GiuseppeMcConnel2009

GiuseppeMcConnel2009 — CS2 Stats

AU76561198202563320[U:1:242297592]Steam profile ↗✓ No bans

390Tracked matches52%Win rate2020Tracked since
872Hours in CS0Hrs last 2 wks
CSDB Rating3.9 Learning
Ladder ranks via Leetify

Performance scores

Aim36
Positioning54
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY424711Last 10042%Win rateLLLTLWWWLW

Last 10 vs previous 10: +0pp win rate · -0.05 avg rating

Player DNA

Aim3.6
Aggression5.8
Utility2.9
Positioning5.4
Opening Duels2.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 80% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning5.4
Utility2.9
Mechanics3.1
Opening Duels2.3
Win Impact5.6

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time598ms−75ms
first ⅓ avg 674ms → last ⅓ avg 598ms
Headshot accuracy12.3%−2.0%
first ⅓ avg 14.3% → last ⅓ avg 12.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — inferno 9–5
131Biggest win — ancient
7Longest win streak
L3Current streak
75In matches decided by ≤2 rounds
1Overtime games

Map breakdown

overpassBest map · 71% over 7nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoD37112630%-0.01
mirageB168850%-0.01
dust2C125742%0.00
cacheA116555%-0.00
nukeD72529%0.00
overpassS75271%0.02
vertigo43175%0.02
ancient32167%0.04
office1010%0.04
poseidon1010%-0.16
anubis1010%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

24,656Lifetime kills
0.99K/D
1,828Matches
39.3%Match win rate
33.0%Headshot %
11.3%Shot accuracy
3,444MVPs
534Hours (in match)
1,509Bombs planted
398Bombs defused

Most-used weapons

Lifetime map wins

3,565dust2
2,563inferno
645nuke
597vertigo
259train
163cbble
131lake
42office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
32.4%Accuracy (enemy spotted)
31.8%Spray accuracy
64.2%Counter-strafing
10.6°Preaim
624msReaction time
31.9%T opening success
46.7%CT opening success
0.40Enemies flashed / flash
4.1%Flash assists
5.85HE damage / grenade
3.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.7952% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4013 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.9058% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno3–9-0.085%20 Aug
office6–130.0415%5 Aug
mirage8–13-0.1212%2 Aug
inferno8–80.0412%18 Jul
inferno0–9-0.200%18 Jul
nuke13–90.0612%5 Jul
mirage13–5-0.0116%5 Jul
inferno13–110.0116%4 Jul
poseidon3–9-0.1612%4 Jul
dust213–100.0415%3 Jul
inferno8–80.0110%3 Jul
vertigo13–9-0.009%2 Jul
inferno9–70.0614%2 Jul
cache13–100.0517%1 Jul
cache6–13-0.0020%1 Jul
inferno13–100.007%1 Jul
dust27–13-0.0815%23 Jun
cache7–13-0.0210%23 Jun
inferno8–80.029%23 Jun
inferno8–80.0520%21 Jun
nuke6–13-0.0413%16 Jun
inferno13–70.018%15 Jun
inferno10–13-0.0210%15 Jun
inferno4–90.0224%15 Jun
vertigo13–5-0.0111%12 Jun
nuke8–13-0.077%12 Jun
cache7–13-0.0211%10 Jun
ancient13–10.052%10 Jun
cache13–11-0.0515%5 Jun
mirage12–120.0516%5 Jun
mirage10–13-0.0615%24 May
inferno3–9-0.1117%24 May
mirage13–80.0212%23 May
inferno1–9-0.209%23 May
vertigo8–80.108%15 May
inferno9–60.0522%15 May
cache13–3-0.0111%13 May
cache3–3-0.020%13 May
nuke11–130.0510%5 May
inferno5–90.029%5 May
dust29–130.047%4 May
cache5–00.0529%4 May
cache10–13-0.0010%4 May
inferno10–130.067%3 May
cache10–130.0116%3 May
nuke9–5-0.0423%3 May
dust210–130.0416%30 Apr
overpass13–70.0216%30 Apr
mirage8–0-0.036%30 Apr
cache13–10-0.018%29 Apr
mirage11–130.005%19 Apr
mirage13–11-0.0214%19 Apr
inferno8–80.038%19 Apr
overpass13–60.0421%16 Apr
inferno4–13-0.007%14 Apr
nuke8–80.0415%14 Apr
inferno0–9-0.1812%14 Apr
mirage13–110.0014%12 Apr
inferno9–50.0515%12 Apr
overpass9–5-0.0013%11 Apr
inferno9–6-0.019%11 Apr
inferno3–9-0.176%6 Apr
inferno2–9-0.2410%6 Apr
inferno9–10.1422%6 Apr
mirage15–15-0.0321%2 Apr
dust213–100.0211%2 Apr
inferno4–9-0.0415%29 Mar
inferno3–9-0.0515%29 Mar
overpass9–13-0.0010%27 Mar
inferno8–8-0.0110%27 Mar
dust29–13-0.0618%26 Mar
dust211–13-0.0518%23 Mar
mirage13–11-0.0224%23 Mar
inferno9–130.0219%16 Mar
dust213–40.0118%12 Mar
ancient5–13-0.016%12 Mar
mirage13–70.0410%5 Mar
inferno13–70.0114%5 Mar
overpass13–90.029%2 Mar
mirage13–30.0115%2 Mar
vertigo9–6-0.0118%1 Mar
overpass13–60.0612%23 Feb
inferno9–50.1812%23 Feb
inferno8–80.0021%19 Feb
overpass6–13-0.0011%19 Feb
inferno7–9-0.0814%15 Feb
mirage7–13-0.0814%2 Feb
dust210–130.059%29 Jan
mirage9–130.0214%28 Jan
inferno6–9-0.0619%28 Jan
inferno13–40.059%27 Jan
anubis2–13-0.0223%25 Jan
inferno9–130.0615%23 Jan
dust213–70.0218%23 Jan
dust213–4-0.012%22 Jan
dust26–13-0.019%22 Jan
ancient13–60.0712%21 Jan
nuke8–130.0421%21 Jan
mirage6–130.0510%19 Jan
inferno7–90.0422%19 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →