lucki — CS2 Stats

76561198276963372[U:1:316697644]

1,017Tracked matches34%Win rate2020Tracked since
1,617Hours in CS2Hrs last 2 wks
CSDB Rating5.4 DevelopingAggressive Rifler
WingmanMaster Guardian II
Ladder ranks via Leetify

Performance scores

Aim87
Positioning49
Utility38

0–100 skill scores via Leetify.

Recent form

COLD44479Last 10044%Win rateLLWLLLWLWL

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression6.5
Utility3.8
Positioning4.9
Opening Duels1.8

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning4.9
Utility3.8
Mechanics7.2
Opening Duels1.8
Win Impact0.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time611ms+10ms
first ⅓ avg 602ms → last ⅓ avg 611ms
Headshot accuracy26.8%+6.2%
first ⅓ avg 20.6% → last ⅓ avg 26.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — nuke 13–10
131Biggest win — mirage
7Longest win streak
L2Current streak
16In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 52% over 33mirageWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
nukeC51222943%0.01
cacheB33171652%0.03
mirageD112918%0.00
inferno31233%-0.01
dust2110100%0.03
train110100%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,165Lifetime kills
1.02K/D
2,243Matches
42.4%Match win rate
43.9%Headshot %
10.1%Shot accuracy
4,683MVPs
954Hours (in match)
1,253Bombs planted
479Bombs defused

Most-used weapons

Lifetime map wins

4,882nuke
3,969dust2
1,475inferno
366vertigo
210office
184train
34italy
18safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
0%Win rate
0.28Avg K/D
ADR
22%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.8%Headshot accuracy
38.8%Accuracy (enemy spotted)
42.1%Spray accuracy
82.3%Counter-strafing
9.1°Preaim
604msReaction time
30.6%T opening success
43.7%CT opening success
0.45Enemies flashed / flash
5.2%Flash assists
5.42HE damage / grenade
5.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4543 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6122% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0023%21 Aug
cache8–130.0633%20 Aug
cache13–6-0.0821%16 Aug
nuke3–100.0933%16 Aug
nuke7–13-0.0236%15 Aug
mirage10–130.0222%13 Aug
cache13–70.0517%2 Jul
nuke11–13-0.0421%2 Jul
inferno13–50.0328%1 Jul
nuke7–13-0.0223%1 Jul
nuke12–12-0.0430%30 Jun
nuke6–13-0.0139%30 Jun
inferno10–13-0.0416%29 Jun
nuke10–13-0.0227%29 Jun
nuke10–13-0.0637%29 Jun
cache6–13-0.0357%27 Jun
nuke10–130.0120%24 Jun
nuke1–4-0.0214%24 Jun
nuke10–60.0419%21 Jun
nuke13–6-0.0014%18 Jun
mirage11–130.0911%17 Jun
mirage13–10.0323%16 Jun
nuke13–100.0931%16 Jun
cache6–130.0233%14 Jun
nuke13–100.2022%14 Jun
nuke7–13-0.0125%14 Jun
nuke10–130.0121%14 Jun
nuke6–10.0150%8 Jun
nuke13–80.0425%7 Jun
nuke13–60.0219%7 Jun
nuke13–30.0135%7 Jun
nuke12–120.0321%7 Jun
nuke13–20.0040%7 Jun
mirage12–120.0114%7 Jun
nuke12–120.0619%7 Jun
nuke5–13-0.0633%3 Jun
mirage13–4-0.0538%3 Jun
cache7–130.0111%28 May
nuke12–12-0.0220%28 May
dust213–90.0335%27 May
nuke2–6-0.0529%27 May
nuke9–13-0.0148%27 May
nuke13–90.0515%25 May
nuke9–13-0.0427%25 May
nuke13–90.0817%25 May
mirage8–13-0.0423%25 May
mirage4–13-0.0514%25 May
cache7–13-0.0234%25 May
nuke13–60.0329%25 May
nuke13–9-0.0117%24 May
cache13–40.0327%24 May
cache13–10.0222%24 May
nuke13–60.0715%24 May
nuke13–10.0723%24 May
nuke11–130.0439%24 May
cache13–50.1018%23 May
nuke9–13-0.0137%23 May
nuke13–40.0537%22 May
nuke12–12-0.0642%21 May
nuke4–6-0.0318%21 May
train13–40.0211%20 May
nuke13–70.0328%20 May
mirage6–13-0.0024%17 May
cache7–13-0.055%17 May
nuke13–50.0420%17 May
nuke8–130.0226%16 May
nuke8–130.0116%14 May
cache2–13-0.0232%13 May
cache13–90.0821%11 May
nuke13–60.0519%11 May
cache11–8-0.0614%11 May
nuke13–70.0924%11 May
nuke13–20.0633%11 May
cache13–30.0315%11 May
cache13–3-0.0214%11 May
cache9–130.0714%11 May
mirage9–130.0013%10 May
cache12–120.0521%10 May
cache10–130.0618%10 May
nuke11–130.0031%10 May
cache13–50.1017%10 May
mirage9–13-0.038%9 May
cache13–20.1438%9 May
cache12–120.0615%9 May
mirage9–130.0215%8 May
nuke4–13-0.0415%8 May
nuke13–9-0.0025%6 May
cache13–30.0625%6 May
cache6–13-0.0226%5 May
nuke10–130.0215%3 May
cache12–120.0712%3 May
cache13–20.0516%3 May
cache13–4-0.0521%3 May
cache8–13-0.0027%3 May
cache5–130.0722%2 May
nuke8–2-0.0329%2 May
cache10–130.0317%2 May
cache13–20.1130%2 May
cache13–110.0420%1 May
cache13–10-0.0219%1 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →