sam

sam — CS2 Stats

76561198141434761[U:1:181169033]Steam profile ↗✓ No bans

1,519Tracked matches48%Win rate2023Tracked since
CSDB Rating6.8 SolidPositional Player
Premier CS Rating18,367Purple band · top ~15% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,367 +1,294 4 Oct – 12 Oct · 5 days played
17,07318,476peak 18,4764 Oct12 Oct
18,528Peak Premier in tracked matches
27Days played since 2026-08-30

Premier CS Rating

  • 109 below peak (18,476)
  • Next: Pink band at 20,000 — 1,633 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGsamFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER18,367 · Purple bandcsdb.gg/stats

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Performance scores

Aim86
Positioning70
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY56–43–1Last 10056%Win rateWWWWLLLLWW

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · +1.4pp headshot accuracy · +12ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 495ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 531ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 525ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim8.6
Utility4.4
Positioning7.0
Opening Duels3.6
Clutch3.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 67% on T to 42% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning7.0
Utility4.4
Mechanics7.0
Opening Duels6.2
Win Impact4.4

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time521ms+22ms
first ⅓ avg 499ms → last ⅓ avg 521ms
Headshot accuracy16.3%+3.4%
first ⅓ avg 12.9% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.53Best match rating · 4–0 · rush_001, 4 Oct →
33%Best headshot accuracy · 1–5 · rush_001, 4 Oct →
352msFastest reaction time · 6–13 · anubis, 9 Oct →
13–1Biggest win · ancient, 16 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
7–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 77% over 13nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B4222–2052%0.01
ancientS1310–377%0.02
cacheA138–562%0.02
rush_001A85–363%0.07
mirageA74–357%0.02
nukeD62–433%0.03
anubisC52–340%0.01
infernoA53–260%-0.01
eldorado—10–10%-0.17

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

281Matches
51%Win rate
1.18Avg K/D
83.3ADR
38%Headshot %

Clutches & streaks

36%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust212454%1.2016.7
Ancient6162%1.2015.7
Anubis3135%1.1816.9
Mirage2548%1.2816.8
Cache1953%1.1217.1
Inferno1233%0.8214.8
Nuke922%1.0416.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
39.6%Accuracy (enemy spotted)
42.0%Spray accuracy
81.5%Counter-strafing
8.6°Preaim
524msReaction time
67.2%T opening success
42.2%CT opening success
0.47Enemies flashed / flash
5.2%Flash assists
7.61HE damage / grenade
8.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4704 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–10.0724%16 Oct →
anubis13–50.0719%15 Oct →
dust213–9-0.0311%14 Oct →
dust213–11-0.0423%13 Oct →
ancient6–13-0.0115%13 Oct →
nuke5–13-0.0218%13 Oct →
inferno11–13-0.0315%13 Oct →
cache7–13-0.0516%13 Oct →
dust213–70.0420%13 Oct →
ancient13–60.0419%12 Oct →
dust211–13-0.028%12 Oct →
dust212–16-0.0120%12 Oct →
ancient16–14-0.0413%12 Oct →
cache13–70.0017%12 Oct →
mirage11–130.0814%12 Oct →
dust213–9-0.0223%11 Oct →
dust22–13-0.1114%11 Oct →
dust215–150.0818%11 Oct →
mirage13–90.0319%11 Oct →
dust213–50.0918%11 Oct →
cache5–130.0117%11 Oct →
mirage5–13-0.0323%11 Oct →
anubis6–13-0.0123%11 Oct →
cache13–70.0114%11 Oct →
cache13–9-0.0018%11 Oct →
anubis6–13-0.047%11 Oct →
ancient4–13-0.0126%11 Oct →
ancient13–80.0012%9 Oct →
dust23–13-0.0712%9 Oct →
anubis6–13-0.0616%9 Oct →
dust25–13-0.0512%9 Oct →
cache13–90.0312%9 Oct →
cache11–13-0.044%9 Oct →
dust213–4-0.017%8 Oct →
ancient13–110.037%8 Oct →
dust210–13-0.0224%8 Oct →
dust210–13-0.0210%7 Oct →
dust25–130.0010%7 Oct →
ancient13–10.0611%6 Oct →
nuke13–70.1221%6 Oct →
ancient13–70.0827%5 Oct →
dust213–70.0112%5 Oct →
dust213–160.026%5 Oct →
ancient13–7-0.0219%4 Oct →
rush_0018–40.0525%4 Oct →
dust213–11-0.0313%4 Oct →
dust29–13-0.0527%4 Oct →
rush_0017–30.010%4 Oct →
cache13–50.2123%4 Oct →
cache7–00.1617%4 Oct →
rush_0014–00.5318%4 Oct →
dust213–90.0019%4 Oct →
inferno13–100.029%4 Oct →
rush_0011–5-0.1633%4 Oct →
rush_0017–30.050%4 Oct →
rush_0013–70.0215%4 Oct →
rush_0014–80.0833%4 Oct →
rush_0016–2-0.020%4 Oct →
dust213–90.059%3 Oct →
dust213–90.037%3 Oct →
dust27–130.1114%3 Oct →
dust213–40.018%3 Oct →
cache11–13-0.027%3 Oct →
inferno13–10-0.0010%3 Oct →
dust214–160.037%1 Oct →
dust213–90.0521%1 Oct →
dust213–11-0.0122%30 Sept →
dust23–130.0117%30 Sept →
dust213–160.0214%30 Sept →
mirage9–130.0112%29 Sept →
dust213–100.0310%29 Sept →
anubis13–60.0917%29 Sept →
cache13–60.0210%29 Sept →
ancient9–13-0.0312%28 Sept →
dust213–10.1517%27 Sept →
dust29–13-0.0113%27 Sept →
mirage13–80.0115%27 Sept →
nuke6–13-0.059%27 Sept →
inferno10–13-0.068%27 Sept →
dust213–90.0225%27 Sept →
nuke11–130.016%27 Sept →
dust213–16-0.0317%27 Sept →
mirage13–30.0713%26 Sept →
nuke13–70.0913%25 Sept →
dust210–130.0218%25 Sept →
dust213–110.0014%25 Sept →
cache13–100.0215%24 Sept →
inferno13–50.0117%24 Sept →
dust210–13-0.0015%23 Sept →
ancient13–10-0.027%22 Sept →
dust213–110.0411%22 Sept →
ancient13–60.0711%21 Sept →
dust213–70.0310%21 Sept →
eldorado3–9-0.175%20 Sept →
dust29–13-0.0715%19 Sept →
nuke11–130.0513%19 Sept →
dust213–9-0.027%19 Sept →
mirage13–80.0111%19 Sept →
dust213–50.0513%18 Sept →
cache5–13-0.0313%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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