–130.0225%18 Aug
mirage13–60.0223%18 Aug
cache7–13-0.0315%18 Aug
mirage8–13-0.0610%17 Aug
dust25–130.0219%17 Aug
dust213–50.029%17 Aug
nuke13–70.0515%17 Aug
mirage13–5-0.0016%17 Aug
inferno10–130.029%17 Aug
mirage7–130.0412%17 Aug
dust26–20.0320%17 Aug
dust213–40.058%17 Aug
mirage13–110.1326%17 Aug
dust213–90.047%16 Aug
ancient13–60.0311%16 Aug
inferno0–13-0.088%16 Aug
ancient13–50.175%13 Aug
dust213–16-0.0215%13 Aug
dust27–13-0.0121%13 Aug
dust213–4-0.0633%13 Aug
train7–13-0.0732%13 Aug
mirage13–80.1413%13 Aug
train13–10.0219%12 Aug
train13–8-0.036%12 Aug
ancient13–60.0914%12 Aug
vertigo13–110.0217%12 Aug
anubis12–12-0.0111%12 Aug
ancient12–12-0.0318%11 Aug
nuke13–20.1115%11 Aug
nuke13–50.0411%11 Aug
dust213–110.0815%11 Aug
dust213–30.1322%11 Aug
dust213–20.0610%9 Aug
nuke6–130.0112%9 Aug
nuke15–150.0122%8 Aug
mirage13–70.0718%8 Aug
overpass13–4-0.0714%7 Aug
dust210–13-0.0316%7 Aug
mirage12–110.0114%7 Aug
dust213–80.0317%7 Aug
mirage13–110.1320%7 Aug
mirage13–9-0.0011%7 Aug
dust213–90.0626%7 Aug
mirage13–60.0514%7 Aug
dust213–50.0211%6 Aug
anubis13–7-0.0121%6 Aug
anubis13–10-0.0119%6 Aug
mirage9–13-0.0112%6 Aug
nuke13–70.0820%5 Aug
mirage11–130.0814%3 Aug
nuke9–130.0115%3 Aug
dust213–10.0613%3 Aug
mirage12–160.029%2 Aug
inferno4–130.0417%2 Aug
ancient7–13-0.098%2 Aug
inferno8–8-0.1217%2 Aug
nuke11–130.079%1 Aug
dust210–13-0.0213%1 Aug
dust24–13-0.018%25 Sept
vertigo9–70.0338%25 Sept

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →