boylifeq

boylifeq — CS2 Stats

CD76561198073330521[U:1:113064793]Steam profile ↗

418Tracked matches48%Win rate2020Tracked since
743Hours in CS
CSDB Rating2.1 Learning
Premier CS Rating4,717Grey band · top ~80% of ranked players (population est.)
CSDB Leaderboard#12087 of 15781 tracked
Ladder ranks via Leetify

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CSDB.GGboylifeqPREMIER4,717 · Grey bandcsdb.gg/stats

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Performance scores

Aim23
Positioning25
Utility3

0–100 skill scores via Leetify.

Recent form

COLD414613Last 10041%Win rateLLWLLWLWTL

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Aim2.3
Aggression5.3
Utility0.3
Positioning2.5
Opening Duels1.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 64% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 47% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 672ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.3
Positioning2.5
Utility0.3
Mechanics2.9
Opening Duels2.2
Win Impact4.4

Composite 2.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.06
first ⅓ avg -0.00 → last ⅓ avg -0.06
Reaction time675ms+41ms
first ⅓ avg 634ms → last ⅓ avg 675ms
Headshot accuracy19.2%+7.5%
first ⅓ avg 11.7% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — cache 4–0
133Biggest win — cache
4Longest win streak
L2Current streak
44In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 48% over 21nukeWeakest map · 40% over 78
MapGradePlayedRecordWin rateAvg rating
nukeC78314740%-0.05
cacheB21101148%0.01
inferno1010%-0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 78). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,421Lifetime kills
0.88K/D
1,720Matches
38.3%Match win rate
16.9%Headshot %
11.2%Shot accuracy
2,503MVPs
743Hours (in match)
1,042Bombs planted
303Bombs defused

Most-used weapons

Lifetime map wins

7,083dust2
4,218nuke
371inferno
44vertigo
43train
15aztec
7cbble
5dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
23.1%Accuracy (enemy spotted)
35.9%Spray accuracy
62.9%Counter-strafing
13.6°Preaim
672msReaction time
23.1%T opening success
47.4%CT opening success
0.02Enemies flashed / flash
0.0%Flash assists
6.03HE damage / grenade
0.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.6324° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0168 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 78 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.070%30 Jul
nuke0–8-0.220%25 Jul
nuke13–6-0.0667%25 Jul
nuke3–4-0.05100%22 Jul
nuke2–13-0.060%19 Jul
nuke13–10-0.1250%19 Jul
nuke7–13-0.0525%19 Jul
nuke13–8-0.077%19 Jul
nuke12–12-0.0636%8 Jul
nuke9–13-0.080%2 Jul
nuke3–13-0.1325%2 Jul
nuke13–7-0.120%2 Jul
inferno1–9-0.070%27 Jun
nuke7–1-0.010%27 Jun
nuke5–13-0.0633%27 Jun
nuke5–13-0.070%27 Jun
nuke13–8-0.0516%20 Jun
nuke11–3-0.0225%20 Jun
nuke12–12-0.0511%20 Jun
nuke13–8-0.0729%20 Jun
nuke2–13-0.120%20 Jun
nuke13–11-0.0511%20 Jun
nuke12–12-0.0715%20 Jun
nuke1–13-0.087%18 Jun
nuke9–13-0.108%17 Jun
nuke13–110.0114%17 Jun
nuke9–13-0.0715%17 Jun
nuke13–9-0.0520%17 Jun
nuke1–13-0.0933%17 Jun
nuke13–70.0113%16 Jun
nuke13–40.0267%16 Jun
nuke7–10.037%16 Jun
nuke8–13-0.080%16 Jun
nuke13–9-0.038%15 Jun
nuke8–13-0.190%13 Jun
nuke5–13-0.070%13 Jun
nuke11–13-0.0917%13 Jun
nuke13–5-0.0315%3 Jun
nuke6–13-0.060%21 May
nuke5–13-0.100%16 May
nuke11–8-0.040%16 May
nuke8–13-0.070%15 May
nuke12–12-0.030%12 May
nuke12–12-0.0126%12 May
nuke2–13-0.0822%12 May
nuke12–120.0114%12 May
nuke12–12-0.0421%12 May
nuke2–13-0.106%12 May
nuke6–13-0.0644%11 May
cache13–80.0325%11 May
nuke7–13-0.0811%10 May
cache13–9-0.0113%10 May
nuke13–10-0.090%9 May
nuke13–4-0.1017%9 May
cache13–70.1121%8 May
cache12–120.0319%8 May
nuke6–13-0.094%8 May
nuke13–6-0.006%8 May
cache13–6-0.0218%8 May
nuke11–13-0.0013%8 May
nuke13–70.0635%8 May
nuke10–13-0.0624%8 May
nuke13–6-0.009%8 May
nuke13–100.0112%7 May
cache13–30.0718%7 May
nuke10–13-0.017%7 May
cache9–13-0.0317%7 May
cache5–13-0.100%7 May
nuke7–13-0.0117%7 May
cache13–11-0.023%7 May
cache2–13-0.018%7 May
nuke13–8-0.039%7 May
cache13–110.0116%6 May
nuke6–13-0.0117%6 May
nuke13–80.0323%6 May
cache10–130.0311%6 May
cache13–90.0024%6 May
cache10–130.037%6 May
cache12–120.0112%6 May
nuke6–130.0312%6 May
nuke12–12-0.1018%6 May
nuke13–80.1416%6 May
cache13–80.0815%6 May
nuke12–120.0128%6 May
nuke13–40.0213%6 May
cache3–130.024%5 May
cache9–13-0.017%5 May
cache4–00.1611%5 May
nuke12–120.0213%4 May
nuke13–10-0.0318%4 May
nuke13–4-0.016%3 May
nuke0–7-0.040%2 May
nuke12–12-0.075%2 May
nuke10–13-0.065%2 May
cache8–13-0.0417%2 May
cache9–13-0.077%2 May
nuke13–60.0921%2 May
nuke9–13-0.0311%2 May
nuke11–13-0.060%1 May
nuke13–70.0115%1 May

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →