ÐøraÿĄk1❤

ÐøraÿĄk1❤ — CS2 Stats

76561198196280389[U:1:236014661]Steam profile ↗✓ No bans

2,682Tracked matches66%Win rate2020Tracked since
CSDB Rating6.3 SolidSupport
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (53 days ago). Ranks are recorded once per day this page is viewed.

+113Tracked matches · now 2,682
+0.1ppWin rate · 65.4% → 65.5%

Rating over time

Premier CS Rating: 18,805 +0 10 Sept – 12 Sept · 2 observations
18,80518,805peak 18,80510 Sept12 Sept
18,805Peak Premier on CSDB
28Days played since 2026-09-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGÐøraÿĄk1❤FACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim82
Positioning36
Utility52

0–100 skill scores via Leetify.

Recent form

HOT61–30–9Last 10061%Win rateLWWWLWWWWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −2.3pp headshot accuracy · +10ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 620ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 587ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim8.2
Utility5.2
Positioning3.6
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 80% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 41% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning3.6
Utility5.2
Mechanics7.8
Opening Duels1.3
Win Impact10.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time586ms+12ms
first ⅓ avg 574ms → last ⅓ avg 586ms
Headshot accuracy19.2%+0.0%
first ⅓ avg 19.1% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · nuke, 25 Sept →
42%Best headshot accuracy · 6–13 · nuke, 28 Oct →
422msFastest reaction time · 6–13 · nuke, 28 Oct →
13–1Biggest win · mirage, 1 Nov →

Across the last 100 tracked matches.

Highlights

9Longest win streak
5–4In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 80% over 15dust2Weakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
ancientS1712–571%-0.00
nukeA159–660%0.02
infernoS1512–380%0.03
dust2D103–730%-0.00
mirageA95–456%0.01
vertigoS96–367%0.02
cacheC83–538%-0.01
trainS75–271%0.02
anubisA74–357%0.00
overpass—22–0100%0.05
boulder—10–10%0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

920Matches
51%Win rate
0.93Avg K/D
—ADR
38%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno10%0.9416.0
Vertigo1100%0.479.0
Mirage1100%1.0814.0
Anubis1100%0.9622.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.2%Headshot accuracy
37.7%Accuracy (enemy spotted)
41.2%Spray accuracy
85.2%Counter-strafing
9.4°Preaim
590msReaction time
19.3%T opening success
40.7%CT opening success
0.61Enemies flashed / flash
6.5%Flash assists
10.18HE damage / grenade
3.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2286 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.3257% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient11–13-0.0317%4 Nov →
mirage13–10.0618%1 Nov →
nuke13–30.0316%1 Nov →
ancient13–110.0318%1 Nov →
mirage8–13-0.0114%31 Oct →
ancient13–5-0.0421%31 Oct →
inferno13–60.0416%31 Oct →
train13–60.0619%31 Oct →
nuke13–110.0811%31 Oct →
cache10–13-0.0221%31 Oct →
dust212–12-0.0110%31 Oct →
ancient13–6-0.0322%30 Oct →
nuke13–50.0225%30 Oct →
inferno13–60.0413%29 Oct →
nuke6–130.0242%28 Oct →
dust213–80.0518%25 Oct →
mirage13–40.0911%25 Oct →
vertigo13–50.056%25 Oct →
cache8–130.0426%25 Oct →
inferno13–60.0522%25 Oct →
anubis10–13-0.0425%24 Oct →
cache7–13-0.0521%24 Oct →
overpass13–50.1115%23 Oct →
vertigo13–60.0221%23 Oct →
anubis13–40.0731%23 Oct →
nuke10–13-0.0417%23 Oct →
ancient13–9-0.0114%23 Oct →
mirage11–13-0.0332%23 Oct →
cache13–10-0.0215%23 Oct →
mirage9–130.0123%23 Oct →
inferno13–80.0815%23 Oct →
inferno12–120.0123%21 Oct →
vertigo13–90.0716%21 Oct →
ancient13–11-0.0421%19 Oct →
anubis13–110.0118%17 Oct →
ancient13–10.048%17 Oct →
cache5–13-0.0329%17 Oct →
nuke12–12-0.0113%16 Oct →
dust213–40.0433%12 Oct →
inferno13–70.0530%12 Oct →
mirage2–13-0.0618%12 Oct →
train13–20.0514%12 Oct →
vertigo10–130.0124%12 Oct →
vertigo13–7-0.017%11 Oct →
train12–12-0.0426%11 Oct →
ancient9–13-0.1014%11 Oct →
dust24–13-0.0324%11 Oct →
mirage13–9-0.0025%11 Oct →
inferno13–90.0415%9 Oct →
dust212–12-0.0022%9 Oct →
nuke13–8-0.0024%9 Oct →
train9–00.0217%9 Oct →
inferno13–6-0.0223%9 Oct →
dust211–13-0.0118%9 Oct →
ancient13–80.0217%9 Oct →
ancient13–50.026%5 Oct →
nuke13–4-0.0416%5 Oct →
inferno13–110.0415%5 Oct →
ancient12–12-0.0829%5 Oct →
cache13–80.0739%5 Oct →
inferno12–120.0227%5 Oct →
vertigo13–7-0.0014%5 Oct →
nuke9–130.0530%5 Oct →
nuke13–90.0415%3 Oct →
ancient13–20.0413%1 Oct →
vertigo2–130.0017%1 Oct →
cache3–13-0.0710%1 Oct →
dust213–30.0618%30 Sept →
inferno13–30.0217%29 Sept →
nuke9–130.0115%28 Sept →
ancient13–30.0221%28 Sept →
inferno13–100.0223%28 Sept →
vertigo13–100.0528%28 Sept →
inferno13–70.0221%25 Sept →
ancient13–50.0921%25 Sept →
nuke13–60.1418%25 Sept →
anubis13–30.1018%25 Sept →
mirage13–100.0116%25 Sept →
cache13–50.0318%24 Sept →
dust27–130.0319%24 Sept →
anubis8–13-0.0611%24 Sept →
inferno11–130.0318%23 Sept →
train13–80.0420%23 Sept →
nuke13–60.0715%23 Sept →
vertigo4–130.0237%23 Sept →
nuke0–3-0.140%21 Sept →
train9–13-0.0514%21 Sept →
inferno13–50.0926%21 Sept →
anubis13–50.039%21 Sept →
ancient13–90.0516%21 Sept →
overpass13–100.008%21 Sept →
dust25–13-0.0519%21 Sept →
mirage13–6-0.0128%21 Sept →
nuke13–9-0.0021%19 Sept →
dust26–13-0.0921%19 Sept →
boulder12–120.0523%19 Sept →
anubis10–13-0.0813%19 Sept →
ancient12–12-0.0032%18 Sept →
train13–60.0434%18 Sept →
ancient4–13-0.0615%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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