Darke

Darke — CS2 Stats

ML76561198355232355[U:1:394966627]Steam profile ↗✓ No bans

2,742Tracked matches41%Win rate2020Tracked since
CSDB Rating6.2 SolidPositional Player
Premier CS Rating25,264Top 10% of 215,248 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#19667 of 261486 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

+58Premier CS Rating · 25,206 → 25,264
+41Tracked matches · now 2,742
−8.6ppWin rate · 50.0% → 41.4%

Rating over time

Premier CS Rating: 25,206 +4,827 1 Sept – 4 Oct · 3 observations
20,37925,206peak 25,2061 Sept4 Oct
25,264Peak Premier on CSDB
3Days observed since 2026-09-01

Premier CS Rating

  • At peak — 25,264
  • +4,885 over 30 days · improving
  • Next: Gold band at 30,000 — 4,736 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-27
  • Pink band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGDarkeFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER25,264 · Red bandcsdb.gg/stats

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Performance scores

Aim68
Positioning71
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim6.8
Utility4.7
Positioning7.1
Opening Duels4.7
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning7.1
Utility4.7
Mechanics6.3
Opening Duels6.3
Win Impact2.1

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

1,060Matches
52%Win rate
1.23Avg K/D
84.2ADR
36%Headshot %

Clutches & streaks

39%1v1 clutch win
23%1v2 clutch win
14Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage15653%1.2016.0
Dust211652%1.1916.8
Nuke9655%1.2816.5
Anubis9450%1.2717.8
Inferno8452%1.2617.5
Ancient6442%1.1016.5
Vertigo3563%1.2916.9
Cache3241%1.0915.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
32.3%Accuracy (enemy spotted)
33.4%Spray accuracy
78.4%Counter-strafing
8.2°Preaim
556msReaction time
57.3%T opening success
52.8%CT opening success
0.44Enemies flashed / flash
6.5%Flash assists
12.50HE damage / grenade
6.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.44 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.