[d³∑x₂] — CS2 Stats

76561198103512664[U:1:143246936]

44Tracked matches55%Win rate2026Tracked since
129Hours in CS2Hrs last 2 wks
CSDB Rating1.7 Learning
Ladder ranks via Leetify

Performance scores

Aim5
Positioning31
Utility8

0–100 skill scores via Leetify.

Recent form

COLD18206Last 4441%Win rateLLTTWLWLTL

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Aim0.5
Aggression0.0
Utility0.8
Positioning3.1
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 52% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 29% on CT to 14% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 694ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 56% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.5
Positioning3.1
Utility0.8
Mechanics1.3
Opening Duels0.0
Win Impact6.5

Composite 1.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.08−0.00
first ⅓ avg -0.07 → last ⅓ avg -0.08
Reaction time657ms−43ms
first ⅓ avg 700ms → last ⅓ avg 657ms
Headshot accuracy9.7%−1.0%
first ⅓ avg 10.8% → last ⅓ avg 9.7%

Rolling 5-match average across the last 44 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — nuke 9–2
133Biggest win — mirage
7Longest win streak
L2Current streak

Map breakdown

nukeBest map · 50% over 8infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
officeC83538%-0.07
nukeB84450%-0.07
infernoD61517%-0.12
vertigoC52340%-0.07
cache42250%-0.05
debris31233%-0.05
ancient220100%-0.08
mirage21150%-0.05
shelter1010%-0.09
train1010%-0.12
overpass110100%-0.07
poseidon1010%-0.13
anubis110100%-0.03
dust21010%-0.11

Across the last 44 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,794Lifetime kills
0.46K/D
375Matches
6.7%Match win rate
40.1%Headshot %
0.0%Shot accuracy
66MVPs
74Hours (in match)
49Bombs planted
1Bombs defused

Most-used weapons

Lifetime map wins

80office
61nuke
48vertigo
37inferno
20dust2
12train
8ar_shoots
8ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.2%Headshot accuracy
22.7%Accuracy (enemy spotted)
22.3%Spray accuracy
56.0%Counter-strafing
14.6°Preaim
694msReaction time
14.2%T opening success
29.3%CT opening success
0.22Enemies flashed / flash
0.0%Flash assists
1.32HE damage / grenade
1.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.6281° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.2173% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2234 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
office6–13-0.0624%24 Aug
vertigo0–13-0.090%24 Aug
shelter12–12-0.0914%24 Aug
office12–12-0.096%11 Aug
office13–5-0.0512%8 Aug
train3–13-0.1211%8 Aug
ancient13–6-0.074%8 Aug
debris5–9-0.048%4 Aug
inferno8–8-0.1216%4 Aug
office1–8-0.120%3 Aug
vertigo2–13-0.0812%3 Aug
vertigo13–6-0.056%3 Aug
office4–13-0.0313%3 Aug
overpass13–9-0.0711%28 Jul
nuke4–9-0.218%27 Jul
nuke8–8-0.088%27 Jul
nuke9–20.175%27 Jul
inferno2–9-0.2313%27 Jul
inferno4–9-0.1125%27 Jul
debris9–40.0210%27 Jul
debris4–9-0.1211%26 Jul
poseidon4–9-0.1319%26 Jul
vertigo5–9-0.130%26 Jul
nuke2–9-0.113%26 Jul
inferno9–7-0.046%26 Jul
ancient13–5-0.088%24 Jul
anubis7–0-0.030%24 Jul
nuke9–20.0013%23 Jul
cache13–11-0.0710%23 Jul
office13–8-0.097%23 Jul
vertigo13–4-0.0121%23 Jul
office2–13-0.100%23 Jul
nuke1–9-0.2013%23 Jul
inferno1–9-0.1216%20 Jul
nuke9–7-0.1412%20 Jul
nuke9–30.039%20 Jul
inferno8–8-0.093%20 Jul
cache2–13-0.080%14 Jul
office13–10-0.0512%13 Jul
dust26–13-0.1113%12 Jul
mirage13–30.0015%12 Jul
mirage12–12-0.098%10 Jul
cache13–10-0.0116%10 Jul
cache11–13-0.0414%10 Jul

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →