kee

kee — CS2 Stats

76561198200545821[U:1:240280093]Steam profile ↗✓ No bans

2,131Tracked matches60%Win rate2022Tracked since
CSDB Rating7.0 StrongPositional Player
Premier CS Rating21,945Top 50% of 212,695 CSDB-tracked playersPink band · top ~6.4% of ranked players (population est.)
CSDB Leaderboard#56973 of 259550 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (55 days ago). Ranks are recorded once per day this page is viewed.

−798Premier CS Rating · 22,743 → 21,945
+238Tracked matches · now 2,131
+1.4ppWin rate · 58.6% → 60.0%

Rating over time

22,743Peak Premier on CSDB
1Days observed since 2026-09-08

Premier CS Rating

  • 798 below peak (22,743)
  • Next: Red band at 25,000 — 3,055 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-08
  • Purple band first seen 2026-09-08

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGkeeFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER21,945 · Pink bandcsdb.gg/stats

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Performance scores

Aim81
Positioning66
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.1
Utility4.4
Positioning6.6
Opening Duels2.9
Clutch3.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.6
Utility4.4
Mechanics7.8
Opening Duels4.4
Win Impact8.3

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

233Matches
54%Win rate
1.01Avg K/D
80.6ADR
42%Headshot %

Clutches & streaks

36%1v1 clutch win
30%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage6058%1.0114.4
Inferno3155%0.8913.2
Anubis3053%1.0615.8
Ancient2638%1.0316.1
Vertigo2560%1.0014.7
Dust21753%1.4818.8
Nuke1060%1.1114.4
Overpass838%0.9214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
38.7%Accuracy (enemy spotted)
41.1%Spray accuracy
84.9%Counter-strafing
9.1°Preaim
582msReaction time
44.4%T opening success
51.0%CT opening success
0.50Enemies flashed / flash
2.8%Flash assists
9.69HE damage / grenade
7.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4983 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.