Fischermand

Fischermand — CS2 Stats

DK76561198092470949[U:1:132205221]Steam profile ↗community banned

2,264Tracked matches55%Win rate2020Tracked since
CSDB Rating5.3 DevelopingHybrid Rifler
Premier CS Rating16,063Purple band · top ~24.2% of ranked players (population est.)
CSDB Leaderboard#33613 of 60029 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGFischermandFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,063 · Purple bandcsdb.gg/stats

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Performance scores

Aim61
Positioning47
Utility66

0–100 skill scores via Leetify.

Recent form

STEADY47485Last 10047%Win rateLLWWLWWLLL

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression4.7
Utility6.6
Positioning4.7
Opening Duels0.7

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.7
Utility6.6
Mechanics4.8
Opening Duels1.3
Win Impact6.7

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time549ms−13ms
first ⅓ avg 562ms → last ⅓ avg 549ms
Headshot accuracy12.3%−0.4%
first ⅓ avg 12.7% → last ⅓ avg 12.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — inferno 13–6
132Biggest win — nuke
4Longest win streak
L2Current streak
1011In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 85% over 20mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoB32161650%0.01
ancientD29101934%0.00
nukeS2017385%0.04
anubisD123925%0.00
mirageD71614%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

149Matches
52%Win rate
1.43Avg K/D
ADR
25%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno650%2.0820.3
Ancient333%2.0319.3
Nuke2100%5.4412.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
35.8%Accuracy (enemy spotted)
38.9%Spray accuracy
71.5%Counter-strafing
10.5°Preaim
547msReaction time
25.3%T opening success
40.6%CT opening success
0.42Enemies flashed / flash
2.7%Flash assists
10.10HE damage / grenade
17.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1745% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4217 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.2827% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.039%30 Aug
ancient5–13-0.0812%30 Aug
ancient13–100.0324%26 Aug
inferno13–70.0013%26 Aug
ancient11–130.0312%26 Aug
ancient13–70.1012%25 Aug
mirage16–130.0410%25 Aug
anubis10–130.0413%25 Aug
ancient14–160.019%24 Aug
mirage3–13-0.0410%24 Aug
inferno13–3-0.0419%24 Aug
inferno6–130.0410%23 Aug
inferno3–130.0430%23 Aug
inferno13–4-0.0422%23 Aug
nuke13–20.1211%23 Aug
nuke13–50.1110%20 Aug
nuke13–10-0.059%20 Aug
ancient14–16-0.0314%16 Aug
ancient7–13-0.054%16 Aug
inferno13–60.1210%16 Aug
anubis4–130.049%16 Aug
nuke13–90.0114%14 Aug
nuke13–30.0616%14 Aug
inferno15–150.0111%13 Aug
anubis10–13-0.056%13 Aug
nuke13–3-0.018%13 Aug
ancient13–20.1014%12 Aug
ancient13–8-0.048%12 Aug
ancient10–13-0.0613%12 Aug
ancient13–100.009%12 Aug
ancient10–13-0.0613%12 Aug
inferno13–90.0310%11 Aug
inferno16–140.1211%11 Aug
anubis13–100.0719%10 Aug
inferno13–11-0.0013%10 Aug
ancient13–160.0212%10 Aug
nuke13–5-0.0015%10 Aug
ancient9–13-0.062%10 Aug
anubis11–13-0.007%10 Aug
nuke15–150.074%9 Aug
ancient10–130.037%9 Aug
ancient13–70.039%5 Aug
nuke13–110.109%5 Aug
nuke13–100.058%3 Aug
inferno4–13-0.0123%3 Aug
nuke2–13-0.0213%3 Aug
anubis9–13-0.0217%2 Aug
nuke13–30.057%2 Aug
ancient13–50.037%2 Aug
ancient13–90.0113%30 Jul
anubis13–110.0111%30 Jul
anubis1–13-0.076%30 Jul
inferno11–13-0.0012%28 Jul
ancient6–130.0213%28 Jul
nuke13–20.026%27 Jul
mirage1–13-0.038%27 Jul
mirage4–130.029%27 Jul
inferno11–130.078%26 Jul
anubis15–15-0.039%26 Jul
anubis13–80.069%26 Jul
ancient2–70.0217%22 Jul
anubis8–13-0.0321%22 Jul
ancient13–30.0513%22 Jul
mirage7–13-0.0412%21 Jul
inferno10–13-0.0116%21 Jul
ancient5–130.019%20 Jul
ancient6–13-0.056%19 Jul
inferno4–13-0.079%19 Jul
nuke13–100.0512%19 Jul
nuke11–130.0111%18 Jul
inferno16–140.0717%18 Jul
inferno10–130.017%17 Jul
nuke13–20.0016%16 Jul
ancient11–13-0.0021%16 Jul
inferno13–11-0.0223%16 Jul
ancient13–90.067%16 Jul
mirage7–13-0.025%14 Jul
inferno0–13-0.0614%14 Jul
ancient13–160.0224%13 Jul
inferno13–110.0717%13 Jul
inferno4–13-0.020%12 Jul
inferno15–150.0113%12 Jul
inferno11–13-0.0120%12 Jul
inferno13–50.0412%12 Jul
nuke13–80.0119%30 Jun
ancient11–13-0.0715%30 Jun
inferno15–15-0.0114%30 Jun
nuke16–130.0622%25 Jun
inferno13–80.0616%25 Jun
inferno13–11-0.0410%25 Jun
anubis14–160.0213%17 Jun
ancient2–13-0.0312%17 Jun
inferno13–110.017%16 Jun
inferno13–60.0515%16 Jun
inferno10–13-0.055%16 Jun
inferno13–30.023%16 Jun
inferno9–13-0.0211%16 Jun
nuke13–110.019%16 Jun
nuke13–30.119%14 Jun
ancient5–130.0014%14 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
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