$$$$$$$$$ — CS2 Stats
CH76561198088755702[U:1:128489974]Steam profile ↗VAC banned · 1 game ban
Rating over time
Faceit ELO
- At peak — 2,971
- Next: 3,000 ELO at 3,000 — 29 to go
- Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
- 2,500 ELO first seen 2026-08-28
- Level 10 first seen 2026-08-28
Premier CS Rating
- At peak — 27,161
- Next: Gold band at 30,000 — 2,839 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-08-28
- Pink band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Sharp aimerStrong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 92% playstyle similarity
Most alike: aim profile, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 94 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 52% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 190 | 52% | 1.15 | 15.8 |
| Ancient | 93 | 57% | 1.03 | 15.7 |
| Anubis | 85 | 56% | 1.21 | 17.1 |
| Dust2 | 71 | 58% | 1.11 | 15.6 |
| Inferno | 70 | 64% | 1.24 | 17.4 |
| Vertigo | 29 | 55% | 1.13 | 17.2 |
| Overpass | 22 | 45% | 1.15 | 15.4 |
| Nuke | 11 | 36% | 1.05 | 15.1 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 26.1429% — below the 40% mark we flag