Racismpolice

Racismpolice — CS2 Stats

NE76561198229463864[U:1:269198136]Steam profile ↗✓ No bans

657Tracked matches64%Win rate2020Tracked since
CSDB Rating5.8 SolidAll-Rounder
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 70 days played since 25 Dec 2024. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,169 +667 20 Oct12 Jan · 6 days played
13,50214,185peak 14,18520 Oct12 Jan
14,185Peak Premier in tracked matches
70Days played since 2024-12-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGRacismpoliceFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim54
Positioning58
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY50419Last 10050%Win rateWLWLWLLWTW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −4.0pp headshot accuracy · −20ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 613ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 622ms

Last 20

  • 1163 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim5.4
Utility4.8
Positioning5.8
Opening Duels4.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 79% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.8
Utility4.8
Mechanics6.5
Opening Duels3.9
Win Impact9.7

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time626ms−74ms
first ⅓ avg 700ms → last ⅓ avg 626ms
Headshot accuracy15.0%−0.2%
first ⅓ avg 15.2% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 6–1 · fachwerk, 18 Sept
35%Best headshot accuracy · 2–13 · nuke, 21 Jul
406msFastest reaction time · 8–8 · vertigo, 30 Apr
13–0Biggest win · vertigo, 22 Apr

Across the last 100 tracked matches.

Highlights

4Longest win streak
106In matches decided by ≤2 rounds
10Overtime games

Map breakdown

trainBest map · 100% over 5nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C1981142%0.00
vertigoB189950%0.01
mirageA149564%0.00
ancientC135838%-0.01
nukeD72529%0.01
cacheS64267%0.02
overpassB63350%-0.02
trainS550100%0.02
anubis42250%-0.03
inferno31233%0.05
rooftop2020%-0.02
fachwerk110100%0.18
sanctum1010%-0.08
office110100%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
33.0%Accuracy (enemy spotted)
34.4%Spray accuracy
79.2%Counter-strafing
10.6°Preaim
632msReaction time
40.8%T opening success
50.6%CT opening success
0.58Enemies flashed / flash
5.6%Flash assists
5.09HE damage / grenade
9.39Flashes / match

Recommended for you

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
fachwerk6–10.1815%18 Sept
anubis4–13-0.0511%18 Sept
vertigo13–11-0.0215%14 Sept
vertigo5–13-0.018%14 Sept
vertigo13–4-0.0119%6 Sept
cache11–130.0113%6 Sept
ancient3–13-0.066%1 Sept
cache13–70.0214%8 Aug
dust212–12-0.0219%7 Aug
dust213–40.009%23 May
cache12–12-0.0611%16 May
ancient6–13-0.039%16 May
cache13–80.0918%8 May
cache13–11-0.0017%30 Apr
cache13–50.0422%30 Apr
vertigo8–80.0021%30 Apr
vertigo13–10.1320%22 Apr
vertigo13–00.0717%22 Apr
dust27–130.0119%25 Mar
mirage13–80.0515%24 Mar
ancient13–70.0613%13 Mar
dust212–12-0.008%13 Mar
dust26–130.0314%12 Mar
overpass7–13-0.0015%12 Mar
mirage12–120.0320%11 Mar
inferno8–130.0115%24 Feb
mirage13–70.0919%23 Feb
dust213–8-0.0315%2 Feb
sanctum7–9-0.0814%27 Jan
overpass16–14-0.0315%12 Jan
ancient16–140.0416%30 Dec
vertigo12–120.0623%23 Dec
rooftop7–9-0.0010%1 Dec
vertigo2–9-0.1511%1 Dec
ancient8–13-0.0212%28 Nov
dust213–9-0.0212%28 Nov
dust29–130.0416%19 Nov
vertigo13–30.0616%19 Nov
vertigo9–70.0620%9 Nov
rooftop6–9-0.0419%9 Nov
dust26–130.0411%7 Nov
vertigo13–7-0.0116%3 Nov
ancient13–100.0210%28 Oct
overpass3–130.0010%28 Oct
vertigo9–70.0724%27 Oct
inferno8–130.0619%22 Oct
dust213–4-0.038%22 Oct
dust213–90.0616%22 Oct
ancient13–11-0.0213%20 Oct
overpass16–13-0.0018%20 Oct
vertigo7–13-0.0023%19 Oct
overpass16–130.0017%17 Oct
mirage13–6-0.0014%16 Oct
mirage16–12-0.0414%13 Oct
nuke11–13-0.0310%13 Oct
ancient10–130.0219%8 Oct
mirage13–11-0.0012%29 Sept
nuke13–160.0712%24 Sept
train13–100.0414%21 Sept
vertigo12–120.0312%21 Sept
dust27–130.018%21 Sept
mirage13–100.0720%1 Sept
dust211–130.0113%1 Sept
train13–30.0214%21 Aug
ancient16–120.028%13 Aug
vertigo4–13-0.0212%10 Aug
nuke10–130.0114%10 Aug
dust213–00.0012%9 Aug
nuke2–13-0.0135%21 Jul
ancient10–13-0.048%16 Jul
overpass2–13-0.0720%16 Jul
ancient3–13-0.0212%11 Jul
vertigo13–10.0418%7 Jul
nuke13–11-0.0417%5 Jul
dust29–13-0.0418%23 Jun
mirage6–130.0314%30 May
mirage13–8-0.038%30 May
dust216–12-0.0215%27 May
mirage10–13-0.0411%25 May
vertigo12–12-0.0018%21 May
anubis13–100.0120%16 May
office13–8-0.0114%2 May
mirage13–16-0.0115%10 Apr
mirage13–10-0.0410%10 Apr
dust213–60.0525%30 Mar
train13–11-0.0117%26 Mar
mirage13–70.0116%22 Mar
dust24–130.0114%22 Mar
anubis9–13-0.0415%12 Mar
anubis13–4-0.0413%6 Mar
ancient7–13-0.0311%22 Feb
dust215–15-0.0510%5 Feb
nuke3–130.0513%5 Feb
ancient7–13-0.0217%30 Jan
train13–3-0.0411%29 Jan
mirage11–13-0.0616%29 Jan
vertigo9–13-0.0411%10 Jan
inferno13–80.0713%25 Dec
train13–100.1113%25 Dec
nuke13–7-0.0024%25 Dec

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →