DankKushKeesh

DankKushKeesh — CS2 Stats

76561198124661527[U:1:164395799]Steam profile ↗✓ No bans

133Tracked matches31%Win rate2021Tracked since
CSDB Rating2.1 LearningAll-Rounder
Premier CS Rating3,843Grey band · top ~83.7% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Oct 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,843 +228 18 Sept – 22 Oct · 8 days played
3,6154,488peak 4,48818 Sept22 Oct
4,488Peak Premier in tracked matches
55Days played since 2026-05-17

Premier CS Rating

  • 645 below peak (4,488)
  • +228 over 30 days · steady
  • Next: Light Blue band at 5,000 — 1,157 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDankKushKeeshPREMIER3,843 · Grey bandcsdb.gg/stats

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Performance scores

Aim32
Positioning14
Utility6

0–100 skill scores via Leetify.

Recent form

COLD29–63–8Last 10029%Win rateLLLLLWLTLL

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · +0.8pp headshot accuracy · +16ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 10%
  • Avg reaction 688ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 12%
  • Avg reaction 708ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 11%
  • Avg reaction 700ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim3.2
Utility0.6
Positioning1.4
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 97% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning1.4
Utility0.6
Mechanics6.7
Opening Duels0.0
Win Impact0.0

Composite 2.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.08+0.01
first ⅓ avg -0.09 → last ⅓ avg -0.08
Reaction time725ms−80ms
first ⅓ avg 805ms → last ⅓ avg 725ms
Headshot accuracy10.9%+1.7%
first ⅓ avg 9.2% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.02Best match rating · 13–9 · cache, 14 Jul →
33%Best headshot accuracy · 13–7 · cache, 20 Jun →
484msFastest reaction time · 13–11 · ancient, 20 Jul →
13–1Biggest win · mirage, 3 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L5Current streak
4–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 43% over 7dust2Weakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
cacheC3011–1937%-0.06
mirageD216–1529%-0.08
infernoD122–1017%-0.12
ancientD123–925%-0.09
dust2D91–811%-0.09
anubisC73–443%-0.08
nukeC52–340%-0.07
overpass—31–233%-0.06
train—10–10%-0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.6%Headshot accuracy
29.5%Accuracy (enemy spotted)
29.0%Spray accuracy
80.0%Counter-strafing
10.7°Preaim
722msReaction time
21.7%T opening success
13.0%CT opening success
0.05Enemies flashed / flash
0.0%Flash assists
1.28HE damage / grenade
0.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.5722% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.8438ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0481 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache6–13-0.1212%25 Oct →
mirage9–13-0.1015%24 Oct →
dust210–13-0.085%22 Oct →
cache4–13-0.0911%22 Oct →
inferno3–13-0.069%20 Oct →
inferno13–11-0.0815%20 Oct →
anubis14–16-0.106%19 Oct →
cache15–15-0.0315%19 Oct →
inferno6–13-0.0929%17 Oct →
mirage9–13-0.100%13 Oct →
inferno3–13-0.169%12 Oct →
cache13–7-0.076%12 Oct →
mirage8–13-0.084%8 Oct →
anubis13–2-0.106%6 Oct →
cache13–9-0.0815%6 Oct →
cache13–5-0.0711%5 Oct →
cache12–120.0115%29 Sept →
cache13–9-0.0020%25 Sept →
mirage12–12-0.0715%19 Sept →
anubis13–10-0.076%18 Sept →
anubis4–13-0.0913%18 Sept →
cache10–13-0.0911%3 Sept →
anubis11–13-0.0927%21 Aug →
mirage1–13-0.140%21 Aug →
mirage15–15-0.0314%14 Aug →
train1–13-0.0913%12 Aug →
cache8–13-0.0810%7 Aug →
cache7–13-0.0910%6 Aug →
anubis9–13-0.075%6 Aug →
ancient13–9-0.0615%5 Aug →
inferno10–13-0.124%4 Aug →
cache13–4-0.0614%4 Aug →
cache9–13-0.100%31 Jul →
ancient4–13-0.1315%31 Jul →
mirage13–7-0.066%30 Jul →
nuke9–13-0.0711%28 Jul →
mirage11–13-0.0221%28 Jul →
nuke6–9-0.156%28 Jul →
cache12–16-0.0511%27 Jul →
ancient8–13-0.097%24 Jul →
mirage15–15-0.0911%23 Jul →
nuke7–13-0.094%23 Jul →
ancient4–13-0.047%23 Jul →
mirage9–13-0.108%21 Jul →
ancient5–13-0.039%21 Jul →
mirage13–7-0.059%21 Jul →
ancient13–11-0.1117%20 Jul →
dust29–13-0.0824%20 Jul →
cache13–6-0.0316%19 Jul →
cache7–13-0.059%19 Jul →
mirage7–13-0.1019%17 Jul →
dust29–13-0.0812%17 Jul →
ancient6–13-0.084%17 Jul →
ancient13–10-0.073%16 Jul →
mirage13–8-0.053%16 Jul →
cache15–15-0.088%16 Jul →
mirage13–4-0.0510%16 Jul →
cache11–13-0.068%16 Jul →
cache13–30.028%15 Jul →
mirage7–13-0.1011%15 Jul →
cache13–90.0222%14 Jul →
cache7–13-0.0822%14 Jul →
mirage9–13-0.114%12 Jul →
cache7–13-0.127%12 Jul →
dust211–13-0.086%10 Jul →
mirage8–13-0.103%10 Jul →
cache13–7-0.044%10 Jul →
inferno3–13-0.050%3 Jul →
mirage13–1-0.118%3 Jul →
anubis13–11-0.077%3 Jul →
inferno7–9-0.1217%3 Jul →
nuke9–30.0212%3 Jul →
ancient3–13-0.115%23 Jun →
dust213–5-0.109%23 Jun →
inferno7–13-0.045%22 Jun →
ancient4–13-0.148%22 Jun →
cache13–7-0.0533%20 Jun →
cache12–12-0.0315%20 Jun →
mirage5–13-0.0914%19 Jun →
ancient7–13-0.106%19 Jun →
cache13–6-0.007%19 Jun →
dust23–13-0.105%18 Jun →
inferno6–9-0.114%18 Jun →
cache10–13-0.1213%18 Jun →
overpass6–13-0.080%16 Jun →
inferno4–9-0.240%16 Jun →
dust24–13-0.1111%15 Jun →
ancient1–13-0.126%15 Jun →
cache10–13-0.086%11 Jun →
mirage6–13-0.0420%11 Jun →
inferno2–9-0.2811%11 Jun →
nuke9–5-0.086%11 Jun →
inferno16–14-0.089%8 Jun →
overpass13–9-0.070%4 Jun →
cache9–13-0.1018%2 Jun →
dust211–13-0.0414%28 May →
mirage13–10-0.0613%21 May →
cache12–12-0.0613%20 May →
overpass10–13-0.048%19 May →
dust24–13-0.150%17 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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